Raising the dead in Varisia


Lost Omens Campaign Setting General Discussion


Reading the Magnimar description , I 'm a bit worried
There are three main churches described and the only head of these churches who is described can't raise the dead

As a Killer DM (according to my players) , I would like to know if there is anyone in Varisia who can cast Raise the Dead .
I can deal with the reasons why he would cast this spell for total strangers ( ik adventurers ) but I'm curious

Dark Archive Contributor

There is a person in Korvosa who can cast raise dead. Two even.

Paizo Employee Creative Director

Windsong Abbey likely has a few clerics high enough level to cast raise dead. And as Mike mentions, there's some in Korvosa as well. Scrolls of raise dead and the like are certainly for sale in Magnimar, in any event.


Sounds like a nice change of pace. Put the fear of Death back into the players!

Of course, it seems redundant because there are already a couple of things worse than death waiting for the players. I love this game!


KaeYoss wrote:

Sounds like a nice change of pace. Put the fear of Death back into the players!

Of course, it seems redundant because there are already a couple of things worse than death waiting for the players. I love this game!

\

those raise dead scrolls ain't going to be cheap in my campaign..make the players squirm.


Black Dougal wrote:
KaeYoss wrote:

Sounds like a nice change of pace. Put the fear of Death back into the players!

Of course, it seems redundant because there are already a couple of things worse than death waiting for the players. I love this game!

\

those raise dead scrolls ain't going to be cheap in my campaign..make the players squirm.

The availability of scrolls does somewhat mitigate the lack of high level spellcasters. I'd probably allow fairly easy access to one, maybe two, at normal price, but since there aren't many people around who can actually make the things, the "price" would get much higher (not in coins, but in quests which must be performed, or perhaps bidding wars to be roleplayed, black market encounters, etc.).

Kudos on keeping the NPCs to a lower level!


I personally don't like the idea of resurrection being so easy to procure. When I start up a group, I'm going to use one of the variant rules for making it harder to raise the dead that was detailed in an issue of Dragon. I'm not sure which, though.


Black Dougal wrote:
KaeYoss wrote:

Sounds like a nice change of pace. Put the fear of Death back into the players!

Of course, it seems redundant because there are already a couple of things worse than death waiting for the players. I love this game!

\

those raise dead scrolls ain't going to be cheap in my campaign..make the players squirm.

I have an idea: I'll let the prices skyrocket, with only one cult giving discounts.

And that's the Trans-Necrophilic cult of Oon. Talk about a rude awakening.

Liberty's Edge

I keep raising the dead a bit on the harder side, but I also keep my player-kill ratio on the lower side. We like advancing character-driven storylines through our adventures it just seems far more enjoyable.

For DM vs Player fun we play Descent: Journeys in the Dark, D&D is more about telling the story to us.


My goblin PCs are all giantkin.

Spoiler:
I suspect that at least one of them is getting dumped into the cauldron in volume four. This means they need a limited wish, a miracle, or a wish spell to get better. Are there any thirteenth-level wizards in Korvosa?


Heh...

Spoiler:
We just finished Foxglove Manor, and the PC who Aldern is/was obsessed with wants to take him as a "cohort" at 9th level. It'll be interesting to see if she can get the funds AND find a seller for the scroll...

Scarab Sages

Bah, be creative.

I had a rogue in one my my two Pathfinder games die on me in Thistletop (Rogue, Barbarian, battle Sorcerer, and a Crusader). The Crusader managed to *finally* have one of his strikes which heals finally get a hit in immediately following the rogue hitting -10. He was going to send the heal to another party memeber, but I ruled that less of it made it and didn't tell the party why until after the fight. The rogue was dead, they hauled him back to Sand Point, where father Zantus was able to determine that the rogue was really only "mostly dead." That somehow his soul was bound to this plane through the powers of the crusader. One improvised ritual later involving all the healers in town, plus the Crusader, and the rogue was alive again, both characters lost lots of xp's in the process, the rogue lost a point of con, the crusader, however, had a "Come to Jesus" meeting with Desna, Iomedea and <insert third god here>, where he could choose: trade his owwn life for the rogue's, or dedicate himself to one of the three of them - his choice.

He chose to dedicate himself to Iomedea, took a level of favored soul, and gained +2 wisdom (he lost all xp's back down to the start of lvl 3).

This all led to the rogue himself having a bit of a religious experience on his own, and is now pursuing a possible following of Desna.

Leads to all sorts of fun story stuff you can do on your own later in the campaign.

Bah, who needs scrolls or high level priests...

Steve

The Exchange Contributor, RPG Superstar 2008 Top 6

I like that hook for the raise dead. One of my Golarion decisions is going to be that raising the dead is more than just a ritual - there has to be a cost. You've done a nice example of that.

It bugs me that you can easily buy scrolls that no one in the area can cast in 3rd ed. Yeah, I know, they can be imported...but you would think the supply would be far lower than the demand. I'd like to see it take more effort.

Sovereign Court

Spoiler:
When I was describing E9: Transmutation Room, the PCs got the chilling sense that this room was for torturing victims. So when the Rogue of the party searched the room he found a secret "closet" that held several vials of strange liquids, scrolls and a wand. The scrolls were cure light wound spells, and the wand was a Wand of Revivy (Spell Compendium).

I thought it was a bit more sadistic. Imagine getting tortured to death and then being raised just so they could continue to torture you some more.

Just my thoughts.

Trent Slabaugh
Co-Host / Design & Marketing
DigitalDungeonCast.com


Trent Slabaugh wrote:

** spoiler omitted **

Yoink! Anything to disturb my characters a little more is good.

I take the dead coming back to life as a "big event" usually beyond the means of mortals. Then again, with my luck, no one is ever going to die unless they just do something stupid.

Dark Archive

I'd not be coming back from the grave if I knew I died because of torture and they were calling me back. I know for normal ressurection the person needs to be willing to return to the mortal world. I don't know if it's still the case for that spell compendium spell.


Trent Slabaugh wrote:

** spoiler omitted **

Just my thoughts.

Trent Slabaugh
Co-Host / Design & Marketing
DigitalDungeonCast.com

That's got nothing on the old "put a ring of regeneration on some poor bastard and then eat him. KEEP EATING HIM!"

And that's not even starting.

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