Rise of the Kobold King


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Male Halfling Sorcerer 3

Quince motions Girther and the others away from Jurin, and speaks to them in a low voice.
"Do you think it wise to stay here? We don't know his father, and what would he think if he discovered a band of adventurers in his spare room? Kimi said Jurin's father was one of the wealthiest men in town - we don't want him as an enemy, I should think."


Male Gnome Druid 3

"Now if that boy invites us over, I do not see a problem with his father. At least we saved his son and the other kids from the half-orc, well more or less. That should count for something.
However we can still look for another place to stay tomorrow."
Fjyndel argues.


Male Dwarf Fighter 2

Girther thinks for a moment and then says, “Quince, you make a good point. Nevertheless, I will stay here. Drint, what say you?”


Male Kobold Rogue 3

"I trusssst them, but we musssst not throw caution to the wind. Assssk the boy a bit about what his father issss like, but not enough to look like we're ssssuspicioussss. We don't want to lose a friend.


Male Halfling Sorcerer 3

"If everyone agrees, I'll stay too. I just wanted to make sure we were all aware of the risks. Then again, his father could turn out to be a powerful ally, as well. Let's just hope for the positive."

Dark Archive

Jurin smiles as he receives the party’s acceptance of his invitation.

Sense Motive DC 15:

Spoiler:
Jurin is genuinely happy, suggesting that he must have very few friends, if there are any.


Male Halfling Sorcerer 3

Sense Motive (1d20-1=6)
Not even close!

To Jurin: "Is it ok for Risk to stay too? I hope your father doesn't mind pets."

Risk makes an outraged growl, and Quince hurriedly corrects himself. "I meant friends."


Male Dwarf Fighter 2

Girther eyes the manor with a wistful expression and says, “This shelter is adequate. Ya got any grub?”

Sense Motive: (1d20=7)

Girther remains blissfully ignorant of the machinations of those around him. :)

Dark Archive

"Of course, Risk can stay. And I'll have the servants bring up some food and ale to your room if you prefer." Opening the door to the house, Jurin leads the party to through the well-lighted interior of the house. The party moves through a spacious living room, its walls decorated by various preserved heads of animals. The party's footsteps echo as they walk over the wooden flooring of the house.

Knowledge (nature) DC 15:

Spoiler:
The house made entirely of rare woods found in the Darkmoon Vale. The owner of the house is obviously a logger.

Jurin leads the party up the stairs and to one of rooms. He opens door revealing a room with a large four poster bed, a chair, a desk and a full length mirror.

"I hope you're ok with this room."


Male Halfling Sorcerer 3

"It looks fine, Jurin. Thank you."

To the others, Quince says: "Dibs on the bed!"

Risk jumps up on the bed, turns round in a circle several times, and settles down with his head on his front paws.


Male Gnome Druid 3

Sense Motive (1d20+3=8)
Knowledge(Nature) (1d20+8=11)

Fjyndel is overwhelmed by the house of Jurin's family. He follows the others with an open mouth through the house, finding his tongue again as Quince thanks the boy: "This is one nice house your father has here. Not that I would like to live here, I am not often in towns and such, I prefer mother nature. But tonight I will make an exception.
And thanks again for letting us stay here.
I have one question though: where can I get some fresh water to wash myself?"


Male Dwarf Fighter 2

Girther takes a moment to pull Drint aside and says to him in a low voice, “What do you thinks about this situation? Do you think we are in any danger? Also, I know I have no right to ask this, so please forgive me for being crude. For some reason I feel I can trust you, do you think you can ‘take a look around’ this place tonight after everyone turns in? I would do it myself but I tend to stand out like a lump of coal on the dinning room table.”


Male Kobold Rogue 3
Girther StoneStriker wrote:
Girther takes a moment to pull Drint aside and says to him in a low voice, “What do you thinks about this situation? Do you think we are in any danger? Also, I know I have no right to ask this, so please forgive me for being crude. For some reason I feel I can trust you, do you think you can ‘take a look around’ this place tonight after everyone turns in? I would do it myself but I tend to stand out like a lump of coal on the dinning room table.”

"Alright", Drint whispers back, "I will."

Dark Archive

Jurin leaves and as promised the servants brings in food and drink for everyone. Freshly-baked bread, fresh fruits and tender roasted meat are laid out on a table. There is also pitchers of ale and wine to wash the food all down.


Male Dwarf Fighter 2

Girther makes a modest plate and drinks a single glass of wine and a single glass of ale. While preparing his plate he uses whispered conversation to inform Quince and Fjyndel of the little plan that Drint and he worked up. He listens carefully to any words of wisdom his newfound friends have to offer.


Male Halfling Sorcerer 3

"My skills lie in other areas, so I'll leave it to Drint, if he's willing. Just be careful! We don't want to anger the boy's father."


Male Kobold Rogue 3

Spoiler:
"I'll be careful. Just keep in mind that I'm no thief. Sneaking isn't my specialty. But I'll do my best."
Later, when everyone else is in bed, Drint sneaks downstairs.
Move Silently 1d20+4=24 Ah-ha! Nat. 20!
Remembering from experience that folk sometimes hide things in cupboards under the stairs, Drint has a look.
Search for any drawers or anything 1d20+4=8
When he is done there, assuming he finds nothing, he goes to Jurin's parents' room.
Move Silently 1d20+4=18He takes a look around.
Search 1d20+4=21

Assuming that he has still not been caught, he decides to calls it a night and goes to bed.
Apologies if I am moving too fast, DM


Male Dwarf Fighter 2

Spoiler:

As Drint leaves on the scouting mission Girther readies his equipment and sits poised on the side of the bed. At the least sound of struggle he will throw caution to the wind and rush to the aid of his scaly ally.

All Girthers actions are taken only with the consent of the DM, of course. :)

Dark Archive

For Drint

Spoiler:
I write this as I listen to the Anvil of Crom from the Conan Soundtrack

You emerge from the room into a darkened hallway, which is no obstacle at all to your superior eyesight. You follow your nose and easily find the kitchen. The searching through the cupboards does not turn up anything unusual, other than this household appears to be well-stocked with food and drink.
Next, you look for the room Jurin’s parents. Not knowing where it is you try every room in the house. With silent feet, quick reflexes and steely nerves you find the servants’ rooms and two latrines without arousing any notice. Then you find a locked door with iron bars reinforcing its wooden frame.


Male Kobold Rogue 3

For Radavel:

Spoiler:
Drint sighs and, without lock picks, is forced to improvise. He grabs a piece of wire he found lying around and tries to pick the lock silently.
Open Lock 1d20+6=17
Move Silently 1d20+4=16

Dark Archive

For Coralee Starscryer

Spoiler:
Finally, your caravan has reached the village of Falcon’s Hollow, the only settlement for a hundred miles, several hours past dusk. Passing the village gates, the caravan procession stops in front of an inn called the “Sitting Duck.” By the sound coming from the inn, you judge that it is a very rowdy place.

For Quirk

Spoiler:
You tremble before the awesome majesty of the fey queen Syntira. In a melodious voice, she commands you, “Quirk, the treekillers’ advance into the forest is disturbing. I want you to go to into the village of Falcon’s Hollow and find out the extent of their plans.”

That meeting occurred over a month ago.

Under the cover of darkness, you stand unseen before the home of the man said to be the mastermind of the humans’ logging activities. You see an opening up near the roof.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:

For Coralee Starscryer:

Spoiler:
Finally, your caravan has reached the village of Falcon’s Hollow, the only settlement for a hundred miles, several hours past dusk. Passing the village gates, the caravan procession stops in front of an inn called the “Sitting Duck.” By the sound coming from the inn, you judge that it is a very rowdy place.

Spoiler:
Coralee approaches the Caravan Master and tells him that she is going to take a room at the Inn. She then heads to the stable to put Monarch in for the night and enters the Inn, walking straight up to the bar and trying to catch the attention of the barkeeper.

"One glass of Gnomish Thistlewine please barkeep." She doesn't really expect a backwater place like this to have such a niche drink, but a girl can dream can't she.
"I'm also going to need a room too, preferably one with a hot bath." She gives herself a look over and then continues, "I've been on the road for a while now and need some freshening up."
She gives the barkeep a big cheesy grin and waits for his reply.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Radavel

Spoiler:
This may get more diffcult then I thought. Where are wings when you need them? Always... when you get older, you'll get your wings, nya nya nya...from up above.

I can't fly yet, but how difficult would I judge a climb up to that point?

Quirk searches for something like a rope, he can use to throw up to the roof, that may help his climb.


Male Dwarf Fighter 2

For some unknown reason Girther’s “spidey sense” starts tingling. He readies himself for action.

[ooc] I haven’t been reading any of the spoilers; it just looks like things might be about to happen... :) [ooc]

Dark Archive

For Drint

Spoiler:
You attempt to jimmy the lock but nothing happens. Suddenly a flash of light brightens the hallway where you are. You feel that your eyes are getting heavy. Sleep sounds very good.

Will Save DC 12

If you succeed, then make Listen Check DC 10

For Girther Listen Check DC 10

Spoiler:
You hear the sound of footsteps. They are so loud that they cannot be the footsteps of Drint.

For Fyjndel and Quince Listen Check DC 20

Spoiler:
The day has left you exhausted and you are floating away on a sea of sweet dreams and caramel fantasies. Then, the loud booming sounds of the footfalls of a giant shatters your world and you awake to see the room where you and your companions are staying.

For Coralee

Spoiler:
The obese and ill-groomed barkeep is dumbfounded by your request. “All we got is this.” And he places to mugs before you. Before you can object, the barkeep points to a sign that says that: “Customers are required to buy 2 drinks, minimum.”
In reply to your question regarding a room, the barkeep says, “Sorry, can’t help you. The place is full up.”
“You can try the brothel across town,” says the barkeep with a leer.

For Quirk

Spoiler:
There are many handholds that you can use to go up to the opening.

The Climb Check is DC 10.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:

For Coralee:

Spoiler:
The obese and ill-groomed barkeep is dumbfounded by your request. “All we got is this.” And he places to mugs before you. Before you can object, the barkeep points to a sign that says that: “Customers are required to buy 2 drinks, minimum.”
In reply to your question regarding a room, the barkeep says, “Sorry, can’t help you. The place is full up.”
“You can try the brothel across town,” says the barkeep with a leer.

Spoiler:
Coralee eyes the swill with a raised eybrow and then return's the man's jibe. "And I'm sure a man like you can give me exact directions there too... one has to get one's pleasures somehow right!" She pays the man for the drinks and balances them through the crowd looking for a spare seat. On the way, she flags down a barmaid and asks her if she knows of anywhere in town with a vacancy.

Male Gnome Druid 3

Listen (1d20 7=19)
Oh so close...

The dream of the gnome continues to evolve only mildly disturbed by the sound of thunder rolling over the sylvan forests, where Fjyndel dreams to wander. It is iritating, but not nearly enough to wake the gnome, but too much to not have an influence on the dream.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Radavel:

Spoiler:

Quirk spits into his hands and attacks the climb to the window on the first floor with enthusiasm paired with a bit of apprehension of the height. Remember, three points secure, always. Don't look down. Can't be that high. Ohhh. It's high enough.

Climb (1d20-2=7)

Quirk is frozen by vertigo about 3 feet high...

Will Save against Vertigo (1d20+2=7)

oooooooohhhhhhh..... I'll fall to death....The people look like ants...

1d20+9=17 (Spot)

Hey! Those are ants...

Climb (1d20-2=3)

Man, this is not good....this short climb will be definitely my death...

Oh I wish, I could fly....


Male Kobold Rogue 3

For Radavel:

Spoiler:

Will save 1d20+0=12
Now for the Listen...
1d20+0=14

Drint shakes his head. What is going on, he thinks to himself. A pull that strong could only be magic. I've been caught! Hearing footsteps, his shakes his head at his foolishness. He draws out his dagger and starts running back outside, hoping to shake them off.


Male Dwarf Fighter 2

Listen: (1d20=15)

Girther, hearing the approaching footsteps rises swiftly and quickly wakes first Fjyndel then Quince. “Trouble approaches on heavy feet. Ready yourselves.” he whispers. Gripping his shield and his dwarven waraxe tightly he turns and faces the door.

Dark Archive

For Quirk

Spoiler:
That is the funniest post I’ve read so far on this game thread. Take 100 xp. You land on your rump. But nothing seems to be damaged, other than your pride. You look up and imagine the house mocking you. “Come little pixie. Try again. Or do you need wings to climb up here? Ha ha ha!”

Dark Archive

For Drint

Spoiler:
You scurry away from the reinforced door and the footsteps. You retrace your steps and find the door to your room. Almost there.

For Fjyndel, Girther and Quince

Spoiler:
You hear something moving towards the door of your room.

Dark Archive

For Coralee

Spoiler:
"Sorry. Can't help you," says the barmaid. "Though a vacancy might open up in the morning. Whatever you decide, I suggest that you stay here till sunrise. The streets are not safe after dark."


Male Gnome Druid 3

Fjyndel almost screamed by the sight of the dwarf waking him up with his waraxe handy. Only slowly he recognized Girther and remembered where he is and why. As he hears the steps comming closer, he prepares to cast one of his more powerful spells he has left on his club: Shillelagh.


Male Halfling Sorcerer 3

Listen (1d20+3=22)

Quince wakes up with a start a moment before Girther gets to him and leaps out of bed, spear in hand. Seeing that his companions are up and about, he motions to the door.

"I'm going to try and surprise them by quickly opening the door," he whispers.

After a quick glance to see if everyone is ready, Quince listens carefully. As soon as the footsteps get right outside the door, Quince uses open/close (spell-like ability from Spell Hand feat) to yank the door open unexpectedly.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Radavel:

Spoiler:

You are laughing at me? A denizen of the woods? You must be corrupted beyond recognition by the folk living here. I need to find out what has been corrupting you. And if I can't, I will release your soul to the flames.

Quirk again 'attacks' the task of climbing the house standing in front of him.

Climb III... (1d20-2=14)

See, everything works with a little motivation...
Quirk quickly scans the room beyond the open window, before he starts to make his way into the house.

Spot (1d20+6=11) (sry for the Szaranoth reference in the link, should have been attributed to Quirk)
Move Silently (1d20+9=15)

This is getting ridiculous with the low rolls


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:
For Coralee
Spoiler:
"Sorry. Can't help you," says the barmaid. "Though a vacancy might open up in the morning. Whatever you decide, I suggest that you stay here till sunrise. The streets are not safe after dark."

Spoiler:
Coralee thanks the barmaid and heads off to find a (relatively) quiet spot where she can try and figure out what to do next. She could always head back out to the Caravan, but she does want to stick around in here and get a lay of the townsfolk. She tries vainly to drink the "liquid" that the barkeep has poured for her and figures that at the rate she can stomach it, she may very well be in here until sunrise. She also contemplates sneaking out to the stable and spending the night with Monarch, but discounts that as silly. If she were caught, she could get into more trouble than she'd like on her first night in town; better to save that for a later time.

If you want something to happen in the Inn Rad just let me know, otherwise...

Coralee sits in contemplation, sipping gingerly on her "liquid" and completely fails to notice the passage of time. It has gotten very early in the morning and she figures that she may as well wait out the remainder of the night in the Inn's common room.


Male Kobold Rogue 3

Drint walks warily into his room. "I don't think we're safe here. I--What's the matter?", he asks, seeing his friends with their weapons drawn. "Nevermind. I was just attacked, or sort of anyway. I think a mage tried to enchant me. I felt incredibly tired...but at any rate, there's another magic-user- in this house. I was barely able to get away."

Dark Archive

For Coralee

Spoiler:
You notice that quite a number of customers are coughing. A moment later, you see two men stagger out of the common room carrying out one companion who seemed to have passed out. These people are getting sick all of a sudden. You notice that the people are hacking out gobs of phelgm. You cover your mouth and nose. The ones who aren't coughing are those who came with you in the caravan.


Male Dwarf Fighter 2

Girther, nerves steady as steel, asks calmly, “Do we make a break for the front door now or do we hole up here and await the coming of the dawn?”

Dark Archive

For Drint, Fjyndel, Girther and Quince Listen Check DC 15

Spoiler:
You here scratching sounds coming from the ceiling of your room.

For Quirk

Spoiler:
Crawling, you find yourself in a small space between the roof of the house and the ceiling. You can here voices coming from below.


Male Gnome Druid 3

Fjyndel relaxes somewhat seeing Drint, wondering why he was not here before. Hearing that he was attacked makes him nervous again.
"How long till dawn is it? The longer it is, the more I would like to break free... If you..."
Listen (1d20+7=21)
Interrupted by the scratching sounds he asked whispering: "Did you hear that?", looking to the ceiling.


Male Dwarf Fighter 2

Listen: (1d20=19)

"Indeed I do." says Girther calmly. "Spread out. Be wary."

Can we get a description or map of the room?

Dark Archive

The room you are in is about twenty by twenty feet with most of it occupied by the bed. There is a small table near the bed and a chair. There is a mirror hanging on the wall opposite the bed. The wooden floor is waxed to a deep brown. A continual flame torch hangs in the middle of the ceiling, illuminating everything. That amounts to four 5ft squares.

Sorry about not being able to provide a visual aid. Am still technology challenged on that aspect.


Male Halfling Sorcerer 3

Listen (1d20+3=5)

Quince lets out a sigh of relief when Drint walks through the door. But then he notices that his companions still seem jumpy and nervous.

"Um...can somebody explain to me just what is going on?" he asks.


male You might wanna know...but I won't tell *G* More than you can shake a stick at...

Radavel

Spoiler:

Listen (1d20+2=21)
Quirk listens to the voices in the room below.
Then he casts a Detect Evil to find out, what kind of persons are in the room below.


Female Gnome Favoured Soul 2 Fey Bloodline Sorcerer 1
Radavel wrote:

For Coralee

Spoiler:
You notice that quite a number of customers are coughing. A moment later, you see two men stagger out of the common room carrying out one companion who seemed to have passed out. These people are getting sick all of a sudden. You notice that the people are hacking out gobs of phelgm. You cover your mouth and nose. The ones who aren't coughing are those who came with you in the caravan.

Spoiler:
Coralee perks up as she sees the two men drag their companion out of the room. She looks around and notices what appears to be a number of people exhibiting the symptoms of disease. Heal Check to determine what could be happening (1d20+3=19) Setting down her "liquid" and standing on a chair, she glances around the Caravan members to see if she can spot the Caravan Master and warn him of the possible danger. (Let me know if she spots him Rad) At the same time, she also looks around the room for other exits in case she needs to slip out.

Flagging down the barmaid again, she asks "Is there some kind of disease in town that you are aware of? Some of your patrons appear to be infected with some Malady. Do you have a Healer in town that can be notified?" She starts to speak faster as she fires off questions, still keeping an eye on the room as she is speaking.

Dark Archive

For Fjyndel Spellcraft DC 18

Spoiler:
You notice that whatever is up there in the ceiling, it has just cast a spell of detection, one for the search of evil.

For Quirk:

Spoiler:
Your magic does not reveal the taint of evil over those directly below you. [/ooc]How long do you concentrate?[/ooc]


Male Gnome Druid 3

No ranks in Spellcraft, no untrained use, no check, no notice ;)

Fjyndel points Quince to the ceiling, with one finger in front of his own mouth to let the halfling know that he should be quiet.

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