| Dale McCoy Jr Jon Brazer Enterprises |
I decided for an upcoming campaign to make a half-giant fighter. Not Psychic Warrior, a stock PHB Fighter. But afterwards, I realized I made Fezzik from the Princess Bride. His grapple is a +9 (without Improved Grapple, at 1st level). He's a gentle, friendly guy (14 Cha). But the part I like most about him is that he's a naturally psionic race without a psionic class.
Has anyone else done this? Take a naturally psionic race and given them a non-psionic class or an incarnim race and give them an incarnum class or something similar? How did it turn out?
| Dale McCoy Jr Jon Brazer Enterprises |
I've thought about it but not done it yet. Can you tell me how the half-giant fighter plays? I'm curious to see if it can possibly be as cool as just playing a giant warmain (from Monte Cook's Arcana Evolved).
Well just from looking at the racial abilities, he'd make a kickass fighter. +2 Str, +2 Con, -2 Dex, Power build (which basicly gives him large size when it benefits him i.e. weapons to wield, grapple, bull rush, being swallowed whole, etc, and medium size when it doesn't benefit him i.e. AC size pen, armor size worn, etc), stomp 1/day (knocks people prone). The only two down sides are that I can't use the power points (which I might take a psionic PrC later), and the favored class is psychic warrior so multiclassing with anything meaningful really would suck. (and the +1 LA, but oh well)
At first level, he'll hit with a large great sword damage 3d6+6. His feats are Power Attack and Imp. Bull Rush. His bull rush is a +12 (+4 Str, +4 Size, +4 feat). Granted, he also has an 8 wis and a 10 int, but hey. Conidering all this....
| Evil Genius |
Actually, the power points help you even without taking levels in a psionic class. Since you have them, you can take Psionic feats and maintain a psionic focus. Take a look at the Psionic Weapon line of feats in the XPH. They'd go pretty well with a fighter.
| Dale McCoy Jr Jon Brazer Enterprises |
Actually, the power points help you even without taking levels in a psionic class. Since you have them, you can take Psionic feats and maintain a psionic focus. Take a look at the Psionic Weapon line of feats in the XPH. They'd go pretty well with a fighter.
Really, cool beans. Noted.
| Dale McCoy Jr Jon Brazer Enterprises |
Actually, the power points help you even without taking levels in a psionic class. Since you have them, you can take Psionic feats and maintain a psionic focus. Take a look at the Psionic Weapon line of feats in the XPH. They'd go pretty well with a fighter.
I took a look at them last night. There are some sweet feats for a fighter with psionic capabilities. Thanks for mentioning that.
| Kirth Gersen |
Actually, the power points help you even without taking levels in a psionic class. Since you have them, you can take Psionic feats and maintain a psionic focus. Take a look at the Psionic Weapon line of feats in the XPH. They'd go pretty well with a fighter.
AWESOME! Your avatar name is well-merited.
Stack 'em with Psionic Meditation (so you can regain your focus as a move action), and then take mounted combat feat chains (incl. SPirited Charge) for your Fighter bonus feats (your mount's move actions move you around the battlefield, while your move action re-establishes your focus each round)...
| Barrow Wight |
I made a really cool maenad druid once. Not a forest loving druid - he lived in a bleak mountainy area. Eventually he pissed off the local Frost giants a little too early in his career, had to flee, and now he's hundreds of miles from his homeland. ....then the game went on hiatus for probably ever.... :(
| Jeremy Mac Donald |
I decided for an upcoming campaign to make a half-giant fighter. Not Psychic Warrior, a stock PHB Fighter. But afterwards, I realized I made Fezzik from the Princess Bride. His grapple is a +9 (without Improved Grapple, at 1st level). He's a gentle, friendly guy (14 Cha). But the part I like most about him is that he's a naturally psionic race without a psionic class.
Has anyone else done this? Take a naturally psionic race and given them a non-psionic class or an incarnim race and give them an incarnum class or something similar? How did it turn out?
I had to rule that the half giant was +2 level adjustment to deal with these half giant fighters. Two common builds in my game are the tripper and the sweeper.
Both are spiked chain wielders. The tripper goes nuts on making a trip attack thats so good that its extra-ordinarly hard to stop from being tripped unless your huge and four legged. The sweeper build essentially takes Whirl Wind with a spiked chain and smacks everyone in a room for large sums of damage.
Generally neither build is pure fighter since both builds benefit a great deal from expansion. So usually the player takes two levels of Psychic Warrior in order to get Expansion and a few power points. The bonus feat you get from multi-classing like this is not to be sneered at either. After that its straight fighter as they have more hps and a better BAB. Plus, with this build, after you get expansion there is no real need for anything else psionic though some of the psionic weapon feats can make your phenomenally powerful chain even more deadly.
One of the keys to the class, especially with the sweeper version, is getting the weapon sized up to the extreme. The Monkey Grip feat is usually not as good as Power Attack but with an enlarged half giant its excellent. You normally have a large chain (heavy build), you get that up to a huge chain with expansion and with Monkey Grip it becomes a gargantuan chain with 20' reach. Throw on some magical effects and the build is dishing out obscene damage to large numbers of enemies every round.
Its even possible to cobble the two builds together by mid levels but it requires a lot of feats, feats that would generally make one build or the other even better at what they do.
However both builds are a little weaker later in levels. Trippers face more gargantuan creatures with strength scores so high their untrappable even if your sized up, have improved trip and have a magic chain that gives a bonus to trip (though if its not Gargantuan and four legged it is going prone pretty much for certain).
The sweeper is weaker partly because you tend to face fewer, more powerful, creatures later in levels (no more hordes of Orcs or Bugbears) and your getting multiple attacks in a round, albeit with a penalty to each, but they can all be used on the same creature.
Still when all is said and done Half-Giants are one of the best races to make a fighter build out of - so good in fact that until I increased the level adjustment to +2 no one made any other kind of tank (except for lizard folk as a base to an obscene armour build).
| Dale McCoy Jr Jon Brazer Enterprises |
I had to rule that the half giant was +2 level adjustment to deal with these half giant fighters. Two common builds in my game are the tripper and the sweeper.
Both are spiked chain wielders. The tripper goes nuts on making a trip attack thats so good that its extra-ordinarly hard to stop from being tripped unless your huge and four legged. The sweeper build essentially takes Whirl Wind with a spiked chain and smacks everyone in a room for large sums of damage.
Generally neither build is pure fighter since both builds benefit a great deal from expansion. So usually the player takes two levels of Psychic Warrior in order to get Expansion and a few power points. The bonus feat you get from multi-classing like this is not to be sneered at either. After that its straight fighter as they have more hps and a better BAB. Plus, with this build, after you get expansion there is no real need for anything else psionic though some of the psionic weapon feats can make your phenomenally powerful chain even more deadly.
One of the keys to the class, especially with the sweeper version, is getting the weapon sized up to the extreme. The Monkey Grip feat is usually not as good as Power Attack but with an enlarged half giant its excellent. You normally have a large chain (heavy build), you get that up to a huge chain with expansion and with Monkey Grip it becomes a gargantuan chain with 20' reach. Throw on some...
One word: WOW! That is ... WOW! Now that's a munchkin build. If I was the freelancer that wrote the half giant, I'd cry after reading this.
| Dale McCoy Jr Jon Brazer Enterprises |
Note to self: Next campaign I run, the campaign setting can only have divine, incarnum, shadow, homeruled truenamer, and a smattering of binder magic. Maybe a few additions from various 3rd party companies as well.
Just curious, but are the Paizians planning on coming up with their own magic system anytime soon? Mike, Mona, Anyone?
| Dale McCoy Jr Jon Brazer Enterprises |
OHHHH!!!!!!! IDEA!!!!!
Now the Half-Giant has Powerful build which allows him to wield large weapons as if he was a large character. Do you think that would meet the Large size entry requirement to Hulking Hurler (Complete Warrior, p41)?
Obviously its the DMs say that matters, but I'm just wondering what others think.