| Fizzban |
I have always liked the idea of fighting with two weapons, but not two-weapon fighting.
My idea is allowing characters to wield two weapons but only allow one set of weapon stats, one attack roll, and one damage roll.
Ex. My fighter has a dagger in each hand he attacks with both weapons at the same time dealing 2d4 damage 19-20x2 or I’ve thought about make it 1d8 damage 19-20x2.
I liked this idea, so someone could be a high str. Fighter, but he could still kind of role play two-weapon fighting.
I also see this as kind of an animalist fighting style stabbing down with two daggers represents an animals bite.
Any thoughts?
Fizz
| Tequila Sunrise |
I have always liked the idea of fighting with two weapons, but not two-weapon fighting.
You mean you like the idea, but not the d&d rules for two-handed fighting?
I hate to say it, but there's really no good way of two-weapon fighting in d&d, other than being a rogue, without some pretty significant house-ruling.
Fake Healer
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Fizzban wrote:
I have always liked the idea of fighting with two weapons, but not two-weapon fighting.You mean you like the idea, but not the d&d rules for two-handed fighting?
I hate to say it, but there's really no good way of two-weapon fighting in d&d, other than being a rogue, without some pretty significant house-ruling.
Tome of Battle must be a book you don't own then. I have a player with a Whisper Gnome Rogue2/Swordsage2/Warblade1 fighting with 2 daggers that consistantly deals more damage than the Barbarian4/Crusader1, even when the Barb is raging, power attacking and using the Greatsword. 2d6 SA damage every round from his stance+ 2d6 maneuver damage(with a bonus to hit no less) and regular base weapon damage X both weapons = 8d6 + both regular weapon damage, and I forgot to add the +5 dex damage for each weapon because of a ToB feat. At 5th level. TWF with Tome of Battle is TOO good now.
russlilly
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At 5th level. TWF with Tome of Battle is TOO good now.
Hate to tell you this, Fakey, but Tome of Battle was too good when it came out, regardless of the style of fighting employed. Or at least, unbalanced compared to other non-spellcasting core classes from the PHB and the Complete series. Tome of Battle is arguably balanced when compared to itself (that is, all the characters in a party are either primary spellcasters or possess at least some levels in a TOB class), but not when compared to any other primary-fighting class. Just thought I'd throw that in there.
| The Black Bard |
Its not that ToB is too good. Its that Whisper Gnome + Swordsage + Warblade + Feat is extremely powerful.
All of those are good choices, with drawbacks. The combination of them, however, makes for massive power. Just like any other combination. Like Sorceror w/ Fast Metamagic from PHB2, Argent Savant, Force Missle Mage from Dragon Comp, and spells Arcane Fusion and Spell Matrix. At level 20, enjoy your 500 points of unerring damager per round, at +32 to spell penetration, and shield doesn't block it.
Books are not broken. Combinations of books are broken.
To the OP. I think it could work. Consider and compare for game ballance the following:
Is your two weaponer doing more damage than a two-hander? How will multiple enchantments affect his attacks/damage.
Thats about all I can think of for now.
Fake Healer
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Fake Healer wrote:At 5th level. TWF with Tome of Battle is TOO good now.Hate to tell you this, Fakey, but Tome of Battle was too good when it came out, regardless of the style of fighting employed. Or at least, unbalanced compared to other non-spellcasting core classes from the PHB and the Complete series. Tome of Battle is arguably balanced when compared to itself (that is, all the characters in a party are either primary spellcasters or possess at least some levels in a TOB class), but not when compared to any other primary-fighting class. Just thought I'd throw that in there.
Learnin' that the hard way. But it's all good! When the party goes up against a group of trog swordsages, they will realize that what's good for the goose......
| Phil. L |
Its not that ToB is too good. Its that Whisper Gnome + Swordsage + Warblade + Feat is extremely powerful.
All of those are good choices, with drawbacks. The combination of them, however, makes for massive power. Just like any other combination. Like Sorceror w/ Fast Metamagic from PHB2, Argent Savant, Force Missle Mage from Dragon Comp, and spells Arcane Fusion and Spell Matrix. At level 20, enjoy your 500 points of unerring damager per round, at +32 to spell penetration, and shield doesn't block it.
Books are not broken. Combinations of books are broken.
To the OP. I think it could work. Consider and compare for game ballance the following:
Is your two weaponer doing more damage than a two-hander? How will multiple enchantments affect his attacks/damage.
Thats about all I can think of for now.
Wise words, but some poor spelling from a half-asleep bard.
| Fizzban |
Tequila Sunrise wrote:Tome of Battle must be a book you don't own then.Fizzban wrote:
I have always liked the idea of fighting with two weapons, but not two-weapon fighting.You mean you like the idea, but not the d&d rules for two-handed fighting?
I hate to say it, but there's really no good way of two-weapon fighting in d&d, other than being a rogue, without some pretty significant house-ruling.
I do own the book and love it.
I'm not trying to make a new two-weapon fighting style. This is more for rp than rules. Instead of having a great sword, a fighter could have say two short swords that do the same damage, same crit, and only one attack role. So the character is using two weapons, but not two-weapon fighting. This is more for style than anything. So great sword = two short swords attack. Every stab, slash, or thrust would basiclly be parallel to each other.
This is for the player who wants to look like he's using two weapons, but not actually gaining an extra attack or taking the feat.
I like the idea of a druid wanting to be like a sabertooth-tiger so he always trust down with two daggers for 1d8 19-20x2.
Celestial Healer understood what I was trying to say. Sorry I worded the question weird.
yes he's using two daggers but it's basiclly a long sword. Yes he's using two short sword, but it's basiclly a great sword.
Fizz
russlilly
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Learnin' that the hard way. But it's all good! When the party goes up against a group of trog swordsages, they will realize that what's good for the goose......
Hey brother, I hear ya. To be clear, I think the ideas in the Tome of Battle are really neat and original, just a bit out of the power scheme of the fighting classes in the PHB. But what's good for the goose is certainly good for the gander, from one DM to another. :)
Celestial Healer
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I think, to give two weapons the stats of one, there are a few considerations. I recommend quite literally using all the rules for a two handed weapon. For one, just like a two handed weapon, you don't have an off hand to carry or shield or anything. Use 1.5 x Str bonus: that's the equivalent of 1 x Str bonus on one weapon and .5 x Str bonus on the other.
It only becomes sticky if you do a lot of disarming and sundering. Which weapon is effected, or is it both? Not sure the best way to answer that one.
Also remember that it would not function like a two-handed weapon in terms of spellcasting. I believe you can hold a two-handed weapon in one hand as a free action to cast a spell with the other hand (correct me if I've gotten that wrong). If the character is a spell caster, he shouldn't be able to do that with two weapons; he would have to sheath or drop one of the weapons, realistically.
Fake Healer
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Also you need to consider how magic would apply to the weapons. Do they get enchanted as a set? What if BBEG decides to sunder on of them, does each individual one contain 1/2 the enchantment? Same with disarming. I don't see a problem with the damage dealing enchantments(flaming for instance, I would assume that if the PC lost one blade that the other would do 1d3 damage) but stuff like "dancing", "defending", and odd stuff that grants feats like combat reflexes would be harder to adjudicate if the PC lost one of the pair.
I like the idea, but the best way to do this is to make sure you ask all these questions(and more, I'm sure) and try to reason out some answers before it happens. What happens if one of the pair of ghost touch weapons is lost? Does ghost touch work on the other?
| Kirth Gersen |
This is more for style than anything. So great sword = two short swords attack. Every stab, slash, or thrust would basiclly be parallel to each other.
Just make sure the player of this character has no training/experience fighting with two weapons; otherwise suspension of disbelief will take a big hit.
| Sexi Golem 01 |
noted a lot of mechanical problems
in addition, grappling or attacking a creature like a gray ooze or delver with a weapon destroying special defense.
Wouldn't it bug you that your fighter could just pick up a greatsword and fight with the exact same efficiency as his super unique combat style?