| Jib |
I picked up a teaser on the Warhammer 20K table top RPG out in 2008 and I think they are going to have a winner! You play the support staff of an Imperial Inquisitor trying to root out Chaos in the vast and corrupt gothic world of 20K. The mini adventure was very nice and had a good amount of grit and drama along with the color that makes this setting so kewl.
Thoth-Amon the Mindflayerian
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I picked up a teaser on the Warhammer 20K table top RPG out in 2008 and I think they are going to have a winner! You play the support staff of an Imperial Inquisitor trying to root out Chaos in the vast and corrupt gothic world of 20K. The mini adventure was very nice and had a good amount of grit and drama along with the color that makes this setting so kewl.
Link? You must give us the link.
Thoth-Amon
Fatespinner
RPG Superstar 2013 Top 32
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I picked up a teaser on the Warhammer 20K table top RPG out in 2008 and I think they are going to have a winner! You play the support staff of an Imperial Inquisitor trying to root out Chaos in the vast and corrupt gothic world of 20K. The mini adventure was very nice and had a good amount of grit and drama along with the color that makes this setting so kewl.
Don't you mean 40K?
| Felonstream |
I don't like to think about how long I've been waiting for this. Didn't the original WH40K Rogue Trader come out in 1987? I remember eagerly awaiting that for Christmas and feeling utterly transported when it arrived (it was full of fantastic artwork, photos of painted miniatures in exciting dioramas and hobby projects for making alien scenery). It was absolutely f***ing brilliant! I wanted a deeper immersion experience even then.
It's rather sad that twenty years later, I'm still childishly excited at the prospect of finally 'getting involved' on an individual roleplaying level.
Strangely enough, whilst I think that Star Wars roleplay is a cool system and full of wonderful adventuring potential, WH40K roleplay resonates deeper. I had certainly seen all of the original Star Wars trilogy more than once when Rogue Trader first appeared and I'm still a big fan, so I find this difficult to explain. Perhaps, there's a certain age where child meets grown-up and the boundaries merge, or perhaps I'm more able to engage with the nightmarish disaster of 40K now that I'm 'grown-up' and cynical (read: working).
Whatever the reason, I'm going to end up buying this system, even if I never play it. It'll draw something of a line under a long-running unfulfilled desire.
Mind you, if I remember right, there were going to be three different 40K roleplaying games from Black Industries, each potentialy building on the others, but presenting different bases from which to adventure. The first, as advertised, is being a member of an Inquisitorial retinue (which ties in with the Inquisitor 'large miniature/roleplaying-ish' game from GW a few years ago). It should be good, and I can think of some good adventure hooks, but I wish I could remember what the other two were supposed to be about. I can't find the explanatory news post from Black Industries that I read a while ago, but I remember thinking that at least one of the follow-up games sounded even better.
Dragonmann
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I just finished reading the promo adventure.
I was disappointed by so much stock art. A big part of 40k has always been the heavy gothic art, and just rotating the same images from other books took away from that. Especially since they had some graphically described mutants without pics.
I also found the movement rules to be somewhat obtuse.
You can move slow, and attack
you can move
you can move faster, and charge
or you could run
Maybe I am just use to move, double move, or run
Otherwise it looks solid, and I am looking forward to running it with my group