| Mary Yamato |
For those who've actually run that section, was it as fun to DM as it's been reading about it?
Not quite, alas. I just drooled when reading it, it looked so good. But in play there was a disjoin between the haunts, which are mostly about the previous generations and how they died, and the resolution options actually available to the PCs. I wanted the PCs' understanding of what had happened at Foxglove to *matter*, and it really doesn't; in fact, they would accomplish their goals best by never going into the mansion at all. And it was frustrating that all the evidence points to one entity as the source of the evil here, but the resolution involves killing someone else--there is a suggestion for getting rid of the real evil but it's something of an anticlimax.
My player wasn't happy about this either, and we ended up collaboratively revising it (there's a post on another thread about what we did), but the momentum was broken. I think if I had it to do over again, I could run this in a more satisfying way.
It was still impressively good, just not as good as the read-through promised (which would have been tough, frankly).
Mary
| ericthecleric |
Thanks, Mary. Any comments from other people?
I’ve counted up the various haunts, and there are 14 (2 for each type). So, to help DMs assign the haunt-types to various PCs, here’s the page locations for each one.
Universal: 26, 30
Burning: 25, 31
Festering: 26, 39
Insane: 30, 31
Obsessed: 28, 35
Vengeful: 27, 28
Wrathful: 29, 34
In a party of 4 PCs, there will be six universal haunts, with two each for individual PCs. Hope the above helps.