
trellian |

Actually, I'd say that Curse of the Crimson Throne will be about the same as Runelords to convert. About half the campaign takes place in a city on the edge of revolution, but then there's a fair amount of overland journey in two of the adventures to a site several hundred miles away.
It isn't necessarily the geography that is hard to convert, it's the strong cultural elements that are so prevalent in ROtR. Atrocities (the user, not the act) has some good ideas for a Realms-conversion, so I'm positive it's doable. I still haven't given up the idea of getting my players to switch worlds. In fact, I don't know why they are so bent on playing in the Realms. In the two years I've played with this group, only a trio of adventures set in Halruaa has been very Realms-centric. The rest have just been published adventures converted to Realms-geography in the south. No cultural flavor, no Realms-organizations, no famous NPCs. Must be the gods.

trellian |

Well then... yeah. Crimson Throne will be probably MORE difficult to adapt, since it's going to have a lot more in the way of NPCs and personalities in it than Runelords. It's mostly an urban campaign, after all...
Hmm.. maybe I'll set it in Erlkazar.. the nation deliberately left out from any official Realms-source so that the DM could do whatever he wanted with it.

Arnwyn |

but then there's a fair amount of overland journey in two of the adventures to a site several hundred miles away.
Gack!
As for conversion to the Realms (which is what I do with the Pathfinders), I thought that Curse of the Crimson Throne sounded like an excellent fit for one of the myriad city states in Chessenta.
A city on the edge of revolution is perfect for the delicate political situation there, very few details of the cities (and region) of Chessenta exist (FR10 only gives a paragraph per city), and only one city of Chessenta even has a city map.
Boo on the "several hundred miles away" trek, but because Chessenta's region has little detail - as well as most types of geography (coast, plains, forests, hills, and mountains [with small lakes and swamps easy to add]) - that annoying (*cough*overly long*cough) overland journey should be a relatively easy fit as well.
My early, wild, completely speculative guess is that CotCT will be easier to adapt to the Realms than RotRL.

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Boo on the "several hundred miles away" trek, but because Chessenta's region has little detail - as well as most types of geography (coast, plains, forests, hills, and mountains [with small lakes and swamps easy to add]) - that annoying (*cough*overly long*cough) overland journey should be a relatively easy fit as well.
My early, wild, completely speculative guess is that CotCT will be easier to adapt to the Realms than RotRL.
Until Crimson Throne is out (and indeed, until it is written), I can't say for sure exactly how long that journey will be... but unless Chessenta's threatened by a barbarian horde, it's probably not a good replacement for Korvosa anyway.
The best place, given what I know about the coming plot for the game, would be to substitute some city in the North for Korvosa. Perhaps even Silverymoon? Neverwinter? Somewhere up there, in any event, where orcs and barbarians are close at hand.
In any event, making Pathfinder adventures "easy" to adapt to other campaigns is, I must admit, not high on the "to do" list.

Arnwyn |

Until Crimson Throne is out (and indeed, until it is written), I can't say for sure exactly how long that journey will be... but unless Chessenta's threatened by a barbarian horde, it's probably not a good replacement for Korvosa anyway.
The barbarians of the Shaar, right to the south of Chessenta. Looks like it'll be even easier to convert than I thought! :)
In any event, making Pathfinder adventures "easy" to adapt to other campaigns is, I must admit, not high on the "to do" list.
I know. But I'll continue to whine about it, since I liked the Dungeon APs so much (which were). I'll keep ranting about it (just call me the "Takasi of adaptability"... wait, don't... :D ), but obviously you should ignore me at will! (Especially since Pathfinder is still scraping by as being adaptable without too much pain and suffering so far...)

Takasi |

At this point I actually want Pathfinder's APs to have a deep tie in with Golarion. Make it very difficult to convert to non-Golarion games. Supplement the sourcebook rather than water it down to fit into the largest number of homebrew worlds.
An AP in Dungeon Magazine should be compatible with WotC's licenses. If you have the license you should use it. They didn't use it, now they don't have it and they can't use it anymore.
However, I am still very patiently waiting for the Savage Tide conversion notes promised so long ago...

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However, I am still very patiently waiting for the Savage Tide conversion notes promised so long ago...
Unfortunately, those won't be coming from Paizo, if ever. The authors of the notes were unable to get us the remainder of the conversion notes before our license expired, and that's pretty much that.

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James Jacobs wrote:Unfortunately, those won't be coming from Paizo, if ever. The authors of the notes were unable to get us the remainder of the conversion notes before our license expired, and that's pretty much that.How many notes do you have that went unpublished?
None.
We published all of the notes Eric and Keith got to us. I would have loved to have published more... but we can't publish notes that weren't written.

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It isn't necessarily the geography that is hard to convert, it's the strong cultural elements that are so prevalent in ROtR. Atrocities (the user, not the act) has some good ideas for a Realms-conversion, so I'm positive it's doable. I still haven't given up the idea of getting my players to switch worlds. In fact, I don't know why they are so bent on playing in the Realms. In the two years I've played with this group, only a trio of adventures set in Halruaa has been very Realms-centric. The rest have just been published adventures converted to Realms-geography in the south. No cultural flavor, no Realms-organizations, no famous NPCs. Must be the gods.
Go on a big whinge about 4e realms, tell them half the gods are dying (especially if that's the bit they like) and then tell them your converting to Galorian as it's not going to be ruined by 4e.
None of this has to be true, although it conveniently matches a bunch of 4e conjecture, it just has to explain why you're making the switch. In the end it's your campaign and you who's doing the work - fling the RotRL player's guide at them and ask them to suck it and see.
Make the switch! I did, and it's going gangbusters.

trellian |

None of this has to be true, although it conveniently matches a bunch of 4e conjecture, it just has to explain why you're making the switch. In the end it's your campaign and you who's doing the work - fling the RotRL player's guide at them and ask them to suck it and see.
Make the switch! I did, and it's going gangbusters.
Well, I just polled my players (about a lot of things actually), and only two out of six players actually preferred in the Realms. Two didn't mind and one wanted to play Ravenloft. One haven't answered yet..