Magic item – comments?


Lost Omens Campaign Setting General Discussion


Im currently DMing Age of Worms. The party consists of:
Pal3/Cle4/Fist of Raziel2
Wiz2/Rgr5/Arcane Archer2
Swb3/Ftr2/Dervish4
And then a Halfdragon2/Rog1/Wiz6… This last character is weaker than the others. He uses ray spells a lot but with his awful BAB +3, medium Dex, and when shooting into melee with –4 for the lack of Precise Shot he can’t hit a thing! He is aming for Mage Killer (magic of faerun), so he has got no feats to spare.
I am thinking about giving him this item. Is it to powerful? Can the description be cooler and its powers better explained. Other comments?

Warlock’s Grasp:
This single gauntlet is impressively fashioned from the solid hide of a beholder. It can be worn by a spellcaster only and bestows upon its wearer great magical skill, turning him into a truly devastating adversary.
When using ranged touch attack spells, the character is treated as having the following feats:
Point Blank Shot, Precise Shot and Improved Critical (ray)

Furthermore the character can manifest the following magical powers from the gauntlet:

Eldritch Blast (Sp): An eldritch blast is a purple-orange ray of magical energy. It is a ranged touch attack with a range of 60 feet that affects a single target. It deals 1d6 points of damage, allowing no saving throw.
An eldritch blast is the equivalent of a 1st-level spell. It is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. The character can use this ability at will. When worn by a warlock his effective level is increased by +4 for the purpose of determining the power of his eldritch blast.

Eldritch Reverse (Sp): Whenever an enemy targets you with a spell or spell-like ability, you can use an immediate action to redirect the effect. You make an opposed caster level check against the attacker. If you fail the spell or spell-like ability affects you normally, but if you succeed it is deflected. If the result of your check is 10 points greater than that of the attacker you can redirect the ray as you wish (make an attack roll using your own modifiers). If you hit, the new target is subject to the normal effect of the spell or ability.
This effect applies only to spells and spell-like abilities that require a ranged attack roll. You must be aware of the attack and not flatfooted.


yes i believe that item is to powerful. I would even go as far and say that you could work and adventure in itself to find the item. It sounds like it does or may have belonged to a powerful warlock (may be dead or alive)

Its hard to see that character as being the weakest (is the highest Wiz in the group, perhaps bad spell selection?)

first, your giving the player the EB from the warlock class. maybe a limited number of usages per day useage? then increases as levels are gained

second to many feat, just the precise shot should do, you could also make it that the other feats are gained once the character gains more levels (comes to understand more of the items power)

same for the other abilities, either adjust for level advancement or make the character earn it through a quest/adventure


My suggestion: Make the gauntlet functionally the same as bracers of archery only instead of bows it applies to ray spells. The extra stuff is nice, but seems to be a bit much, IMHO.

Liberty's Edge

Malichae wrote:

Warlock’s Grasp:

This single gauntlet is impressively fashioned from the solid hide of a beholder. It can be worn by a spellcaster only and bestows upon its wearer great magical skill, turning him into a truly devastating adversary.
When using ranged touch attack spells, the character is treated as having the following feats:
Point Blank Shot, Precise Shot and Improved Critical (ray)

Furthermore the character can manifest the following magical powers from the gauntlet:

Eldritch Blast (Sp): An eldritch blast is a purple-orange ray of magical energy. It is a ranged touch attack with a range of 60 feet that affects a single target. It deals 1d6 points of damage, allowing no saving throw.
An eldritch blast is the equivalent of a 1st-level spell. It is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. The character can use this ability at will. When worn by a warlock his effective level is increased by +4 for the purpose of determining the power of his eldritch blast.

Eldritch Reverse (Sp): Whenever an enemy targets you with a spell or spell-like ability, you can use an immediate action to redirect the effect. You make an opposed caster level check against the attacker. If you fail the spell or spell-like ability affects you normally, but if you succeed it...

1) Ditch Eldritch Reverse

2) For each ranged touch attack the character uses, he can apply the effect of ONE of the following feats: Point Blank Shot, Precise Shot, Coordinated Shot, Improved Critical (Ray)

That can be a very helpful item, at the same time encouraging tactical play and imaginative movement without turning your character into an automatic-hit touch attack machine gun.

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