| wolfheart |
| 1 person marked this as a favorite. |
Below is the write up for Torag I did for one of my players (they same one who i had to create a whole new deity for and then he decides he wants to go with Torag). I would appreciate your comments.
Torag
God of the Forge, Protection, and Strategy
Symbol: Gleaming silver hammer inscribed with runes
Alignment: LG
Portfolio: Craftsmanship, Strategy, Protection
Worshiper’s AL: All
Cleric’s AL: LG, LN, NG
Domains: Artifice, Earth, Good, Law, Protection
Favored Weapon: Warhammer
Torag usually appears as a stern faced bearded man with a powerful build. His upper body is particularly robust, with a barrel chest, broad shoulders, and arms knotted with muscle. He has large, unblinking eyes of liquid silver that perceive everything that encroaches on his domain. He always wears rune inscribed plate armor of unearthly intricacy and design. Torag is never found without his silver hammer, Tor-Angol, in hand.
Dogma
Torag teaches the value of hard labor, honesty, dependability and vigilance. He encourages his followers to tackle their problems with vigor and persistence, like smiths hammering bits of metal into more desirable shapes. War and defense are to be treated in the same manner that a craftsman forges a blade, with careful planning and attention to detail. His followers are expected to fight in defense of home and country, and to be skilled in the arts of peace as well as war. It is the duty of all his followers to be vigilant and watchful of threats that may come to their borders.
Clerics of Torag
Cleric class variant: Lose Knowledge (Arcana)
Gain Spot
Torag’s clerics are active in civic life, tending to the needs of families and the community as advisors, judges, and arbiters of disputes. They see to the education of the young and especially to the training of apprentice smiths and craftspeople. They also sponsor works of craftsmanship that will have some value to the community and its defense. They are rooted in the realities of daily life and often toil alongside their flock. His clerics bless new homes and consecrate the forges and workshops of worshiper’s. They are strong, capable people with quick wits and combat skills. They train themselves and others in the arts of war, and especially self defense.
The Church of Torag
Temples of Torag always include a forge which is kept perpetually lit. Often there is a ceremonial forge in the sanctuary with a working forge elsewhere in the compound. They are usually on the edge of their community and include a watchtower in there design. His temples are simple yet strong, and offer some defense to the community. Often unassuming decoration or furnishing will have a dual purpose not apparent at first sight, greatly adding to the hall’s defense. On Oathdays, the Halls of Torag sponsor training in the arts of war to any within the community whom seek it. There are often hidden armories within the Temple, also, that can be accessed at need.
Visitors to Torag’s temples find the comfort of a warm, dry place to rest and regain ones strength. Those truly in need find that the cleric’s courtesy and generosity are bounded only by a desire to see the supplicant become self-sufficient and therefore a benefit to the community as a whole.
| Odonna Mirrin |
That is simple fantastic!
I have a player who is taking Torag as her deity, right now a barbarian but wants to become a Paladin of Torag. this is just so fantastic, flavorful. I had wanted some sort of military skills taught in Sandpoint and now I can have either a near by temple or put on in town, possible at the garrison or in the smiths or some area that isn't labeled but is stone. this will be a great addition to my game. Again simple fantastic. I really would like this much detail or more for all the various gods and I am sure paizo will come out with stuff but in the mean time coming up with stuff isn't always easy and these boards have been a rich fishing ground for myself.
Again thanks
| Dragonchess Player |
Nice.
I'm not sure about the clerics of Torag being "advisors, judges, and arbiters of disputes" though. That seems more like something that clerics of Abadar and Iomedae would focus on. I see them as being heavily involved in organizing a militia in the community and/or working closely with any local guard force. They would also be involved (with clerics of Abadar and Erastil) in establishing and enforcing honest craft/guild standards.
| wolfheart |
My thought is in the absense of clerics of abadar and Iomadae and certainly among tradesfolk, that they would act in a capacity as Judges, etc. I do see your point, and think those other clerics would perform those roles. I guess i was thinking more in an abstract, general way about Toragians filling that role.