DarienCR
|
You heard it. One of my players suddenly decided to take a level in the above mentioned PrC after beating Zyrxog. I dont think there will be any more mind flayers in AoW, right?
Any suggestion to avoid this character's new and future class abilities are completely useless in AoW and therefore ruin his fun?
| Black Baron |
You heard it. One of my players suddenly decided to take a level in the above mentioned PrC after beating Zyrxog. I dont think there will be any more mind flayers in AoW, right?
Any suggestion to avoid this character's new and future class abilities are completely useless in AoW and therefore ruin his fun?
Just be upfront with the player and let him know that it would be a poor decision.
DarienCR
|
Please tell us more about the PC. If he's a rogue, for example, the best PrC option would be the Skullclan Hunter (Miniatures Handbook).
He's a human psyschic warrior.
Well, I can tell him, dude this a bad choice, not a lot o' mind flayers to come. But still, if the player wants to play his character like this I should let him and adapt the campaign to it. So I thought maybe dropping some ilithids into the story of AoW for the characater to stay interested in the main plot.
| ericthecleric |
Well, the Lords of Madness book has undead mindflayers (listed as Mind Flayer, Ahloon, and Mindflayer, Vampire). They could have worked with Kyuss in the past, so you could insert some of those. When he begins to realize that undead are the real threat, not mind flayers, at some point allow the Illithid Slayer PrC to change so that he becomes an expert Undead Slayer, for example, by changing the Favored Enemy bonus from mind slayers to undead. That way he'll get more use out of it.
The other abilities you could leave as is, or change to something more appropriate, as well.
Modera
|
Part of being a DM is communicating with your players. Telling them that the mind flayer was a one time occurrence should tell this person that this is a bad idea. While I can see that you want him(her?) to have a great game, what happens if another player starts to take another prestige class, such as Knight of the Chalice, after fighting some demons and devils?
Not to mention, the storyline of AoW centers on Undead and an Undead god. Mind flayers (baring vampric versions) don't really mix that well.
| The Jade |
DarienCR wrote:Well, I can tell him, dude this a bad choice, not a lot o' mind flayers to come. But still, if the player wants to play his character like this I should let him and adapt the campaign to it.Why?
I agree with Snorter. If you tell him it's a bad idea and he stills want to play it, he's just asking for futility. Let him have it.
Crodocile
|
I agree with the above two posters, if the player knows that there won't be many Illithids, and makes an Illithid Slayer in spite of that, that's his problem. I definately wouldn't change the campaign to suit his poor choice. And unless the only one illithid he encountered in his life was absolutely devastating, it seems like a weird character choice to devote his life to wiping them out, but whatever.
But on the other hand, the Illithid Slayer prestige class is pretty good even if he doesn't encounter any more illithids. Full BAB, and almost full psionic progression, plus some special abilities make the class pretty powerful.
Another option would be to adapt the Illithid Slayer PrC into a psionic Undead Slayer PrC, but that's up to you.
| TheSeasonOfFire |
I think it comes down to how much work you as the DM would like to put in. I think the idea of adding Mind-flayers here and there as other people have mentioned is great...IF you have the time to alter the encounters and so forth. Could add some nifty plot tie-ins with his character, could be pretty cool!
If you do NOT have the time or desire to add some illithids, let him know straight up that it will be a wasted effort, and you want him to play a character he will have fun playing through all levels. Point him towards something pertaining to Undead slaying. My God, if I could go back in time, knowing how much undead I would have encountered in 20+ levels, I would have totally changed my character build.
DarienCR
|
Thanks for all the replies. Actually I told him that was a bad choice because the only Mind Flayer in the campaign was already killed. He said he did not care about that he just did it because he likes the PrC and its flavor, whatever, and that in the rare occasion of a Mind Flayer encounter he would definetly wipe it out.
So as you see...its up to him. I might get a second Mind Flayer in the campaign if I think it'd be fun or something, but otherwise I wont bother.
Snorter
|
Well, I can tell him, dude this a bad choice, not a lot o' mind flayers to come. But still, if the player wants to play his character like this I should let him and adapt the campaign to it.
I agree with Snorter. If you tell him it's a bad idea and he stills want to play it, he's just asking for futility. Let him have it.
While I appreciate the support; my short and snappy answer was not just intended to ask 'Why stop him making a sub-optimal character?'.
Nor was it just asking 'Why would you, as DM, want to make a whole load of work for yourself, adjusting all future scenarios?'.
It was also asking 'Why would you, as DM, compromise your campaign, by telling a player, in advance, what they will be facing?'.
Is it such a bad thing if a player takes a level with powers that don't come into play that often? You might find you're glad of it come level 20, when that PC is effective level 19, with some extra hp on top. Much less of a headache for you!
PCs should pick classes and abilities that are in character for them, based on what they have faced and had problems with. If the player thinks mind flayers are bad news, good, it means it did its job.
That said; if the players can't tell by this point, that the campaign is heavily focussed on
| infomatic |
I agree with Snorter. If you tell him it's a bad idea and he stills want to play it, he's just asking for futility. Let him have it.
It's not futile choice. At all. Slayer's a dynamite PrC even if they never again face a Mind Flayer.
All of the I.Slayer's best abilities have little or nothing to do with their opponent.
Lucid Buffer, Cerebral Blind, Cerebral Immunity and Breach Power Resistance are all dynamite, especially when used with Psionic-Magic Transparency.
Add to that Full BAB and near-full manifesting and your player won't feel bad at all. PsyWar11/Slayer9 is great. Period.
Snorter
|
It's not futile choice. At all. Slayer's a dynamite PrC even if they never again face a Mind Flayer.
You could very well be right; I don't know the class well enough to know how generic its abilities are.
I was commenting generally, on the idea that players should not be given OOC info by the DM to guide their choices. If that means one or two of their levels are not optimised for the campaign, then so be it.
Of course this really applies to experienced players, who usually have no problem creating a shockingly effective PC. A 'lost' level here or there is actually a relief for the DM.
If a DM really feels the need to help inexperienced players avoid making a mistake, he can always provide clues, but make them in-character, in-game (journals, victims bodies, divination results, etc).
I still feel, though, that if the players haven't detected a theme by this chapter, then they haven't being paying attention...
DarienCR
|
He can do it with the aid of a party. And he IS an inexperienced player but then again, I already informed him it was a bad choice.
Yes I am using the psionics-magic transparency and we're using the XPH version of the PrC.
Character has very low Will and has fallen several times to mind control, so I suppose he did it because of that. In perspective is not such a bad choice after all.
| OutlawJT |
He can do it with the aid of a party. And he IS an inexperienced player but then again, I already informed him it was a bad choice.
Yes I am using the psionics-magic transparency and we're using the XPH version of the PrC.
Character has very low Will and has fallen several times to mind control, so I suppose he did it because of that. In perspective is not such a bad choice after all.
Yeah, even if you never encounter another Mindflayer there are a few class features that make 9 levels of Illithid Slayer still worth it. Hmmm.... Why wouldn't I want immunity to just about all mind-affecting effects? Full BAB and almost full manifesting levels? Yes please!!! This class is really strong without facing any more mind flayers. I think it's worth it whether the DM adds mind flayers to the campaign or not.
| Crust |
I recommend adding in some mind flayers for the enjoyment of the player and the development of the character. Certainly there's room to add that additional spice to the story. Perhaps Zyrzog's superiors become enraged at the brash actions of the PCs, and dispatch a cadre of mind flayer assassins who hound the PCs through the modules. Perhaps a mind flayer cleric of Kyuss takes notice of the PCs actions and makes a move against the group.
I suggest going the extra mile for the player and augmenting the campaign in relation to player decisions. That way, players become much more invested in the campaign, and it gives them the feeling that their decisions matter (whether those decisions are based on the story or on class and/or feat choices).