Asylum retreat?


Shackled City Adventure Path


My characters just cleared most of Skullrot. Only Slouva, Myrakul and his golem are left. I turned Slouva into a Calig-Grosto as I thought that fitted in well but after tangling with the PCs and releasing a pit fiend on them she retreated and got away.

My characters have decided to retreat, rest and level-up. I expect they will only spend a day away. But how should the prison react? Not much they can really do to restore the golem guards. Or not much they can do in 24 hours anyway. And the module does say that attacks are common the place.

Any suggestions? Im tempted to play them the later way (just an effective by normal attack on Skullrot and Myrakul starts creating new golems and may temporary summon some fiends as guards.


Solomani wrote:

My characters just cleared most of Skullrot. Only Slouva, Myrakul and his golem are left. I turned Slouva into a Calig-Grosto as I thought that fitted in well but after tangling with the PCs and releasing a pit fiend on them she retreated and got away.

My characters have decided to retreat, rest and level-up. I expect they will only spend a day away. But how should the prison react? Not much they can really do to restore the golem guards. Or not much they can do in 24 hours anyway. And the module does say that attacks are common the place.

Any suggestions? Im tempted to play them the later way (just an effective by normal attack on Skullrot and Myrakul starts creating new golems and may temporary summon some fiends as guards.

If I remember correctly Myrakul is a 18th level cleric, he can cast some miracle to restore dead allies or make some nasty surprises.


All his servants are golems. And golem creation takes a while. Will check his spell lists.

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