Xuttah
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Xuttah. May I please clarify?:
You're saying, that on the basis of nothing more than a 'detect evil', and that someone happens to look like a fiend, it would be perfectly acceptable for a LG paladin to cut down those apparently engaged upon an act of mercy?
Please do clarify. If the beings sent are evil and are, in fact, fiends in the active service of another fiend, then they are incapable of performing a good act for its own sake. They were responsible for the disease in the first place in your scenario and are using thier supposedly selfless behaviour in a premeditated plot to trap a paladin into falling from grace. Does that about sum up the situation?
Any paladin worth his salt knows that fiends (which you have stated these beings obviously are) are personifications of evil and are, by their very nature, incapable of perfoming an act of true mercy. This basic foreknowledge should be enough to warn the paladin that something is amiss, and a greater evil is likely afoot. Whether the creatures in question are actually fiends or not is immaterial because they are pawns (willing ones by the way I interpret your post) of a greater evil.
How the paladin reacts to the situation depends greatly upon the god he follows, but the only act that I could see endangering the paladin's grace would be inaction. Once the paladin has routed the obvious enemy, then he can investigate and unmask the true plot and bring aid from a source that does not bear evil intent. This sounds like a really great mini adventure to test a paladin character and introduce a mastermind enemy. I like!
| Charles Evans 25 |
Xuttah:
So in the next circumstance that a paladin meets like that he charges in the same. Even though this time, he could be being fooled by a veil, and those are members of his own church that he's cutting down?
I presume you will answer 'yes', since the point of being LG is that you do not vary your behaviour patterns in a chaotic fashion..
And no doubt, when he gets called to account for it he says 'I was tricked that time. So what?'
At what point does the 'I was tricked that time' excuse cease to hold up, or is it always valid in your opinion?
Are you saying that because a paladin is 'following orders from a higher authority' that he never has any responsibility to stop and try to figure things through for himself?
Xuttah
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Xuttah:
So in the next circumstance that a paladin meets like that he charges in the same. Even though this time, he could be being fooled by a veil, and those are members of his own church that he's cutting down?
I presume you will answe 'yes', since the point of being LG is that you do not vary your behaviour patterns in a chaotic fashion..
If he is the victim of trickery (although he'd have a fair chance of disbelieving an illusion, what with being a paladin and all), then there is no misconduct. He will feel great remorse and perhaps seek redemption, but is guilty of nothing more than zealously attacking who he believes are enemies of good. If the paladin sees through the veil and attacks anyway, then you have an arguement.
Of course, a smart paladin would be wary of falling for the same trick twice. That, and there is the rest of the party to take into account. What are they doing all this time?
[boy, you edit like a fiend ;)]
As for the not learning from your mistakes and failing to take responsibility for your actions, see seeking redemption and the whole unmasking the plot from my last post. If a paladin acts blindly and without accountability, then yes, the danger of falling is great. Temperance is an important virtue, as is Prudence.
| Charles Evans 25 |
Xuttah:
May I take it that your stance on any kind of outsider with the [evil] subtype in 3rd edition/3.5 is that they are IRRETRIEVABLY evil?
If you think so, then put in the context that in 3.0/3.5 that celestials (outsiders with the [good] subtype) can quite clearly fall (and become corrupted into fiends), does this imply that (unless you can kill EVERYTHING and wipe the D & D universe clean of all intelligent sentient life) evil is the inevitable end product of the D & D universe?
(It occurs to me that I may be mistaken in this interpretation of your position, and you may in fact be advocating a 'better safe than sorry' stance for always taking action upon a paladin's part.)
Xuttah
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Xuttah:
May I take it that your stance on any kind of outsider with the [evil] subtype in 3rd edition/3.5 is that they are IRRETRIEVABLY evil?If you think so, then put in the context that in 3.0/3.5 that celestials (outsiders with the [good] subtype) can quite clearly fall (and become corrupted into fiends), does this imply that (unless you can kill EVERYTHING and wipe the D & D universe clean of all intelligent sentient life) evil is the inevitable end product of the D & D universe?
(I could of course be mistaken, and that you are in fact suggesting a 'better safe than sorry' stance for action upon a paladin's part.)
In answer to your first question, I would refer you to the Book of Exalted Deeds page 8, under "Redeeming Evil". Please make special note of paragraph three. It's pretty cut and dry in official WoTC b&w.
I actually recommend pages 5-12 of this book as a good starting point for the definition of good from a D&D perspective. BoVD has a similarly good article on sin and evil. Check it out! Between these two articles, you've got a good start on navigating the moral minefield that is paladinhood.
[edit] Final thought before I go of to sleepytown: Even if the whole world is doomed to slowly spiral into evil, it is the role of the paladin to oppose it and provide a beacon of hope for those who still look to the light. They are supposed to be paragons of good and the antithesis of evil and chaos. Sure, some fail and fall into darkness, but there are many, many more that succeed.
| Charles Evans 25 |
Xuttah:
Since you cite that particular section of Book of Exalted Deeds (on the utter irredeemability of some creatures), and since, as I stated, outsiders with the [good] subtype can clearly 'fall' in the 3.0/3.5 D & D universe (be corrupted to evil; E.G. Adimarchus, Saureya, to name just a couple) I rephrase (slightly) and repeat my question, does that mean that, so long as there is sentient life around, there exists the possibility of all sentient life in the D&D universe being reduced to a permanent state of evil? In contrast, since 'good' is constantly corruptible, a 'state of bliss' where all evil creatures have been exterminated by the sword and spell can only be temporary at best?
[Edit] Thanks: I think that you answered those questions, with your last edit.
Personally, I hold the view that in D & D 3.0/3.5 if celestials can fall, then even fiends can be redeemed, which may be an overly rose-tinted spectacles view to take, and certainly seems to go against the part of Book of Exalted Deeds that you cite.
(In the context of the game of D & D my opinion is probably influenced by the 2nd edition Planescape adventure 'The Deva Spark', in which a spiritual connection between a deva and a bebilith provided a strong possibility for the redemption of that bebilith.)
Xuttah
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Hi Charles,
As long as sapient creatures have free will, there is the danger of sin. That's the trade off for being able to choose for ourselves. Evil is easy and selfish, that is why it thrives. Good is difficult and selfless, and that is why it needs champions.
That is the line we walk every day; choosing between good and evil and (ultimately) being held accountable for our actions (by secular authorities or by the divine, depending on your personal beliefs). It is the role of the paladin not only to fight evil, but to be living (or martyred -as is often the case with PC's) examples of good and law. Their example of how to live a just life can have a larger impact on the world than their martial exploits.
This does not mean that free will is a bad thing. A paladin, above all, must respect the right of beings to make their own choices. To strip away that choice and dictate behaviour totally is Lawful Evil, and one of the most common pitfalls in paladinhood.
Crimson Jester
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Xuttah. May I please clarify?:
You're saying, that on the basis of nothing more than a 'detect evil', and that someone happens to look like a fiend, it would be perfectly acceptable for a LG paladin to cut down those apparently engaged upon an act of mercy?
I call that a great roleplaying opurtunity for a catch -22
| Charles Evans 25 |
Xuttah:
Pleased to see that you're back. I've been taking another look at The Book of Exalted Deeds, and there are some further points that I'd like to clarify your position on with regard to Paladins in D & D:
Mercy: 'For good characters who devote their lives to hunting and exterminating the forces of evil, evil's most seductive lure may be the abandonment of Mercy. Mercy means giving quarter to enemies who surrender and treating criminals with compassion and even kindness. It is, in effect, the good doctrine of respect for life taken to its logical extreme- respecting and honouring the life of one's enemy. In a world full of enemies who show no respect for life whatsoever, it can be extremely tempting to treat foes as they have treated others, to exact revenge for slain comrades and innocents, to offer no quarter and become merciless.'
Violence: '... consideration is that violence should have good intentions. Launching an incursion into orc territory is not a good act if the primary motivation is profit, whether that means clearing the treasure out of the ruins that the orcs inhabit or claiming their land for its natural resources. Violence against evil is acceptable when it is directed at stopping or preventing evil acts from being done'.
I'm fairly certain that your position with regard to the hypothetical paladin attacking the hypothetical apparent fiend on a mercy mission who detects as evil is going to be that the presence of 'an irredeemable' (according to the source) fiend on the prime-material plane is itself a provocation. It 'might' be possible that the paladin could go to sleep with a clean conscience about directly taking life, because he's simply sending the fiend back to its home plane by 'killing it' (I think archlich suggested that in one of his posts). I have some concerns over whether or not the paladin is (in)directly responsible for the deaths of those that the fiend was treating, who will not now be cured, but I suspect that you can argue a reason to validate this such as 'the paladin doesn't know when he destroys the fiend that he may be destroying these people's only hope of getting better- and in any case it was another fiend that released this plague in the first place'.
I would be interested to know whether your view is that the paladin has to offer a 'surrender or die' option to the fiend before he charges in to slaughter it? Given that a surprise attack (or simply taking the initiative and using it to rush in to melee) may deny an enemy the opportunity to surrender before it will be destroyed, do you think that a paladin is justified in charging in to attack the fiend without giving it the opportunity to respond to his presence? (After all, the paladin has the option under 3.0/3.5 rules to delay an action, until he sees how the fiend starts to react to his presence, so he can still strike first, if it looks like a fight is inevitable.) Do you agree that the paladin HAS to accept the surrender of the fiend, if it offers (under orders, or scared for its existence) to surrender. (The Book of Exalted Deeds specifically cites the handling of taking a devil prisoner in chapter 2, on page 28 under the heading 'Mercy, Prisoners, and Redemption', and I would assume that if accepting the surrender of an outsider with the [evil] subtype can be applied to a baatezu, then it can also be applied to a tanar'ri.)
Edit:
Finally, I note that you mention free will in your previous post. The position that you are quoting from Book of Exalted Deeds, in that 'some evil creatures are irredeemable' seems to imply that there are some creatures in the D & D game that effectively do not have ANY free will with regard to choosing not to be selfish. Would you agree with this analysis?
Xuttah
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Xuttah:
Pleased to see that you're back. I'm fairly certain that your position with regard to the hypothetical paladin attacking the hypothetical apparent fiend on a mercy mission who detects as evil is going to be that the presence of 'an irredeemable' (according to the source) fiend on the prime-material plane is itself a provocation. It 'might' be possible that the paladin could go to sleep with a clean conscience about directly taking life, because he's simply sending the fiend back to its home plane by 'killing it' (I think archlich suggested that in one of his posts). I have some concerns over whether or not the paladin is (in)directly responsible for the deaths of those that the fiend was treating, who will not now be cured, but I suspect that you can argue a reason to validate this...
Hiya Charles,
This is a very stimulating mental excercise. I'm enjoying it a lot. I always enjoy the quality of the discussions that pop up on this forum.
The paladin is in the right to seek to defeat the fiends according to the abilities of himself and his comrades. The paladin you describe appears to be of the more straight-forward martial type, so he would likely resort to force. Since the fiends are incapable of actually performing a true act of mercy (one again they are the embodiment of evil, sin, vice, etc...), he is using violence to stop what must a machination of evil. If they truly try to surrender (sense motive folks), then he may be obligated to take prisoners, depending on church dogma and personality. A Knight of the Chalice would send them back to The Pit, but a paladin of Ilmater might give them a chance to run or surrender. That's one of those "it depends" situations were a test of virtue can be placed.
The treatment of the sick villagers is of more concern to me than the smiting of their would-be fiendish saviours though. Once the obvious threat is removed, the paladin's next responsibility should be to the afflicted. He should be honour bound to ease their suffering by whatever means are good and lawful (both local laws and church dogma) and within his power.
The party cleric or the paladin himself may be able to treat the sick themselves with judicious use of heal skills, laying on hands and remove disease. Contagion is only a 3rd level spell with fixed DC's, so the resolution of the "plague" should be within the power of a reasonably well-equipped party.
A truly thorough paladin should then seek a final resolution to end the contagion that has afflicted the villagers. A big showdown with the moustache twirling mastermind will give a very satisfying climax to this little adventure. Once the full extent and intent of the overfiend's plot is exposed, the paladin and his party should be honoured for thier wisdom for seeing through and surviving the fiendish plot (both physically and spiritually). Oh yeah, and xp should be given out. :)
Come to think of it, this reminds me vaguely of an adventure from the WoTC site "The Burning Plague". With a few tweaks and added encounters, this could be adapted to fit the very scenario you have concocted.
[edit] So, final thought in an attempt to bring this back to a discussion about the Paladin's Code: There is no single correct resolution to this problem, but there are many traps and problems to be faced. How those traps are disarmed depends on the personality of the player, the character and the Code of Conduct that the DM and player worked out before the character begins play.
| Charles Evans 25 |
Hiya Charles,
This is a very stimulating mental excercise. I'm enjoying it a lot. I always enjoy the quality of the discussions that pop up on this forum.
The paladin is in the right to seek to defeat the fiends according to the abilities of himself and his comrades. The paladin you describe appears to be of the more straight-forward martial type, so he would likely resort to force. Since the fiends are incapable of actually performing a true act of mercy (one again they are the embodiment of evil, sin, vice, etc...), he is using violence to stop what must a machination of evil. If they truly try to surrender (sense motive folks), then he may be obligated to take prisoners, depending on church dogma and personality. A Knight of the Chalice would send them back to The Pit, but a paladin of Ilmater might give them a chance to run or surrender. That's one of those "it depends" situations were a test of virtue can be placed.
The treatment of the sick villagers is of more concern to me than the smiting of their would-be fiendish saviours though. Once the obvious threat is removed, the paladin's next responsibility should be to the afflicted. He should be honour bound to ease...
Xuttah:
I'm interested in your response on several levels, but to keep it simple for now (I'm hoping to catch someone in the paizo chatroom tonight) I'll address myself to strictly the question of mercy. Book of Exalted Deeds (page 28) states 'Justice demands mercy, so killing an enemy who surrenders is out of the question for a character pursuing the exalted path of good.' No ifs, no maybes, 'out of the question'.I will grant that it does specifically use the word 'exalted' in that sentence, so you are free to argue that a paladin pursuing a LG (but not a LG 'exalted' path is free to ignore this) but ont the other hand the Book of Exalted Deeds has been cited earlier as a basis for the 'fiends are irredeemable therefore must be destroyed' point.
I also note that you did not require sense-motive checks on the part of the hypothetical paladin before charging in to attack the apparet fiend engaged in what appeared to be a mercy mission- simply the basis of appearances and a detect evil, when an additional Sense Motive check may have provided additional information for informaing a pladain back then as a basis for forming an opinion as to a course of action appropriate to the situation.
N.B.
I find upon double-checking the 'redemption' subject on page 8 that it addresses 'good' characters, whereas the 'mercy' section applies only to 'exalted' characters. This would appear to suggest that showing mercy could be taken as being optional for good, but not exalted characters. (???!)
I not that my copy of Book of Exalted Deeds is 3.0. Is there a revised 3.5 version out there, with different requirements/wordings?
| das schwarze Auge |
Here's a palidin's code for one of my paladin-like prestige classes. The Knight of the Crimson Mantle referenced is very similar to the PHB Paladin but is a prestige class gained through fighter/cleric multiclassng.
The Teachings of the Order of the Chalice and Light
While the teachings of their kindred order, the Order of the Crimson Mantle, focus on the role of the holy warrior in combating evil and driving away darkness, and although the path of the warrior can sometimes free men from the bonds of evil, it cannot drive away the evil which lives in their hearts; it cannot illuminate the path to enlightenment, it can only provide the opportunity for some to choose to seek it out. The members of the Order of the Chalice of Light are taught that after their obvious foe is vanquished, that is the time for reflection, self-examination, and the seeking for truth so that they can vanquish the true enemy of men. Strength and might serve many purposes, for this is often the only tool which evil fears, but strength and might cannot teach humanity to better itself and reject the darkness which curdles the spirit and turns men upon men. Purity of purpose and strength of soul can inspire another to strive to improve themselves and inspire others in turn.
Although doughty warriors armed with skill and divine powers, the vanai serves as more than a slayer of monsters. Martial prowess is an important ideal, and helps inculcate and bind the concepts of honor, duty, and loyalty, but the finest warriors do not allow the thrill of battle and the lure of conflict to blind them and turn them from the path of righteousness and justice. The greatest warriors transcend the role of fighter, soldier, or mere killer and discover within themselves the capacity to surpass their mortal limitations, or even their role as divine champion, becoming true spiritual warriors. The spiritual warrior battles the darkness which encroaches on the soul as much as that that which inflicts the flesh.
The vanai are not simply warriors, divine though they might be, but must be diplomats and arbitrators, sometimes scholars and teachers, or healers, and may called on at any time to exercise the portfolio of their patron by acting as judge, jury, or even as executioner if no one else can serve the cause of justice in this manner. The code of the vanai teaches that mercy and redemption must temper justice, and law serve the ends of men and the gods, strengthening them, shielding them from chaos and anarchy, but not subjecting them to whimsy or capricious or arbitrary legalism. Justice is not blind in the teachings of the vanaar, and the spirit of law must be cherished and held in the heart lest law become a tool of tyranny and corruption.
Courage in the face of danger tempers the spirit, but foolish risks teach a false lesson, that of conceit and arrogance. A vanai is taught not to take pride in their prowess, for hubris leads to vanity and vainglory and other dark paths. A vanai must live in the world and be part of it, for to deny the world is to deny an essential part of themselves, but they should not be blinded by its temptations. The comfort found in the arms of a loved one is a blessing, but a vanai should not allow lust or depravity to fuel their desires. Gluttony is the subtle, silent destroyer which makes the mind and spirit as soft as the body. Greed hardens spirit to the plight of others, while charity uplifts the spirits both the giver and the receiver when without pretense. Righteous anger can focus the spirit and gird the soul for what must come, but wrath shrivels the spirit and ultimately consumes it.
Above all the vanai must remember that the deity is as manifest in the smallest of deeds as in the greatest.
Xuttah
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Life is indeed a quagmire of contradictions and gray areas, so too is D&D. :) I can sum my point up in that I do not believe that the scenario you put forth would automatically cause a paladin to fall from grace. It is flawed in both intent and execution and there are far too many subjective variables to take into account. Sure, there is a chance for a fall to happen, but not an automatic lose-lose outcome.
I, as a player, would cry foul if a DM confronted me with an arbitrary no-win situation where the only outcome would be the loss of my character's class abilities. Repeated use of the same scenario (or variation on the theme), would lead to harsh words and a loss of a player (and possibly a very un-paladinic beating).
If a player is using a character as a mindless killing machine, then it is not only the failure of the player involved, but the DM as well. There are better ways to solve an underlying problem in a game than by ruining a player's enjoyment of the game. [edit] This is, IMO, even worse than a "rocks fall, you die" event since there's an element of cruelty involved (now where does the evil act fall?).
Besides, this is the paladin we're talking about here. It's not like it's a well-designed class anyways. :) A fighter/cleric is much more versatile and doesn't have to worry so much about a CoC.
| Charles Evans 25 |
Xuttah:
You suggested in your previous post that there are 'grey areas'. My personal preference would be to say that a paladin's code of conduct (if any kind of roleplaying is present in the game) ought to involve some 'hard decisions', with no obvious 'good answers'. If the position of 'does it look like a fiend'=YES and 'does it detect as evil'=YES automatically produces the response of 'then charge in and kill it', irrespective of additional cirmcumstances (which complicate the decision and make it a harder choice) then the decision making has become a process of selecting data to be able to make the easiest choice possible. (And sometimes that easy road leads down, to nasty places filled with outsiders with the (evil) subtype.)
I have a sense that a D & D paladin's code of conduct should challenge the PC occasionally and that the 'automatic' response ought not to be the 'right' one- or at least not without stopping to gather more information first. If being a paladin (and inspiring others through being such an example of goodness) didn't involve having to take hard decisions/choice in 'obvious' situations, then why isn't every LG fighter out there a paladin in 3.5? (Ignoring player choices over official game mechanics such as 'I'm making my character a LG fighter, so that I can have all those EXTRA FEATS for my character, and so that I can take greater weapon focus/specialization with my favourite exotic weapon.)
EDIT:
I would also hope that D & D paladins do not just 'know' that 'all fiends are irredeemable', (an opinion/guidelines/a statement of fact expressed in a rules book of which it is impossible for the character to have knowledge) and that if they occasionally have nightmares of massacred villages, or falling celestials, that they occasionally have glorious dreams of fiends 'the ultimate evil' snatched from the depths of depravity and gloriously converted to the cause of good.
However, I would accept that it is possible that we may have different interpretations on some points of what a Paladin should be in a D & D game.
| ArchLich |
EDIT:
I would also hope that D & D paladins do not just 'know' that 'all fiends are irredeemable', (an opinion/guidelines/a statement of fact expressed in a rules book of which it is impossible for the character to have knowledge) and that if they occasionally have nightmares of massacred villages, or falling celestials, that they occasionally have glorious dreams of fiends 'the ultimate evil' snatched from the depths of depravity and gloriously converted to the cause of good.
I understand the idea you are going for (I think). You want the player to show understanding and compassion. To face roleplaying challenges and explore moral issues.
It would be a lot easier if you didn't use fiends as the example though. As the DM you might know if a fiend can be redeemed at all. But a player doesn't and their character certainly doesn't.
A paladin (as the character) would not necessarily know the exact game mechanic but they would be able to know their church's position on the issue. Which I would guess is something along the lines of: "Fiends are pure evil and should be fought where ever they are found."
If that is their churches position then you shouldn't punish that for being their first reaction.
As to the case of a fiend tending to the sick. I think the paladin in question should confront the fiend and monitor its efforts. If people aren't getting better, if the fiend doesn't have a good reason to be on that plane, if the paladin found out the fiend was responsible (at all) for the plague, if the fiend doesn't show a true attempt at reforming it's entire actions (including speech, worship, showing kindness) then I think the paladin has justifiable suspicion to chop away and send it back to hell. After all a paladin would have been thoroughly forewarned about how fiends are evil, dubious and try to seduce people into the darkness. I would expect a paladin to be merciful but not lenient.
| Charles Evans 25 |
As to the case of a fiend tending to the sick. I think the paladin in question should confront the fiend and monitor its efforts. If people aren't getting better, if the fiend doesn't have a good reason to be on that plane, if the paladin found out the fiend was responsible (at all) for the plague, if the fiend doesn't show a true attempt at reforming it's entire actions (including speech, worship, showing kindness) then I think the paladin has justifiable suspicion to chop away and send it back to hell. After all a paladin would have been thoroughly forewarned about how fiends are evil, dubious and try to seduce people into the darkness. I would expect a paladin to be merciful but not lenient.
Thank-you! This is the sort of response that I (as a DM) would be looking for from a paladin in one of my games, rather than the easy solution of 'it looks like a fiend, it detects as evil, send it straight back to the lower planes'. As I admit in my previous post, on points such as this I appreciate that other D & D players may have different interpretations of how the paladin should react.
(Though if I am DMing a game, I have the responsibility of making apparent at the the start of the game (and optionally through 'dreams'/devices such as 'phylactery of faithfulness', in game) how exactly I interpret the role of a paladin. With regard to devices such as phylactery of faithfulness, I would regard it as out-of-bounds to penalise a player for relying on that to double-check their actions (by having a fiend use magic on it) except in a more heavily role-play orientated campaign.
Xuttah
|
All descision making is choosing the most appropriate course of action based on available data and filtered by experience and existing knowledge. The easiest choice is not nescessarily the correct one, but it also depends on what the criteria for the decision is. If the data available is flawed by deliberate deception, then the decision will also be flawed, but if it was made in good faith then there can be no credible blame assigned, at least as far as a fall from grace.
I maintain that it is critical that a paladin's CoC be worked out in advance of playing the character so that the player has a good idea of what is expected of him. If the Code of The Chalice says it's okay to destroy evil outsiders because they are the manifestations of sin, then the paladin has a mandate to do so with a clear conscience ...under all but the most extenuating (and contrived in this case) circumstances. A more moderate order might advocate mercy above all. Like I said, it all depends. LG in Mulhorand is not the same flavour as LG in Waterdeep.
I wholeheartedly agree that the paladin should face challenges to his faith and Code. There should be angst over moral decisions, times where faith is called into question, and soul-searching to arrive at the "right" answers -that's D&D at its best! OTOH, to deliberately set up a PC for failure is just bad or lazy DMing. I believe that the situation you have concocted is the latter.
PS any paladin capable of making a knowledge:the planes check of 10 (common knowledge) would "know" that fiends are irredeemable manifestations of evil. The number of redeemed fiends can be counted on one hand and should require a more difficult skill role to know of their existence.
Xuttah
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Thank-you! This is the sort of response that I (as a DM) would be looking for from a paladin in one of my games, rather than the easy solution of 'it looks like a fiend, it detects as evil, send it straight back to the lower planes'.
Of course, by this course of action, the paladin is willingly associating with an evil character. While not directly or willingly committing an evil act here, and thereby risking his class abilities, it goes against the paladin's behavioural guidelines as established in the class description.
By aiding and abetting the fiend, it can be argued that the paladin is lending to corruption of the souls of the villagers, which is evil. It's all a matter of perspective and scope.
| Charles Evans 25 |
Charles Evans 25 wrote:
Thank-you! This is the sort of response that I (as a DM) would be looking for from a paladin in one of my games, rather than the easy solution of 'it looks like a fiend, it detects as evil, send it straight back to the lower planes'.
Of course, by this course of action, the paladin is willingly associating with an evil character. While not directly or willingly committing an evil act here, and thereby risking his class abilities, it goes against the paladin's behavioural guidelines as established in the class description.
By aiding and abetting the fiend, it can be argued that the paladin is lending to corruption of the souls of the villagers, which is evil. It's all a matter of perspective and scope.
Xuttah:
You seem to me to be standing by a literal interpretation of the rules for 3.0/3.5 as expressed in a 3.0 source outside of the core rules of PHB/DMG/MM. In the context the interpretation of the Paladin role that you are basing upon that, I have no doubt whatsoever that you are right that it would be unfair to say 'you fell because xxx in this situation'. As I have explained, I have some doubts regarding various points of the general good/evil situation outlined in Exalted Deeds- principally the notion that must logically derive from it that an absolute victory of evil will be permenant, whereas the absolute victory of good can only be temporary at best.Since The Book of Exalted Deeds is not in any way a core rule book, I feel free to take what I regard as a slightly less pessimistic take on the struggle between good and evil- that even fiends are not utterly beyond redemption in the light of exceptional interactions with inspirationally good PCs.
So long as I make clear to any player who has read The Book of Exalted Deeds that I have differences of opinion with that, and that they will apply to a game that I DM, I do not regard it as 'unfair' to have situations occur such as the one discussed, which you quite correctly state would 'unfairly penalise' a player who has read Book of Exalted Deeds and is playing as if their character's knowledge exactly duplicates that and treats it as absolute truth.
Editted for clarity of facts. (incorrect knowledge check information removed.)
Xuttah
|
Okay, so I put my thinking cap on and hashed out a rough adventure plot to turn Charles' "fall from grace" scenario into a real test of virtue for a paladin and his adventuring companions.
1) Party is coming into town for whatever reason (end of last adventure, looking for work, etc...) when they come across a village wracked by some sort of sickness. Establish mood with lots of funeral pyres, weeping widows, suffering everywhere.
2) Test 1: As the PC's investigate, they happen across a (insert usually evil humanoid race), who is doing "something" to a sick villager. It turns out that the (creature) is ministering to the sick. If the party goes into mindless violence mode, the villagers chastise them for killing the only person who has been able to help them. If they talk to the (creature) then they may gain some helpful information about the nature of the sickness and perhaps a clue to its origen. The (creature) is innocent of wrongdoing in this case (it may be evil or not) and has its own motives for helping (profit, fame, guilt, genuine mercy etc...)
3)Test 2: Further investigation shows that some clerics of a local church of (usually good god) are selling their healing services to the highest bidder or for massively inflated prices. How does the party deal with these profiteers?
4) Test 3: The party finds out the source of the illness (an evil maguffin in the spooky caves), but the locals really need help tending to their sick and dieing. Do they fluff off the villagers and go for the BBEG, or do they take some time to ease the suffering of the innocent?
5) The dungeon: Eventually, the PC's will need to confront the BBEG and his goons in the cave. Insert a level-appropriate dungeon crawl and climactic showdown with a truly evil foe. Destroy the evil maguffin and the plague starts to fade.
6) Aftermath: If the characters behaved in a good and upright way, they will be treated with honour by the village and rewarded with cookies and milk. If they were callous and selfish, then the gratitude of the locals will be muted at best and the paladin, depending on his actions, may lose his status until he can seek forgivness (that's a whole other adventure there!).
That's just off the top of my head. Thoughts?
| ArchLich |
Of course, by this course of action, the paladin is willingly associating with an evil character. While not directly or willingly committing an evil act here, and thereby risking his class abilities, it goes against the paladin's behavioural guidelines as established in the class description.By aiding and abetting the fiend, it can be argued that the paladin is lending to corruption of the souls of the villagers, which is evil. It's all a matter of perspective and scope.
I think your are being picky here. Associating is not the same as tolerating or to bear (with).
| Charles Evans 25 |
I think that amongst other things this discussion has demonstrated is that it's almost certainly for the best that a DM make absolutely clear before a game starts the way he's interpretting the do's and don'ts of the paladin class- especially if PC or NPC paladins are likely to be making appearances.
Will give a response to your adventure outline in a moment, Xuttah.
Edit:
Looks to me a fine outline for a 'test of virtue' for a low to mid-level adventuring party, Xuttah. Taking outsiders out of the question makes it a lot less difficult to put across a DM's reasons for a ruling, and lessens the pressure for an automatic violent response from PCs in the initial stages where they've walked into a situation they knew nothing about up until now. (Especially like the funeral pyres idea, hinting that this problem has been going on for a while.)
Xuttah
|
I think that amongst other things this discussion has demonstrated is that it's almost certainly for the best that a DM make absolutely clear before a game starts the way he's interpretting the do's and don'ts of the paladin class- especially if PC or NPC paladins are likely to be making appearances.
...
Edit:
Looks to me a fine outline for a 'test of virtue' for a low to mid-level adventuring party, Xuttah. Taking outsiders out of the question makes it a lot less difficult to put across a DMs reasons for a ruling.
I think that we can finally agree on that one. :) And thanks for the positive feedback. I might even use this adventure one day.
| Charles Evans 25 |
Happy to entertain you. ;)
So, to stimulate further discussion on the subject at hand, can anyone think of some interesting cultures/churches that would have unusual CoC's for their paladins? The churchs of Kossuth and Jergal are my faves for speculation. Anyone else?
X.
The 2nd edition 'Complete paladin's handbook' had some interesting ideas. (I think someone already quoted it earlier, since I think I saw the name 'Sir Geffen' mentioned in a post.)
Suggestions for additional 'virtues' that might be required from a paladin's code included Industry:'The paladin engages in productive activity at all times. He works diligently and hard until he completes the job in hand. When not working, he studies, exercises, or practices his combat skills. He considers leisure activities, small talk, and vacations to be time-wasting folly.'That seems to me to be a candidate for possible inclusion in the code of conduct for any of the more militaristic paladin orders.
2nd edition also included, a requirement for a paladin to be prepared so that he could look the best possible (that circumstances allowed) practically all the time, as part of the obligations to courtesy:'After a long day spent slogging through a muddy swamp, Sir Geffen's companions can't wait to make camp and get to bed. Sir Geffen, however, stays up for hours, combing dried mud from his hair and cleaning the grime from his armour.'
Isn't Sune Firehair [CG] a 3.0/3.5 FR goddess of beauty with paladin orders? They might have a 'always look your best' as part of their code of conduct. (Although this might be more generally 'hinted' at for all paladins, since they are supposed to impress, as examples to everyone who sees them.)
| Charles Evans 25 |
Okay, so I put my thinking cap on and hashed out a rough adventure plot to turn Charles' "fall from grace" scenario into a real test of virtue for a paladin and his adventuring companions.
1) Party is coming into town for whatever reason (end of last adventure, looking for work, etc...) when they come across a village wracked by some sort of sickness. Establish mood with lots of funeral pyres, weeping widows, suffering everywhere.
2) Test 1: As the PC's investigate, they happen across a (insert usually evil humanoid race), who is doing "something" to a sick villager. It turns out that the (creature) is ministering to the sick. If the party goes into mindless violence mode, the villagers chastise them for killing the only person who has been able to help them. If they talk to the (creature) then they may gain some helpful information about the nature of the sickness and perhaps a clue to its origen. The (creature) is innocent of wrongdoing in this case (it may be evil or not) and has its own motives for helping (profit, fame, guilt, genuine mercy etc...)
3)Test 2: Further investigation shows that some clerics of a local church of (usually good god) are selling their healing services to the highest bidder or for massively inflated prices. How does the party deal with these profiteers?
4) Test 3: The party finds out the source of the illness (an evil maguffin in the spooky caves), but the locals really need help tending to their sick and dieing. Do they fluff off the villagers and go for the BBEG, or do they take some time to ease the suffering of the innocent?
5) The dungeon: Eventually, the PC's will need to confront the BBEG and his goons in the cave. Insert a level-appropriate dungeon crawl and climactic showdown with a truly evil foe. Destroy the evil maguffin and the plague starts to fade.
6) Aftermath: If the characters behaved in a good and upright way, they will be treated with honour by the village and rewarded with cookies and milk. If they were callous and selfish, then the gratitude...
With regard to 3) the thought occured to me that even churches of *good* gods often include some *neutral* clerics, who might be prepared to put a perceived 'need of the church' ahead of the general well being of the local congregation. If a lawful neutral senior cleric (at the local level) of a LG deity thought that his church needed to raise a lot of extra money all of a sudden- 'to meet the costs of an impending holy war' for example- he might order a 100% 'war-tax' to be included in the 'sale' price of all items sold from a temple and insist on 'no spells without money up front' to help amass the funds needed.
Xuttah
|
Paladins of Sune: (Billy Crystal voice) "'Tis better to look good than to feel good. And dahling, you roook maaahvohlous!"
Seriously, that's a great one! Just because you're suffering in some pit doesn't mean you can't look good while doing it! Leading by example and boosting morale (ie hope) are very worthy goals.
| Charles Evans 25 |
Regarding event #3, you're right. There could be a perfectly normal reason for the sudden increase in prices. It might just stick in the craw of the party to the point that they may want to do something about it. What they choose to do, if anything, is the test.
I thought the 'we're doing this not-quite-good-thing to support a holy-war-against-the-evil-xxx' approach might appeal....
Glad to hear that it may be useful.
Xuttah
|
I thought the 'we're doing this not-quite-good-thing to support a holy-war-against-the-evil-xxx' approach might appeal....
I think this one falls under the "respecting legitimate authority" clause. There is nothing, however, that prevents the PCs from trying to change the priests' minds to adopting a more ethical and needful use of their powers. If they do so peacefully and diplomatically, yay!
| Charles Evans 25 |
Here is a site with complied "Clear answers for Paladins".
Archlich:
A couple of things that this author has to say, once he gets down into his 'for examples' section are bothering me:He makes the (apparently unsupported by anything that he has written before, as far as I can see) statement 'a paladin forced into the uncomfortable predicament of choosing evil A or evil B can not be stripped of his status, regardless of his choice'.
-As far as I read this it means that if (to create an example), to stop a magical portal to Hades from being opened, unleashing an army of fiends onto his homeworld, a Paladin has a choice between (1) stealing a crucial magical key to sabotage the portal's function from an unwitting (but geased to guard it) dear friend/patron, or (2) killing absolutely everyone in a nearby town to make 'sure' that he has killed all the cultists who were trying to open the portal (after all, they may try to use illusion or shapechange magic to make themselves appear innocent children to hide from him) he would get no consequences for choosing either option.
The author later undermines his earlier statement by giving examples where he seems to be saying that the paladin in fact must always choose the latter of two evils, regardless of the fact that he earlier claimed that it did not matter in such circumstances which one the paladin picked.
-if this is the case then why didn't he write that the first time around, instead of putting 'regardless of which he chooses'?
He also suggests (to my mind) that a paladin's not being 'willing' to commit the act but being 'forced' makes an act of evil okay. He also, unfortunately, has used the phrase 'greater good' by this point, and there are rules lawyers out there, who will try to argue with a DM, that their paladin characters are perfectly justified using torture, poisoning their blades, robbing market stalls, etc, without forfeiting status because it's serving the 'greater good' by killing evil enemies as quickly and efficiently as possible- who knows what they might do if they get the chance to escape- and their 'crusade' is so valuable to the cause of good that commiting robbery to get money as fast as possible is a lesser evil than not being sufficiently well equipped to fight 'monsters' due to lack of funds...
I don't know if it was the author's intent to present an article that could be read this way. I can just imagine Bob, Dave, and Brian (of the Knights of the Dinner-Table cartoon strip) digging something like this out to try to justify the latest atrocities that their group of 'paladins' has caused and BA (their DM) having a fit over it.
I would be interested to have your reactions on if you think I'm reading far too much into some sections (entirely possible) or if you have any concerns about the piece too?
Now substantially editted from an earlier version of this post......
Crimson Jester
|
Here is a site with complied "Clear answers for Paladins".
Not to reopen a big debate. Thought this was good to have mentioned again.
| Vivar |
I have always considered the Code more as a crutch than a shackle. I like to think that paladins get their power from an alliance with the Archons, than lend them their power to help them do good, as long as they uphold good and lawful values; but, since the Archons, albeit good, are alien creatures, sometimes what they see as unlawful or evil is not the same as for mortals, so paladins sign a contract with them, stipulating what you will do and won´t do. If you break the Code, AND do it in a way that the Archons and/or your patron deity dissaprove, you lose your powers, but, if you do so in a way that won´t repulse the celestials (like lying to an enemy in order to save a good person) you will get away with very little penance.
Some people seems to think the paladin´s Code of Honor should be something random and stupid; I think the paladins should be all about self-improving, trying to make themselves better people, and their code should make sense, be logical, and be focused towards doing the greater good for everybody, even if colored by their particular cultural expectations.
Also, I think that killing other beings, evil or not, should be considered morally worse that cheating, lying or stealing, so if you kill without need an evil creature instead of capturing it, you should be punished. On the other hand, if you can get away with killing a foe under the right circunstances, you should also get away with cheating, lying or stealing if the need is great enough ("yes, I took the spellbook, but he was using it to open a rift to the Abyss!"; "yes, I shoot an arrow at him without giving him an opportunity to yield or fight back, but he was killing those children and had to be quickly stopped; and I used paralizing/sleeping poison on my arrows so I could take him alive to a judge, instead of murdering him").
Also, I don´t like how many people think paladins should be aristocratic courtly knights; they are not; they may be loosely based on the arturian knights and carolingian paladins, but,truth to be told, their influence is mostly aesthetic. I like to roleplay them as civilized, decent people, sort of a mix of TV good cops and blue berets.