Long time gamer here looking for more gamers. Male/Female - more the merrier.... We haven't made the descent into 4th edition yet - there's still too much great material left unexplored in 3.5 Hope to get a group together, I've got a couple already (husband and wife in addition to myself) Feel free to contact me here and at Aurabolt127 (at yahoo.com). Dave
Halflings, being much weaker as a race, would have a hard time with many of the physical aspects of a ship unless it was completely scaled down for them - bordering on impossible. And how much would it suck for a couple humans and a dragonborn to have an extended voyage on a halfling sized ship. Still for some reason, all I can think of is Huck Finn on the raft. And if Mark Twain is the new inspiration for J.R.R.'s creation, I'll {remainder deleted so the softies on here don't get all worked up.} Also, re-creating a race and making them sailors has been done many times, most recently with Weis/Hickman/Elmore's Sovereign Stone setting...and it was was the lowest point of a cool campaign setting.
I made a really cool maenad druid once. Not a forest loving druid - he lived in a bleak mountainy area. Eventually he pissed off the local Frost giants a little too early in his career, had to flee, and now he's hundreds of miles from his homeland. ....then the game went on hiatus for probably ever.... :(
Monte Cook's book (When the Sky Falls) about meteors hitting the game world was really cool. They give you three types of "heavenly bodies" to impact your world with (natural, magical, and this other one that has the essence of a destroyed race in it with feats and prestige classes) that I can't wait to bomb my PCs with. You can get a PDF really cheap, or just buy the book - it's a softcover as it is. http://www.montecook.com/mpress_Sky.html
I would avoid starting a child on 3E right away. My sons are 8 and 10, and we're going to start with the old classic basic set. I've still got my red set (and the rest) from when I was 7, and the hardcover book. You can get those nice and cheaply, esp PDF form, and they work great. The DnD new release basic box isn't bad, I bought it and used some of it too. Once they get to where it's second nature, you could get them into 3rd. Just my opinion, of course...
The more I think about it, the more I am stunned by this. So now everyone has more hit points, the monsters do less damage, a 120 hit point character can get knocked down to neg hit points, still take full damage from an 8th or 9th level lightning bolt, not die, roll a 20, and gain back the 50 or so negative hit points AND THEN GET 40 more hit points (coming back at a 1/4). You have got to be kidding me!
So now, that 120 hp fighter gets knocked to -2. He's dying. Yet he can still survive when that dragon blasts him with his icy breath for another 55 points of damage?? This new system is terrible. Since people have more hit points now, and levels go to thirty, it's way out of hand. No one when knocked unconcious and dying should be able to take more than a few more HP to finish them off. It's harder to knock a 15th level fighter down there, but when you finally do beat him down, it shouldn't take ANOTHER 50, 60, whatever hit points to kill him. Unconcious and bleeding is unconcious and bleeding. This is so pathetic... But it fits the lame new 4E m.o.
Name: Xaal
Poor Xaal leads the party through the wilderness, through the wizard's lair, amazingly missing almost all the tough fights. They get to the top of the stairs leading to the grand hall of the evil wizard just as the evil wizard lets loose with Stinking Cloud. Xaal fails his save, and then is torn apart by Evard's Black Tentacles over a few painful rounds.
I'm sick of listening to all this Tom Brady nonsense! Even if they win today, he still won't have equalled the mark of Terry Bradshaw - 4 Rings in 6 years, this will be 4 in 7 for Brady. I repeat, Bradshaw won 4 rings in 6 years - Brady (depending on tonight) 4 in 7. Individual stats are nice, but... Take out this year, and he's had AVERAGE stats each year - never more than 28 TDs and always 1/2 as many INTs each year. a 2:1 ratio is nothing to get all excited about. I'll still put him in the top 10 because of his playoff success, but he doesn't crack the top 5. I won't deny this is the best statistical season for a QB, but please.... Enough already! At least Tom Brady won't be in 4th edition. OK, there's my rant...where's my coffee?
Seems odd they want you to play one since you don't know what one is - however, as long as someone has the book, you'll be all right. You can really make the alienist VERY cool if you couple it with the one article in Dragon mag with the cerebrosis and associated spells/feats/beasties. I've really wanted to try it in a long term game...someday...
Considering his current powers, getting him paired up with a bow built for strength seems good. I don't know if he'd be happy being a roguish type character, but those abilities seem to make him a natural to get into a spot where he can really do the most damage and get out of there. It's still early (well, midlevel) so there's time for a few key items and feats to really build on that. I personally don't like the idea of mixing in core class levels because that's the hook of being a monster class. If you made a planar, paragon, or bloodline level group for him, it could fit in without disrupting that much. They aren't instant fixes, but could add some things to build on. (Also watch, he may qualify for a prestige class pretty immediately after he finishes his monster levels.) A lot depends on where the player wants this character to go, and what he wants him to be.
It's harder to do nowadays, but it's always good to try to get something your players don't have. While running my last campaign, I asked the players (only a couple of which DM other games anyway) to not buy Heroes of Horror till the campaign finished and all were cool with it. I got to use all kinds of new stuff without them knowing what it was. It's not hard to just make up new things - heck, give those orcs platemail (with full visored helms) and greatswords and watch players cry.
While the easiest thing to do is give him a magic item, it's hard to say without seeing what's the biggest issue he's having - is it merely hit points, or is it he's lacking things that are useful/effective to do in combat? What level is he at now? I try to solve things within the game as opposed to changing the game - but short of a magic item or cool symbiont, you'll have to change something. You could come up with a racial paragon level, bloodline level, or maybe let him take a planar or other substitution level in between, but I'd avoid letting him take a core class level in between.
I agree - the fact that the one cobbled together playtesting group did 3 "massive" battles in 4 hours would lead me to believe it's going to be a button-mashing-esque bloodbath. I would also like to add that even this pathetic 4E Pit Fiend is going to assume that a party that can face him would prepare for him, and have their own fire resistance - which would make the 25 points of exploding ally damage even more worthless. I don't have to rehash the whole more hit points, faster recovery side of it. And I do not like how it's listed as a soldier type even less than I like the whole "type"ing in general...
On the other hand, 3 massive combats in 4 hours leads me to believe it was just an all-out button mashing bloodfest. Is it really an improvement to have your characters wade through the enemies like a scythe through grass? A first level fighter is supposed to see 8 orcs charging him and soil his new splint mail, not yawn and bet the rogue he'll kill the last before the first hits the ground. I never heard my players say "I want to kill twice the enemies twice as fast!" (unless the enemies were gnolls) It makes me think of some wild Battletech nights back in the day. Again, who knows? And yes, I exaggerated a bit, however it sounds like an even worse example of the pen and paper video game soon-to-be-named 4E.
It's possible they don't. Still - We can assume that one elite monster is equal to 2 PCs of the same level - someone earlier in the thread mentioned it as well. I have to assume that levels and CR are more or less relative - so I don't think it's too far off comparing the two pit fiend examples. No one will know for sure till the books are in hand and read. Unfortunately for Wizards, it won't be in my hands- I'll come back to the boards to check and see. However, I don't think I'm too far off. A "level 21 devil" (or Cornugon) still has to be more valuable 25 pts of damage - esp to a PC with even more HP than before. (and especially on the first round of combat!) Time will tell
Actually I hope they DON'T make this, and I've loved Orcus forever. I can see how he's more marketable than some other Garg. creatures, but they did Orcus already. I'd love to see a Roc, or a Nightcrawler if they're going to do more gargantuans. But, it's all about the coin... I just want them to make a flumph...
He doesn't say anything definite - including his experience as a player or DM. I highly doubt he's going to say anything too negative - though the fact that even he calls the most powerful thing in the 9 Hells short of the levels' rulers a one trick pony makes me laugh. Basically, this means nothing.
It bothers me that "the most powerful entity in Hell short of the Big 9" or whatever, is still be designed to last 5 rounds. It also says in the description it's going to start summoning and destroying its minions in round one - which is ridiculous. If it's only going to last a few rounds - shouldn't it want to keep its minions to hold off the PCs as long as possible? Shouldn't a level 21 creature be more challenging to the PCs more than 25 pts of Damage? In 3.5, I know a party of 4 - 20th level characters, say, fighting a Pit Fiend (CR 20) are going to cry if 8 Cornugons (CR 16) show up - Is one of the Cornugons worth 25 pts of damage? Esp since everyone and everything has more HP now?? Wait - and this is an elite monster - so there will be one per 2 PCs? 1 lvl 26 monster and 8 level 21s are only going to use up 20% of the resources of 2 PCs? You've got to me kidding me!!
Hmm, if they're going to break dwarven stereotypes I guess no more drinking, mining, axes, stupid accents, goblin-hating, or hardiness. On a side note, I don't think they really NEED darkvision, it could make sense if you were playing "deep" dwarves - but regular dwarves - it's not that important to me. I always figured if you had a race that spent so much time underground it evolved a vision enhancer because of the darkness it would be adversely affected by bright light - which isn't the case currently. I run them w/o it now, so it's no change for me.
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