| Michael Badger 99 |
Does anyone have the original AD&D DM's Guide description for Hand of Vecna kicking around? There has been a suggestion that the current version of the Hand of Vecna might be best used for nasal excavation compared to what my players fondly but incompletely recall as the original Hand's powers. Anybody got an archive version of the old manual and willing to share?
Pygon
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All the 1e DMG says is that it confers 18/00 strength and eventually turns the user to neutral evil. Also, using major powers reduces the chances of removing the Hand successfully, short of greater god intervention.
Otherwise, the powers of the Hand are blanks to be filled in by DM choice or dice roll.
The 2e Vecna Lives! adventure details the Hand fully, however. That may be what they remember (death from touch, cone of cold, disintegration, timestop, etc...)
| Tatterdemalion |
Certainly the original DMG allowed DMs to put together awe-inspiring (and frightening) collections of powers if they wished.
My guess is that what most versions of the Hand of Vecna that were used back then were abusively powerful (I think mine was).
Then again, it's an artifact. Who/what says its powers can't change with time? Shouldn't they be a bit beyond mortal understanding?
| Sir_Wulf RPG Superstar 2008 Top 16 |
With a dramatic flourish, the ancient grognard unwrapped a dog-eared text of mystic lore. "This, my friends, is Ye Boke of [u]Eldritch Wizardry[/u] (1976), wherein we find the earliest tales of the dread lich's remains..."
At that time, the hand:
Its suggested additional powers were:
Minor Powers
Major Powers
Of course, in the First Edition DMG, it became even more potent...
| Kirth Gersen |
For Darl's use, I gave it a continuous unholy aura and bull's strength (host only), blasphemy 1/day, and a secondary touch attack equal to a slay living spell (DC 20 Fort neg, 3d6+20 if save), all at CL 20th. Any more abilities than that will likely never get used. Darl was about to daze the entire party with the blasphemy ability when the ranger PC reached him... and struck off the Hand with an incredibly fortuitous natural "20" with a vorpal sword.
Chris Mortika
RPG Superstar 2010 Top 16
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With a dramatic flourish, the ancient grognard unwrapped a dog-eared text of mystic lore. "This, my friends, is Ye Boke of [u]Eldritch Wizardry[/u] (1976), wherein we find the earliest tales of the dread lich's remains..."
Primary Power V-K: User of the artifact will always receive a premonition of danger before the event occurs. Major Malevolent Effect III-M: After the primary power is used, the character is turned into a demonic minion of the item's creator.
Y'know, that's all good, until the Hand gives you a premonition of becoming a demonic minion, and then, whoop, bob's your uncle, there you are.
Sect
RPG Superstar 2011 Top 32
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Sir_Wulf wrote:Y'know, that's all good, until the Hand gives you a premonition of becoming a demonic minion, and then, whoop, bob's your uncle, there you are.With a dramatic flourish, the ancient grognard unwrapped a dog-eared text of mystic lore. "This, my friends, is Ye Boke of [u]Eldritch Wizardry[/u] (1976), wherein we find the earliest tales of the dread lich's remains..."
Primary Power V-K: User of the artifact will always receive a premonition of danger before the event occurs. Major Malevolent Effect III-M: After the primary power is used, the character is turned into a demonic minion of the item's creator.
Betcha they would've saw that one coming if they had the eye of Vecna, too.