| tbug |
Do any of you have a stat block for Kaijitsu Ameiko? She's aristocrat 1/bard 3/ rogue 1.
She almost got rescued from Thistletop, but she's been separated from the PCs (along with some other freed prisoners) and we're going to do a separate session where the players play one of the prisoners trying to escape from the goblins. Most have been drawn away by the PCs, but there are a few left.
Plus, of course, they've just run up to the door leading to the tentamort.
I don't need equipment. Each of the prisoners has an improvised club and nothing else.
| Sollir RPG Superstar 2010 Top 32 |
I don't have the module on me, but here's a standard build using elite array and average hitpoints. I'll admit I gave her spells more suited for fighting low level monsters, but if she's the only PC-ish type, they'll need it! I didn't know if she was human or not, if she's half-elf or some such, just take away Improved Feint or Improved Initiative. I didn't use up all her skill points (at minimum, she gets 8 points a level), so feel free to add something else there.
Kaijitsu Ameiko (CR 4)
Human Aristocrat 1/Bard 3/Rogue 1
HD: 1d8+4d6+5 (23 hp)
Move: 30 ft., Init +6
AC: 12 (+2 Dex)
Saves: Fort +2, Ref +7, Will +4
Attacks: Club +4 (1d6, 20/x2) [BAB +2]
SA: Sneak Attack +1d6, Spells
SQ: Bardic Knowledge (+4), Bardic Music, Trapfinding
Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 16.
Skills: Bluff +11, Disguise +9, Knowledge (History) +7, Hide +9, Move Silently +9, Perform (Comedy) +11, Sense Motive +7
Feats: Combat Expertise, Improved Feint, Improved Initiative, Weapon Finesse.
Combat Equipment: Improvised Club
Equipment: None.
Spells (DC 13+Spell level, CL 3rd):
(2/day) 1st-Cure Light Wounds, Disguise Self, Sleep
(3/day) 0th-Daze, Detect Magic, Light, Message, Open/Close, Prestidigitation.
Shisumo
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Well, I didn't, but it sounded kinda fun, so...
Ameiko Kaijitsu
CG Medium humanoid (human)
Init +2; Senses Listen +4, Spot +4
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DEFENSE
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AC 12, touch 12, flat-footed 10 (Dex +2)
hp 27 (1d8+1 plus 4d6+4)
Fort +2, Ref +7, Will +6
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OFFENSE
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Spd 30 ft.
Melee club +1 (1d6-1, 20/x2)
Space 5 ft.; Reach 5 ft.
Special Attacks Sneak attack +1d6
Bard Spells Known (CL 3rd)
1st (2/day) – charm person (DC 14), cure light wounds, expeditious retreat
0 (3/day) – detect magic, ghost sound (DC 13), light, lullaby (DC 13), prestidigitation, read magic
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STATISTICS
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Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +2; Grp +1
Feats Combat Expertise, Country Born, Eschew Materials, Weapon Finesse
Skills Bluff +8, Diplomacy +10, Hide +6, Knowledge (arcana) +3, Knowledge (local) +3, Knowledge (nobility and royalty) +3, Listen +4, Move Silently +6, Perform (singing) +11, Profession (bartender) +2, Search +3, Sense Motive +2, Spellcraft +4, Spot +4, Use Magic Device +6
Languages Common, Minkai
SQ Bardic knowledge (+4), bardic music 3/day (countersong, fascinate, inspire courage, inspire competence), trapfinding
Paris Crenshaw
Contributor
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I know this is resurrecting an old thread, but I'm curious to know what languages other GMs gave her. Given her heritage, it makes sense that she would speak Common and Minkai, but any others?
Montalve
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I know this is resurrecting an old thread, but I'm curious to know what languages other GMs gave her. Given her heritage, it makes sense that she would speak Common and Minkai, but any others?
** spoiler omitted **
i agree with her intelligence she at least deserves one more, but as a bard she would be able to have meet lots of people and learn their language...
i would say at least
still thanks for the stat blocks