Pygon
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In my continued interest to someday run the Savage Tide, I was preparing some documents that would assist in the Crimson Fleet attack on Farshore. As I prepared the stat sheet for the Jade Ravens from the Farshore backdrop in #143, I noticed a few problems:
A little creative license:
* Tolin, being a ranger, doesn't have a favored enemy listed. I figured since he has been working for Livinia that his favored enemy might be human to help facilitate dealing with individuals that Livinia might need to send them up against.
* Liamae, the sorcerer, has darkvision and the very same languages as the dwarven druid. I figured this was a cut and paste error (which strangely also appears in the Bullywug Gambit (#140) stats), so I removed darkvision and gave her Common and Draconic.
A few mechanic errors:
* Tolin's longbow attack should be +10/+5
* Zan's dagger has a crit of 19-20/x3. Snazzy. But no Improved Critical or keen ability, so I removed the x3.
* Kaskus' touch attacks in his spell lists are off. I changed them to melee +5 and ranged +6.
* Kaskus' Listen and Spot are +0 at the top of his stat block, but +9 in his skill list
I wasn't planning on making them stars in the Farshore fight, but I at least wanted to prepare some blurbs for when(if) the PC's look over to see what the Ravens are doing.
I figured I'd have the druid's croc waiting in the water for the pirates to land then drag one under while the druid hinders the pirates with spike stones and call lightning. The sorceror could tag a pirate with a spiritual weapon and drop others with Tasha's laughter. The rogue could jump up from behind some barrels and sneak attack a pirate from behind with his shortbow and quaff his invisibility potion to escape being surrounded. Tolin is pretty much just a meleer, so he would be gladly fighting alongside Livinia until the PC's are about to finish off the Vrocks for Vanthus' big entrance.
And that enlarged fireball wand has a range of 1200 feet - cripes!
Anyway, if any adjustments I made seem off, comments are welcome.
| Canadian Bakka |
And that enlarged fireball wand has a range of 1200 feet - cripes!
Actually, the range on that wand is even further. An enlarged fireball takes up a 4th level spell slot so you need a minimum caster level of 7th (assuming a wizard). Thus the enlarged fireball has a range of 800 feet + 80 feet/caster level = 800 + 560 = 1360 feet.
The DC would be 16 (4 [level of the spell] + 2 [modifier for an Intelligence of 14 which is the minimum required to cast 4th level spells] + base 10). The average damage would be 24 points per fireball (remember, CL 7th = 7d6 per fireball). That is enough to kill most npcs but not enough to cause significant damage to buildings or walls. Exactly what the Crimson Fleet wanted, ;)
CB out.
| TheWhiteknife |
The DC would be 16 (4 [level of the spell] + 2 [modifier for an Intelligence of 14 which is the minimum required to cast 4th level spells] + base 10). The average damage would be 24 points per fireball (remember, CL 7th = 7d6 per fireball). That is enough to kill most npcs but not enough to cause significant damage to buildings or walls. Exactly what the Crimson Fleet wanted, ;)
CB out.
Actually the DC would be 15. The spell takes up a 4th level slot, but fireball is still a 3rd level spell. The intelligence modifier would still have to be 14 though.
| Canadian Bakka |
Actually the DC would be 15. The spell takes up a 4th level slot, but fireball is still a 3rd level spell. The intelligence modifier would still have to be 14 though.
You are right, my bad. For whatever reason, I had the metamagic feat Heighten Spell on my mind when I was doing those calculations.
Interesting that a wand of enlarged fireballs would have such a ridiculous range. It's more than the range increment of a catapult. Just point and boom! Also, according to the fluff text, the fireball makes only a low roar and creates almost no pressure. For some reason I always had the impression that it made one hell of a noise and would fling npcs away like they were made of straw. I must had that impression from 1E and 2E. Huh.
CB out.