Rise of the Runelords Run Time?


Rise of the Runelords


How comparable, in terms of length, are the Pathfinder campaign paths with the old school Dungeon campaign paths? Does one Pathfinder equal one Dungeon module, or is it more like one and a half? Or even two?

I'm interested in starting a new group of players on Rise of the Runelords, but I'd like to be done before 2008 is over, while still managing to finish out my Age of Worms Campaign.

Paizo Employee Creative Director

Rise of the Runelords takes PCs from 1st to 15th or so level, whereas a Dungeon Adventure path took them from 1st to 20th. An individual adventure in Pathfinder is longer than an individual adventure in Dungeon, but the Pathfinder adventure path is only 6 parts long, whereas the Dungeon ones were 12 parts long.

So the Pathfinder adventure paths are, technically, shorter.

HOWEVER: When you add in all the support material we're doing for Pathfinder, you get just under 600 pages in all of material to work with. In a Dungeon adventure path, you only got something like 400 to 450 pages of material.

So, while the Pathfinder adventure paths are shorter, they're MUCH more detailed and well supported than the Adventure Paths were in Dungeon. So if you want to expand any part of a Pathfinder AP, you'll have a lot more tools available than we were able to supply you with in Dungeon.

Kind of a complicated answer, but there ya go.


Believe me, shorter is good. Thanks for the answer James.

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