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Ok, two more things:
There's something up with Hookmaw's saves. He lost Iron Will as a feat (like the other Barb:4 Ogres), but it's his Fort save that's two points lower.
Also with Dorella again, is her dagger damage right?? Also, did you not give all of her favored class bonuses to HP? I didn't add up skill ranks to see, but she seems to be shy a few HP.

Starfury |

Tom Baumbach wrote:And light armor, right?The Grandfather wrote:Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.Hide shirt is much more expensive (90 gp, I think).
According to the RotRL Player's Guide, it's medium armor. Which means it would actually now provide a +5 armor bonus in PRPG games.
Now, whether it should remain medium armor might be an open question. Has that been errata'd somewhere? I think hide shirts were nominally intended as a hide equivalent to chain shirts (which don't feel very "barbariany") combined with hide armor. (roughly speaking)

pres man |

pres man wrote:Tom Baumbach wrote:And light armor, right?The Grandfather wrote:Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.Hide shirt is much more expensive (90 gp, I think).According to the RotRL Player's Guide, it's medium armor. Which means it would actually now provide a +5 armor bonus in PRPG games.
Now, whether it should remain medium armor might be an open question. Has that been errata'd somewhere? I think hide shirts were nominally intended as a hide equivalent to chain shirts (which don't feel very "barbariany") combined with hide armor. (roughly speaking)
The armor catagory is incorrectly labeled Medium.
Yeah... the table has an unfortunate typo. Hide shirts are light armor; they're there to give barbarians some barbarian-looking armor that doesn't impede their speed.
You'll notice in the description it calls it clearly "light armor" and the speed is not reduced as a medium armor would. The CotCT Player's Guide fixed the misprint on the table.

The Grandfather |

Tom Baumbach wrote:And light armor, right?The Grandfather wrote:Hide shirt and hide armor are both +4 armor. I believe the real difference is in max dex and armor pen., which are not very important. I might have missed Armmor pen.s altogether.Hide shirt is much more expensive (90 gp, I think).
Light Armor
Hide shirtCost 90 gp
Armor bonus +4
Max Dex +4
Armor check penalty –3
Spell failure 20%
Speed 30 ft./ 20 ft.
Weight 25 lb.

The Grandfather |

Ok, two more things:
There's something up with Hookmaw's saves. He lost Iron Will as a feat (like the other Barb:4 Ogres), but it's his Fort save that's two points lower.
You are right. I failed to correct Hookmaw's saves. They should be:
Normal:Fort +13 Ref +2, Will +3
Raging:
Fort +15 Ref +2, Will +5
Also with Dorella again, is her dagger damage right?? Also, did you not give all of her favored class bonuses to HP? I didn't add up skill ranks to see, but she seems to be shy a few HP.
Also Dorella's hp are 113 (4d8+9d6+61)[(4x4.5=18)+((8x3.5)+6=34)+(4x13=52)+9 favored class
=113hp]Dorella's melee damage should be 1d6+4
EDIT: For an updated version .
I am sorry that I cannot edit the previous stats.

Ultradan |

My players just finished the Graul farm... And were almost sick to their stomachs, lol.
At one point in the final battle near the barn with Mammy and her three sons, one of my players (the group ranger) initiated a grapple with Mammy Graul as she tried to touch him with a curse spell. As the grapple worked, Mammy took off towards the sky (as she was flying). At around 65 feet in the air, with arrows, magic missiles, and multiple short sword hits from the ranger, she finally dropped under 0 hp, sending them both plumetting to earth.
Although my ranger survived the fall, he was lost for words when I explained to him that Mammy actually gave birth to twin boys when she hit the ground.
This whole adventure arc is really great so far. I think we really appreciate having an adventure written for adults. And all this blood and guts in this (and the previous) adventure is really cool stuff. It makes the players really want to do away with those nasty ogres... They're not called monsters for nothing!
Ultradan

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Using the guidelines from Green Ronin's Advanced Bestiary, I have statted up Lamatar Bayden as an 8th level ranger (non-dread) wight. See what you think and try to fact-check the stats for me.
LAMATAR BAYDEN CR 9
Male Wight (Human) Ranger 8
NE Medium Undead
Init +3; Senses: Darkvision 60 ft; Perception +13
--------------------
DEFENSE
--------------------
AC 25, touch 13, flat-footed 22 (+6 armor, +3 Dex, +4 Natural, +2 Barkskin)
hp 86 (8d8+48)
Fort +7, Ref +5, Will +8
Defensive Abilities Undead Traits
Weakness Resurrection Vulnerability
--------------------
OFFENSE
--------------------
Spd 40 ft (30 ft base +10 Longstrider)
Melee Masterwork Longsword +10/+5 (1d8+4/17-20 plus energy drain) and
Slam +11 (1d4+4 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 19)
Ranger Spells Prepared (CL 8, +10 melee touch, +9 ranged touch):
2 (DC 14, 2/day) Barkskin, Protection from Energy
1 (DC 13, 2/day) Longstrider, Magic Fang
--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con 10, Int 10, Wis 14, Cha 20
Base Atk +6/+1; CMB +10; CMD 26
Feats Double Slice, Endurance (bonus feat), Improved Critical: Longsword, Lunge, Power Attack +4/-2, Toughness +8, Two-weapon Fighting, Weapon Focus: Longsword
Skills Climb +10, Intimidate +16, Linguistics +2, Perception +13, Perform: Sing +6, Ride +4, Spellcraft +4, Stealth +22,
Languages Chelaxian, Common, Giant, Sylvan
SQ Create Spawn, Enemies: Humanoids (Giant) (+4 bonus) (Ex), Enemies: Monstrous Humanoids (+2 bonus) (Ex), Hunting Companions (2 rounds) (Ex), Swift Tracker (Ex), Terrains: Forest (+2 bonus) (Ex), Terrains: Mountain (+4 bonus) (Ex), Track +4, Two-Weapon Combat Style (Ex), Wild Empathy +13 (Ex), Woodland Stride (Ex)
Combat Gear Masterwork Longsword, Mithral Chainmail;
--------------------
SPECIAL ABILITIES
--------------------
Endurance (bonus feat) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Giant) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Giant).
Enemies: Monstrous Humanoids (+2 bonus) (Ex) +2 to rolls vs Monstrous Humanoids.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Terrains: Mountain (+4 bonus) (Ex) +4 to rolls vs Mountain.
Track +4 to survival checks to track.
Two-Weapon Combat Style (Ex) Allows the ranger to pick from a variety of two-weapon-related combat style bonus feats.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Ok, upon further review, I reset his skills to match his ranger levels and not to match his HD in the "Undead class".
Lady and gentlemen, once again, I give you:
LAMATAR BAYDEN CR 9
Male Wight (Human) Ranger 8
NE Medium Undead
Init +3; Senses: Darkvision 60 ft; Perception +13
--------------------
DEFENSE
--------------------
AC 25, touch 13, flat-footed 22 (+6 armor, +3 Dex, +4 Natural, +2 Barkskin)
hp 86 (8d8+48)
Fort +7, Ref +5, Will +8
Defensive Abilities Undead Traits
Weakness Resurrection Vulnerability
--------------------
OFFENSE
--------------------
Spd 40 ft (30 ft base +10 Longstrider)
Melee Masterwork Longsword +10/+5 (1d8+4/17-20 plus energy drain) and
Slam +11 (1d4+4 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 19)
Ranger Spells Prepared (CL 8, +10 melee touch, +9 ranged touch):
2 (DC 14, 2/day) Barkskin, Protection from Energy
1 (DC 13, 2/day) Longstrider, Magic Fang
--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con 10, Int 10, Wis 14, Cha 20
Base Atk +6/+1; CMB +10; CMD 26
Feats Double Slice, Endurance (bonus feat), Improved Critical: Longsword, Lunge, Power Attack +4/-2, Toughness +8, Two-weapon Fighting, Weapon Focus: Longsword
Skills Skills Acrobatics +1, Climb +9, Diplomacy +7, Escape Artist +1, Fly +1, Handle Animal +9, Heal +6, Intimidate +13, Knowledge: Dungeoneering +5, Knowledge: Geography +6, Knowledge: Nature +5, Linguistics +2, Perception +13, Perform: Sing +7, Ride +8, Spellcraft +5, Stealth +20, Survival +13, Swim +9
Languages Chelaxian, Common, Giant, Sylvan
SQ Create Spawn, Enemies: Humanoids (Giant) (+4 bonus) (Ex), Enemies: Monstrous Humanoids (+2 bonus) (Ex), Hunting Companions (2 rounds) (Ex), Swift Tracker (Ex), Terrains: Forest (+2 bonus) (Ex), Terrains: Mountain (+4 bonus) (Ex), Track +4, Two-Weapon Combat Style (Ex), Wild Empathy +13 (Ex), Woodland Stride (Ex)
Combat Gear Masterwork Longsword, Mithral Chainmail;
--------------------
SPECIAL ABILITIES
--------------------
Endurance (bonus feat) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Giant) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Giant).
Enemies: Monstrous Humanoids (+2 bonus) (Ex) +2 to rolls vs Monstrous Humanoids.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Terrains: Mountain (+4 bonus) (Ex) +4 to rolls vs Mountain.
Track +4 to survival checks to track.
Two-Weapon Combat Style (Ex) Allows the ranger to pick from a variety of two-weapon-related combat style bonus feats.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

The Grandfather |

Ok, upon further review, I reset his skills to match his ranger levels and not to match his HD in the "Undead class".Lady and gentlemen, once again, I give you:
** spoiler omitted **...
It is no criticism of your work, but Lamatar seems pretty weak.
The fighter in my group will probably mince him in two rounds without even getting hit.

The Grandfather |

Would that be faster or slower than he would have minced him had he remained a CR 3 bog-standard wight?
I could have added more items to beef him up, but I didn't want to throw in too much "extra" loot. Don't forget, Mr Fighter ought to be in a Forcecage in this encounter anyway...
A bit slower for sure.
I will make a note of caging the fighter :DI think it is cool to find Lamatar like this and am just a bit put off that he will not have any greater impact on the encounter.
I think I will give him full ranger BAB and give him more appropiate equipment. One of the PCs is at the time dead and I plan something special for Lamatar and the PCs reincarnation - giving him some extra equipment will not be any trouble.

The Grandfather |

** spoiler omitted **...
Minor details; Lamatar should not have a Constitution score.
Typically undead templates retain HD, BAB and saves.He should also get 8 hp from favored class.
It appears the human bonus feat is missing. What would you suggest?
I am not sure I follow your skills write up. Why all those +1 skills? I suggest giving Lamatar equipment worth 7,800 gp.
I will probably apply the Cairn Wight option too. Energy draining arrows should scare the s%+# out of my players.
This is my switch hitter cairn wight version of
LAMATAR BAYDEN,
Cairn wight (human) 8th level ranger CR 10
XP 6,400
NE Medium Advanced Undead
Init +5; Senses darkvision 60 ft.; Perception +15
DEFENSE
AC 30, touch 15, flat-footed 25 (+5 Dex, +7 armor, +6 natural (+8 with barkskin))
hp 112 (8d10+64)
Fort +13, Ref +11, Will +6
Defensive Abilities undead traits
Weaknesses resurrection vulnerability
OFFENSE
Speed 40 ft. (30 ft.; +10 ft. with longstrider); Woodland Stride
Melee +1 greatsword +16/+11 (2d6+9/17-20 plus energy drain)
Ranged +1 mighty [+6] composite longbow +14/+9 (1d8+7/x3 plus 1d6 cold damage and
energy drain)
Special create spawn, energy drain (1 level, DC 21), Favored Enemy Humanoids (Giant) +4,
Monstrous Humanoids +2; Power Attack, Deadly Aim, Rapid Shot, Many Shot
Power Attack: +1 greatsword +13/+8 (2d6+18/17-20 plus energy drain)
Deadly Aim: +1 mighty [+6] composite longbow +11/+6 (1d8+13/x3 plus energy drain)
Rapid Shot: +1 mighty [+6] composite longbow +12/+12/+7 (1d8+7/x3 plus energy drain)
Rapid Shot & Deadly Aim: +1 mighty [+6] composite longbow +9/+9/+4 (1d8+13/x3 plus
energy drain)
Spells Known (CL 8th)
2nd (2/day) (DC 16, 2/day) Barkskin, Protection from Energy (96hp)
1st (2/day) – Longstrider, Entangle (DC15)
STATISTICS
Str 22, Dex 20, Con – , Int 14, Wis 18, Cha 24
Base Atk +8; CMB +14; CMD 29
Feats Endurance, Rapid Shot, Many Shot, Deadly Aim, Weapon Focus (greatsword),
Improved Critical (greatsword), Power Attack, Cleave
Skills Climb +16, Diplomacy +11, Handle Animal +14, Heal +15, Intimidate +15,
Knowledge (dungeoneering) +9, Knowledge (geography) +9, Knowledge (nature) +13,
Perception +15, Perform (sing) +11, Ride +12, Stealth +23, Survival +15, Swim +16;
Racial Modifiers +8 stealth
Languages Chelaxian, Common (Taldane), Giant, Gnome, Sylvan, Varisian
SQ Create Spawn, Hunting Companions (2 rounds), Swift Tracker, Favored Terrain: Forest +2,
Mountain +4, Track +4, Wild Empathy +15
TREASURE
Combat Gear +1 greatsword, +1 mighty [+6] composite longbow with 40 normal arrows,
+1 mithral breastplate, dust of disappearance
Tactics for this enemy could be as follows:
Use stealth to remain out of sight.
Use dust of disappearance to gain a +2 attack bonus and cause enemies to be flatfooted.
Use ranged attacks and entangle to tie down the party and support the covey.
Should an enemy come too close Lamatar switches to melee trying to flank with the hags.

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allright, sorry I didn't get this right the first (two) time(s).
Take three:
LAMATAR BAYDEN CR 9
Male Wight (Human) Ranger 8
NE Medium Undead
Init +3; Senses: Darkvision 60 ft; Perception +13
--------------------
DEFENSE
--------------------
AC 25, touch 13, flat-footed 22 (+6 armor, +3 Dex, +4 Natural, +2 Barkskin)
hp 97 (8d10+48)
Fort +11, Ref +9, Will +4
Defensive Abilities Undead Traits
Weakness Resurrection Vulnerability
--------------------
OFFENSE
--------------------
Spd 40 ft (30 ft base +10 Longstrider)
Melee Masterwork Longsword +12/+7 (1d8+4/17-20 plus energy drain) and
Slam +10 (1d4+4 plus energy drain)
Special Attacks create spawn, energy drain (1 level, DC 19)
Ranger Spells Prepared (CL 8, +12 melee touch, +11 ranged touch):
2 (DC 14, 2/day) Barkskin, Protection from Energy
1 (DC 13, 2/day) Longstrider, Magic Fang
--------------------
STATISTICS
--------------------
Str 18, Dex 16, Con 10, Int 10, Wis 14, Cha 20
Base Atk +8/+3; CMB +14; CMD 25
Feats Double Slice, Endurance (bonus feat), Improved Critical: Longsword, Lunge, Power Attack +4/-2, Toughness +8, Two-weapon Fighting, Weapon Focus: Longsword
Skills Skills Acrobatics +1, Climb +9, Diplomacy +7, Escape Artist +1, Fly +1, Handle Animal +9, Heal +6, Intimidate +13, Knowledge: Dungeoneering +5, Knowledge: Geography +6, Knowledge: Nature +5, Linguistics +2, Perception +13, Perform: Sing +7, Ride +8, Spellcraft +5, Stealth +20, Survival +13, Swim +9
Languages Chelaxian, Common, Giant, Sylvan
SQ Create Spawn, Enemies: Humanoids (Giant) (+4 bonus) (Ex), Enemies: Monstrous Humanoids (+2 bonus) (Ex), Hunting Companions (2 rounds) (Ex), Swift Tracker (Ex), Terrains: Forest (+2 bonus) (Ex), Terrains: Mountain (+4 bonus) (Ex), Track +4, Two-Weapon Combat Style (Ex), Wild Empathy +13 (Ex), Woodland Stride (Ex)
Combat Gear Masterwork Longsword, Mithral Chainmail;
--------------------
SPECIAL ABILITIES
--------------------
Endurance (bonus feat) +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Giant) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Giant).
Enemies: Monstrous Humanoids (+2 bonus) (Ex) +2 to rolls vs Monstrous Humanoids.
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Terrains: Mountain (+4 bonus) (Ex) +4 to rolls vs Mountain.
Track +4 to survival checks to track.
Two-Weapon Combat Style (Ex) Allows the ranger to pick from a variety of two-weapon-related combat style bonus feats.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Carl Cramér |
3 people marked this as a favorite. |

Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.

The Grandfather |

Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.
That looks pretty good. I think I should use that. Send my regards to your player.

Sneaky |

Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.
There is more than that on your site and it's incredible a ROTR lover like me didn't notice it before... thanks a lot for share it... I'll review it deeply

Evil Lincoln |

Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.
I am so floored by this. Bravo!
EDIT: Damn you, now I have to go in and rework my whole Flood map around this! Arrrgah. So, if you're player wants to do a flooded version... ;)

Carl Cramér |

If someone wants to link this from the community contribution pages, feel free.
EDIT: Damn you, now I have to go in and rework my whole Flood map around this! Arrrgah. So, if you're player wants to do a flooded version... ;)
See the ridges along the river and south of the church? This is the high water mark. The land below that is low, formed by river sediment. The land above is hard, the same stone as the river canyon, tough the "canyon" wall is only 10 feet here.

Evil Lincoln |

TexaS |
Carl Cramér wrote:Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.
I am so floored by this. Bravo!
EDIT: Damn you, now I have to go in and rework my whole Flood map around this! Arrrgah. So, if you're player wants to do a flooded version... ;)
Since I have it in layers in the drawing program I thought it would be simple to quickly fix it. It turned out to be a little more work than I first thought. I removed boats and such too as those would be washed out to sea. Anyway, here it is...
Flooded version of Turtleback Ferry.
By the way, the descriptions aren't really finished yet.
/TexaS

Carl Cramér |

Since I have it in layers in the drawing program I thought it would be simple to quickly fix it. It turned out to be a little more work than I first thought. I removed boats and such too as those would be washed out to sea. Anyway, here it is...
Flooded version of Turtleback Ferry.
By the way, the descriptions aren't really finished yet.
/TexaS
Very nice! Now, if we had had that when we actually played the scenario. * Chuckles * Well, this way maybe someone else can use it.

Erich Stahler |

Evil Lincoln wrote:Carl Cramér wrote:Map and description of Turtleback Ferry.
This was made by one of my players for use IMC. In our campaign his character is now the baroness of Hook Mountain, and the big house (#1 on the map) is her new residence. The rest of the town is basically as described in the scenario. Kevin is now her henchman and cook. We played this in 4E, if that is somehow relevant.
The map is a patchwork made from cutouts from the map of Sandpoint. Credit for this original map goes to Pazio's artists.
I am so floored by this. Bravo!
EDIT: Damn you, now I have to go in and rework my whole Flood map around this! Arrrgah. So, if you're player wants to do a flooded version... ;)
Since I have it in layers in the drawing program I thought it would be simple to quickly fix it. It turned out to be a little more work than I first thought. I removed boats and such too as those would be washed out to sea. Anyway, here it is...
Flooded version of Turtleback Ferry.
By the way, the descriptions aren't really finished yet.
/TexaS
Those are excellent, as you got those maps in layers could you post those maps without the numbers?

TexaS |
Those are excellent, as you got those maps in layers could you post those maps without the numbers?
Not quite. There are two houses that kept the numbers from Sandpoint, but here they are anyway.
Turtleback Ferry with fewer numbers.
Turtleback Ferry flooded with fewer numbers.
For some reason photobucket made them smaller.
/TexaS

Delthos |

If you only have a basic account and if a photo is larger that 1024 x 768, photo bucket reduces it's size to that dimension. If you opt for the upgraded account the limit is 4,000 x 3,000. That's why I always reduce them myself before uploading them there. You have more control over how they are shrunk that way.

The Grandfather |

I have finished a comprehensive PRPG conversion of the monsters of the Hook Mountain Massacre.
Enjoy!

Tangible Delusions |

I have finished a comprehensive PRPG conversion of the monsters of the Hook Mountain Massacre.
Enjoy!
Very helpful, Thank you!
I used your earlier version but just got to the point where I needed to work on the rest of them so this is perfect timing!

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Twowlves wrote:Doesn't Mammy usually use false life extensively?
PS: It looks like Mammy's spell DCs are 1 point less than they should be across the board. And how did she get +57hp? I count +54 (+36 con +9 toughness +9 favored class).
She does, and it's included separately as +14 from false life.

Turin the Mad |

Turin the Mad wrote:She does, and it's included separately as +14 from false life.Twowlves wrote:Doesn't Mammy usually use false life extensively?
PS: It looks like Mammy's spell DCs are 1 point less than they should be across the board. And how did she get +57hp? I count +54 (+36 con +9 toughness +9 favored class).
Hrm ... wierd. scratches head confoozedly Chalk it up to arithmetic malfunction?

The Grandfather |

PS: It looks like Mammy's spell DCs are 1 point less than they should be across the board. And how did she get +57hp? I count +54 (+36 con +9 toughness +9 favored class).
Thanks, I think that is true for her necromancy spells alone. I will look to correct her DCs.
The last 3 hp would be accounted for by her toad familiar, I think.

The Grandfather |

I checked and I think the DCs are across the board, not just necromancy.I totally missed her familiar. Wasn't it a rat named "It Tickles" in the original? If so, could be why it slipped my mind.
You are right about the DCs. They have been corrected.
It Tickles is Dorella's familiar.
Mammy's is a toad called Blub-Blug.

Beek Gwenders of Croodle |

Just for curiosity, is it possible to see the "uncut" version of this adventure? Me and my players are all zombie/gore movie maniacs and would like to experience this module in all its graphic and explicit original glory. And you probably know what it means for an horror movie collector to know there is an "uncut" 12 seconds bonus out there he can't see.
I am referring to "Well, almost perfect. Nick went a little… over the top, shall we say, in places. A few of the scenes in his original draft were things I can never unread. They’ve scarred parts of my mind that I thought, after growing up on a steady diet of Stephen King, Clive Barker, and John Carpenter, had been as traumatized as they could get."
Needless to say, i was HOOKed!

Gurubabaramalamaswami |

Just for curiosity, is it possible to see the "uncut" version of this adventure? Me and my players are all zombie/gore movie maniacs and would like to experience this module in all its graphic and explicit original glory. And you probably know what it means for an horror movie collector to know there is an "uncut" 12 seconds bonus out there he can't see.
I am referring to "Well, almost perfect. Nick went a little… over the top, shall we say, in places. A few of the scenes in his original draft were things I can never unread. They’ve scarred parts of my mind that I thought, after growing up on a steady diet of Stephen King, Clive Barker, and John Carpenter, had been as traumatized as they could get."
Needless to say, i was HOOKed!
Alas, reading the entirety of this thread will reveal to you the numerous times that it has been stated no "uncut" version will be made available.
We all grieve for the lost material. [Begin moment of silence]