
Greg A. Vaughan Frog God Games |
We Chosen of Mystra always know when our names are spoken and hear the next 20 words...blah, blah, blah...whatever.
Anyway. As BV210 mentioned, all three of the Slumbering Tsar series were written as 3.5. He should know because he sacrificed several characters to the playtest. As Ditheringfool mentioned, the first one is on the boat from China and the final draft before it went was 3.5, so unless WotC has sold out to the Chinese and they are doing the conversions over there, I am fairly certain that it will still be 3.5 when it gets back here.
It's due out this month, by the way (fingers crossed), though I haven't received any updates from Bill on it.
As for the other two, I haven't yet seen the final editted drafts for them, but I'm assuming they will remain 3.5 because I haven't done a 4e revision (and couldn't since I don't know the 4e rules yet) and they would have to do it themselves otherwise (a Herculean task I assure you based on the sheer number of stat blocks in these suckers). So my best guess is 3.5 all around, though I have been wrong before. I also haven't heard any word on release dates for 2 and 3, though I know the art production is in process.
On a final only slighty biased note: These are really cool adventures. Big and meaty and full of action. They also happen to be appearing at the end of the 3.5 run which I'm afraid will kill any chance of sales they have, so please, please, please, please, buy my adventures. I wrote them two years ago and have yet to be paid. I have three children, and I'm sick (cough, cough), and it's cold outside and we have no shoes (insert sad violin music)...
Some of the above is possibly true, but you get the point. I think if you buy them you won't regret it and Necromancer Games might hire me again instead of running away if I mention a trilogy of mega-adventures.

BV210 |

We Chosen of Mystra always know when our names are spoken and hear the next 20 words...blah, blah, blah...whatever.
Heh. More like Beetlejuice. Or perhaps the NSA.
a trilogy of mega-adventures.
And when he says mega-adventure, he means super herculean, supersize me please, mega-adventures.

![]() |

Greg V wrote:We Chosen of Mystra always know when our names are spoken and hear the next 20 words...blah, blah, blah...whatever.Heh. More like Beetlejuice. Or perhaps the NSA.
Greg V wrote:a trilogy of mega-adventures.And when he says mega-adventure, he means super herculean, supersize me please, mega-adventures.
Are you Gregs brother by any chance?

![]() |

We Chosen of Mystra always know when our names are spoken and hear the next 20 words...blah, blah, blah...whatever.
On a final only slighty biased note: These are really cool adventures. Big and meaty and full of action. They also happen to be appearing at the end of the 3.5 run which I'm afraid will kill any chance of sales they have, so please, please, please, please, buy my adventures. I wrote them two years ago and have yet to be paid. I have three children, and I'm sick (cough, cough), and it's cold outside and we have no shoes (insert sad violin music)...
Some of the above is possibly true, but you get the point. I think if you buy them you won't regret it and Necromancer Games might hire me again instead of running away if I mention a trilogy of mega-adventures.
Greg the northen portion of my home campaign is based on a romanticized version of 14- 15 th century russia, i.e. very religious, ruled over by a tsar and his court, but considered a backwater by most of the west and southern kingdoms. The climate is harsh and while there are natural resources they are quite underdeveloped.
Do you think i can run your modules in this type of setting? What levels are recommended for the start of the adventure?

Greg A. Vaughan Frog God Games |
I have yet to see the blood tests to prove any familial relationship with BV210 or any other BV number sequence.
Greg the northen portion of my home campaign is based on a romanticized version of 14- 15 th century russia, i.e. very religious, ruled over by a tsar and his court, but considered a backwater by most of the west and southern kingdoms. The climate is harsh and while there are natural resources they are quite underdeveloped.
Do you think i can run your modules in this type of setting? What levels are recommended for the start of the adventure?
I think it would work. The adventure takes place in a fairly localized area that consists of an artificially created wasteland that results from a massive war centuries earlier. An out-of-the-way backwater region works perfectly, especially if maybe it had some importance at some time in the past (as a lucrative trade route, for instance).
Actually I think you could drop it in just about anywhere short of an actual jungle or the middle of the ocean, but you could probably make those work too with a little effort.
The name notwithstanding, there is actually no connection with Russian folklore or society in this adventure. Not that it couldn't easily be placed in that sort of the setting, the name is just slightly misleading. Tsar is the name of the city that was once devoted to the worship of Orcus and is what the adventures receive their name from. Why Tsar, you ask? Because that was the name that Bill and Clark made up when they wrote Rappan Athuk from which this trilogy is derived.
That having been said, it should fit just fine in the setting you described. If it's awkward, the name of the city could easily be changed.
The adventure begins with 7th-level PCs and can take them to 20th and beyond if the entire trilogy is completed. I used Necromancer Games' Tomb of Abysthor as a prelude to the adventure to get the PCs to the necessary levels. Plus it ties in really well with that adventure making some use of Bard's Gate as well.

![]() |

I'll buy 'em as soon as they're out. :)
(As long as they are 3.5 adventures.)
I'm buying the hard copies and the PDFs the very minute they appear here on Piazo.
And just in case you have no idea just how cool these are, check this out!

![]() |

DaveMage wrote:I'll buy 'em as soon as they're out. :)
(As long as they are 3.5 adventures.)
I'm buying the hard copies and the PDFs the very minute they appear here on Piazo.
And just in case you have no idea just how cool these are, check this out!
Beautiful art.

BenS |

Greg the northen portion of my home campaign is based on a romanticized version of 14- 15 th century russia, i.e. very religious, ruled over by a tsar and his court, but considered a backwater by most of the west and southern kingdoms. The climate is harsh and while there are natural resources they are quite underdeveloped.
Do you think i can run your modules in this type of setting? What levels are recommended for the start of the adventure?
Baron, Greg's already answered you, but I thought I'd point you in a different direction. When I was at Necromancer's site checking out info on this product, I saw a link to something called "Mythic Russia". Maybe you know about it already. I didn't look further than that.

![]() |

baron arem heshvaun wrote:Baron, Greg's already answered you, but I thought I'd point you in a different direction. When I was at Necromancer's site checking out info on this product, I saw a link to something called "Mythic Russia". Maybe you know about it already. I didn't look further than that.
Thank you, going to do just that.
I'm using the novel 'Rus', about 3 different encyclopedias and extensive real world history books for this region if my campaign but have been sitting on it for 3 years beacuse i have no modules or homebrews that would have a different or distict flavor to this area in the campaign that is not of the high level 'polital intrigue' genre.

![]() |

PCs are just playthings for my overdeveloped ego. >:-)
And if Orcus has given this his endorsement, ya'll had better listen up
(and buy it ;-) ).'Cuz Orcus doesn't mess around.
Didnt someone just write a nice little adventure about some upstart two-headed baboon tenticled freak giving the smack down to Orcus?
Perhaps Clark should be shooting more work your way hint hint.

BenS |

BenS wrote:baron arem heshvaun wrote:Baron, Greg's already answered you, but I thought I'd point you in a different direction. When I was at Necromancer's site checking out info on this product, I saw a link to something called "Mythic Russia". Maybe you know about it already. I didn't look further than that.Thank you, going to do just that.
I'm using the novel 'Rus', about 3 different encyclopedias and extensive real world history books for this region if my campaign but have been sitting on it for 3 years beacuse i have no modules or homebrews that would have a different or distict flavor to this area in the campaign that is not of the high level 'polital intrigue' genre.
Another thing just came to mind. There's an issue of Dungeon that has an adventure that's set in Dark Ages proto-Russia, I believe. Basically, about the time the Swedish vikings were heading east and south, while the Danes & Norwegians were heading out into the Atlantic and into northern and central Europe proper. If you have the index in the last issue, see if it's "Rivers of Blood" in #89...I don't recall off the top of my head if that's the one I'm thinking about (but it's set on Earth).
P.S. Don't forget to email me.
Back on topic, anyone know why this product isn't available for pre-order on Paizo?

![]() |

Savage_ScreenMonkey wrote:Orcus won in my version. ;-)
Didnt someone just write a nice little adventure about some upstart two-headed baboon tenticled freak giving the smack down to Orcus?Perhaps Clark should be shooting more work your way hint hint.
Sounds like someone is a brown noser...wink!

![]() |

I'll be buying.
Of course, my children won't eat for a week, but that isn't Greg's problem. Oh no.
I have to sell my car, live in a tent and dance at streetcorners to be able to afford my roleplaying fix.
So do not complain about a little bit of dieting.I have it so much worse than you.
But that isn't Greg's problem either.

![]() |

Another thing just came to mind. There's an issue of Dungeon that has an adventure that's set in Dark Ages proto-Russia, I believe. Basically, about the time the Swedish vikings were heading east and south, while the Danes & Norwegians were heading out into the Atlantic and into northern and central Europe proper. If you have the index in the last issue, see if it's "Rivers of Blood" in #89...I don't recall off the top of my head if that's the one I'm thinking about (but it's set on Earth).
P.S. Don't forget to email me.
Back on topic, anyone know why this product isn't available for pre-order on Paizo?
Thank you, again! Going to be a pain to find Dungeon 89 but thats a great help, your a walking font of knowledge there, thanks, good looking out, and will email you soon.
Kampai BenS.

BenS |

BenS wrote:Another thing just came to mind. There's an issue of Dungeon that has an adventure that's set in Dark Ages proto-Russia, I believe. Basically, about the time the Swedish vikings were heading east and south, while the Danes & Norwegians were heading out into the Atlantic and into northern and central Europe proper. If you have the index in the last issue, see if it's "Rivers of Blood" in #89...I don't recall off the top of my head if that's the one I'm thinking about (but it's set on Earth).
P.S. Don't forget to email me.
Back on topic, anyone know why this product isn't available for pre-order on Paizo?
Thank you, again! Going to be a pain to find Dungeon 89 but thats a great help, your a walking font of knowledge there, thanks, good looking out, and will email you soon.
Kampai BenS.
Just a tiny bit more of this threadjack. It is Dungeon #89; set in 10th c. Russia; 4th level adventure; based on the "Red Sails" campaign setting in Dragon #290 (which you should definitely get as well; I don't personally own it but I remember it).

![]() |

Just a tiny bit more of this threadjack. It is Dungeon #89; set in 10th c. Russia; 4th level adventure; based on the "Red Sails" campaign setting in Dragon #290 (which you should definitely get as well; I don't personally own it but I remember it).
You have been a lot of help regarding this, thanks (!), do you recall the main antagonists of this adventure and the overall threat they posed?
Sorry for the continued threadjack, BUT I WILL GET SLUMBERING TSAR!

BenS |

BenS wrote:Just a tiny bit more of this threadjack. It is Dungeon #89; set in 10th c. Russia; 4th level adventure; based on the "Red Sails" campaign setting in Dragon #290 (which you should definitely get as well; I don't personally own it but I remember it).You have been a lot of help regarding this, thanks (!), do you recall the main antagonists of this adventure and the overall threat they posed?
Sorry for the continued threadjack, BUT I WILL GET SLUMBERING TSAR!
Yes, I too will get this module, as way of apology for this continued threadjack :) No, actually, I was going to get it anyway based on its writer alone.
Anyway, let me pull out the issue again. Let's see...I haven't actually read the entire adventure, but skimming through the 1st few pages, here's a summary: a band of adventurers gets caught up in a war between 2 Rus chieftains just south of Kiev along the Dnieper River; the victorious chieftain then makes a play for the widow of the treacherously slain rival, along w/ her lands and people; PC's start by defending widow's village from marauding nomad horsemen; village eventually falls, though, and PC's forced to flee, along w/ widow and other refugees; dangerous river journey through haunted forest and swamp, trying to get to a neutral trading settlement, where an uncle of the widow could prove a useful ally; enemy Rus chieftain comes to settlement, and party needs to free enslaved villagers, w/ or w/out a battle royale against the evil Rus chieftain.
Kind of hard to capture it in so few words, w/out me outright citing the text verbatim, but it sounds like a cool adventure. Hope that was useful.

![]() |

Here's a bump.
No one ever answered me when this might actually come out. Now that Clark's mentioned other products coming out for 4th ed rather than 3.5 (though w/ 3.5 stats to be provided), is that the fate in store for this too? Just wondering.
Wouldn't surprise me in the least at this point if it did get changed. :(

Greg A. Vaughan Frog God Games |
Slumbering Tsar 1 is 3.5 solely. I know because I've seen the proofs. Also it's on its way back from the printers in China, so as soon as it gets here it gets released.
ST 2 and 3 are 3.5 as far as I know. I wrote them that way and haven't been asked to do any updates (possibly because the 4e rules have not been widely distributed yet),and no one at Necromancer has asked me to do an update to 4e. Not that they couldn't just do it themselves, but I suppose I might hear about.
Having seen 4e, I wouldn't want to do an update for these adventures myself. Not that its necessarily bad (4e I mean), but I think I'd rather start with something a little simpler than adventures for levels 11-20 for my first crack at 4e writing.
Anyway, that's my two cents on the subject. Expect Tsar 1 to be 3.5, and my suspicion is that Tsar 2 and 3 will remain so as well (though, the latter is of course subject to change).

BenS |

Slumbering Tsar 1 is 3.5 solely. I know because I've seen the proofs. Also it's on its way back from the printers in China, so as soon as it gets here it gets released.
ST 2 and 3 are 3.5 as far as I know. I wrote them that way and haven't been asked to do any updates (possibly because the 4e rules have not been widely distributed yet),and no one at Necromancer has asked me to do an update to 4e. Not that they couldn't just do it themselves, but I suppose I might hear about.
Thanks for the response, Greg. I very much look forward to seeing this soon, as I greatly enjoy your adventures. I'll keep my fingers crossed there isn't a long wait for ST 2 & 3, and that they're also 3.5.

![]() |

Bump,
any news on this? I love snowbound campaigns.
The snowy adventure I believe you're referring to is the purposed free intro 4e adventure that Necro has been talking about.
Slumbering Tsar is something different. They are conspicuously not talking about when it will be available nor the future for II & III. I don't mean to sound so negative, because I am a huge fan of Necro products, but...

Greg A. Vaughan Frog God Games |
Bump,
any news on this? I love snowbound campaigns.
DF is correct. You're probably thinking of the opening adventure to the Iron Tower AP Clark has mentioned which I think is being used as a free release for 4e.
Slumbering Tsar (named for the iconic-yet-previously undeveloped Necromancer Games city of Tsar, not any Russian royalty) is more of a wastelands adventure. However, I suppose with a nice cold snap and an abundance of cumulonumbus, it culd be a snowbound adventure. ;-)

![]() |

Matthew Morris wrote:Bump,
any news on this? I love snowbound campaigns.
DF is correct. You're probably thinking of the opening adventure to the Iron Tower AP Clark has mentioned which I think is being used as a free release for 4e.
Slumbering Tsar (named for the iconic-yet-previously undeveloped Necromancer Games city of Tsar, not any Russian royalty) is more of a wastelands adventure. However, I suppose with a nice cold snap and an abundance of cumulonumbus, it culd be a snowbound adventure. ;-)
Thank you Fool, Greg.
Ok. I think I was reading the brief adventure from the magazines description when I wrote this.

BenS |

They are conspicuously not talking about when it will be available nor the future for II & III. I don't mean to sound so negative, because I am a huge fan of Necro products, but...
Here's another bump. I think this thread started in September, and it "was on the boat" from China then. It's now a 3rd of the way through December, and still no word on this. Unless it's a rowboat, I don't see why this is taking so long to come out.