| Phil Mitchell |
The below link gives you a nice comparison of the existing virtual tabletop software.
http://www.iconvention.org/vgtcomp.php
I also highly recommend Skype for voice as an alternative to IM type communication.
For the moment, I believe Fantasy Grounds is the leader, but Wizards is supposed to be putting forth a virtual tabletop as part of their 4E digital offering.
Also, on Meetup there is the Online Dungeons and Dragons group - they use RPTools and it looks like a good way to join an existing game online.
Good luck.
| Belfur |
Did anyone play online table top effectively? I could easily imagine, that when everybody sits in front of the computer, distraction is much more than at a real gaming table... (emails, chats apart from girl friend, dog, children etc.)
Additionally, I would imagine that people are not as reliable to show up on appointed times. Don't get me wrong, I would love to use this medium for an additional group...I just see lots of problems coming up and want to hear your experience. Thanks a lot.
| DMFTodd |
Did anyone play online table top effectively? I could easily imagine, that when everybody sits in front of the computer, distraction is much more than at a real gaming table... (emails, chats apart from girl friend, dog, children etc.)
Additionally, I would imagine that people are not as reliable to show up on appointed times. Don't get me wrong, I would love to use this medium for an additional group...I just see lots of problems coming up and want to hear your experience. Thanks a lot.
I've been running a Klooge game for nearly three years now. We have the occasional tech issue crop up, there are more distractions than normal but that just depends on the people (some handle it well, others don't). I'd say players are more dependable online than in person: No snow storm keeping you from going, car troubles not as pressing, had one player take his laptop on vacation so he could play.
| Phil Mitchell |
I'd say players are more dependable online than in person: No snow storm keeping you from going, car troubles not as pressing, had one player take his laptop on vacation so he could play.
This has been my experience as well - although my players tend to lose their connections during snowstorms.
| Skuldin |
DMFTodd wrote:I'd say players are more dependable online than in person: No snow storm keeping you from going, car troubles not as pressing, had one player take his laptop on vacation so he could play.This has been my experience as well - although my players tend to lose their connections during snowstorms.
Any openings for a 30 something gamer? :)
| emirikol |
I just fired up RPTools MapTools program for running online games. It's freeware and dumb-simple for non-programmers like me.
Even though my computer isn't a race-car, RPTools downloaded and installed great. Does everything I need it to do for an online game. After running a couple games for the kids over at WotC on their "chats & dicebots" chats, I was ready to move something that can show you a map, pictures and whatnot.
www.rptools.com
jh
| Callum |
Did anyone play online table top effectively? I could easily imagine, that when everybody sits in front of the computer, distraction is much more than at a real gaming table... (emails, chats apart from girl friend, dog, children etc.)
Additionally, I would imagine that people are not as reliable to show up on appointed times. Don't get me wrong, I would love to use this medium for an additional group...I just see lots of problems coming up and want to hear your experience.
I've been running an online Age of Worms campaign for a couple of years now, using Fantasy Grounds. Your concerns are all valid, but while those issues do exist, they're not particularly significant. Generally, everyone turns up and we have a really enjoyable evening's gaming. I'd still prefer to play face-to-face, but that's not possible for my group, and this is an excellent alternative.