DR / epic


3.5/d20/OGL

Silver Crusade

The enhancement bonus on a bane weapon is treated as two higher than it actually is when facing it's particular foe. Would a +4 or +5 weapon be considered epic for the purposes of overcoming DR/epic since it would have an effective enhancement of +6 or +7?


Nope. The /actual/ enhancement bonus of the weapon has to be +6. As I understand it, bane and the like won't count.

Silver Crusade

That's what I thought, but I figured I'd check with the experts.

The Exchange Contributor, RPG Superstar 2008 Top 6

Xellan wrote:
Nope. The /actual/ enhancement bonus of the weapon has to be +6. As I understand it, bane and the like won't count.

Why wouldn't they?

Epic DR:
A few very powerful monsters are vulnerable only to epic weapons; that is, magic weapons with at least a +6 enhancement bonus. Such creatures’ natural weapons are also treated as epic weapons for the purpose of overcoming damage reduction.

And bane:
A bane weapon excels at attacking one type or subtype of creature. Against its designated foe, its effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows, crossbows, and slings so crafted bestow the bane quality upon their ammunition. To randomly determine a weapon’s designated foe, roll on the following table.

A +4 bane weapon has a +6 effective enhancement bonus against the type it is bane for, so it should overcome DR epic just fine.


From the D&D Main 3.5 FAQ:

"" wrote:
To be considered an “epic” magic weapon, the weapon’s actual enhancement bonus must be +6 or greater. Special properties such as keen are treated as equivalent to enhancement bonuses only for the purpose of pricing and for the maximum power of a weapon (for non-epic gaming). A +5 keen shocking burst vorpal longsword is still only a +5 weapon for the purpose of bypassing damage reduction, and thus wouldn’t overcome DR 10/epic.

Note that it says the weapon's actual enhancement bonus, not 'effective'. Even though Bane increases the 'effective' enhancement bonus against its target creature by +2, the weapon's actual enhancement bonus would remain the same (presumably +4 or +5, in this case).

Dark Archive RPG Superstar 2013 Top 32

Another question, then: A weapon is considered 'epic' if it's total enchantments exceed +10, correct? Therefore, would a +2 anarchic flaming burst holy speed evil-outsider bane longsword be an epic weapon as well (with a total market modifier of +13)?

Scarab Sages

To answer you Fatespinner:

Xellan wrote:

From the D&D Main 3.5 FAQ:

"To be considered an “epic” magic weapon, the weapon’s actual enhancement bonus must be +6 or greater. Special properties such as keen are treated as equivalent to enhancement bonuses only for the purpose of pricing and for the maximum power of a weapon (for non-epic gaming). A +5 keen shocking burst vorpal longsword is still only a +5 weapon for the purpose of bypassing damage reduction, and thus wouldn’t overcome DR 10/epic."

As it states, the abilities are only treated as equivelent to enhancement bonuses for the purpose of pricing, as I think you noticed since you used the term "Market Modifier". and I've never seen anywhere that it has to be +10, only +6. Anyhow, you would actually need a +6 sword of whatever abilities.

Dark Archive RPG Superstar 2013 Top 32

kessukoofah wrote:

To answer you Fatespinner:

Xellan wrote:

From the D&D Main 3.5 FAQ:

"" wrote:
To be considered an “epic” magic weapon, the weapon’s actual enhancement bonus must be +6 or greater. Special properties such as keen are treated as equivalent to enhancement bonuses only for the purpose of pricing and for the maximum power of a weapon (for non-epic gaming). A +5 keen shocking burst vorpal longsword is still only a +5 weapon for the purpose of bypassing damage reduction, and thus wouldn’t overcome DR 10/epic.

That'll do it. Thanks. :)


It also might suggest that a weapon must have a +6 or higher enhancement bonus to have a +11 or higher equivalent enhancement bonus.

Or, one could rule that a weapon could have a +11 or higher equivalent bonus, but it wouldn't bypass epic DR.


Or, like the effects of break enchantment on any spell not specifically listed, everyone has to make their own rulings on the matter.

Dark Archive RPG Superstar 2013 Top 32

Kirth Gersen wrote:
Or, like the effects of break enchantment on any spell not specifically listed, everyone has to make their own rulings on the matter.

So break enchantment can bypass DR/epic? I guess that makes sense. I mean, it doesn't say that it can't in the spell description, right?


The rule is pretty clear when it comes to weapons that are epic because of total bonus exceeding +10. Without a +6 or higher enhancement bonus, it will not bypass DR/epic.

I had "known" that the reason Bane weapons did not help bypass DR/epic was because Bane could not increase a weapon's enhancement bonus to higher than +5. However I can't find that anywhere in the SRD, or the FAQ, or even the 3.0 SRD/FAQ.

Does anyone happen to know where I got this tidbit from? I would have sworn a Sage Advice (which gets compiled in the FAQ), but no luck unless it's in the book itself and not the SRD.

If that isn't true, it is somewhat of a tossup. The rule states "Actual Enhancement bonus", while Bane says "Effective Enhancement bonus".

The "Actual" would almost certainly be comparing with "Modified", as in "A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10."

I still think there's a ruling about Bane being limited, but if not its a tough call.


Fatespinner wrote:
So break enchantment can bypass DR/epic? I guess that makes sense. I mean, it doesn't say that it can't in the spell description, right?

Of course. And break enchantment can whup Conan, too. Or even Chuck Norris.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I don't see any issue with Bane 'cranking' it up to +6 to beat epic.

Well except for Magebane, it's too good. (is it OGL?)


I've never seen anything that stated Bane couldn't raise a weapons effective enhancement bonus above +5 (it can, AFAIK, take it right to +7 for a +5 weapon). It's just that by the RAW, unless the actual enhancement bonus is +6 or more, it doesn't bypass DR/epic.

And yeah. Break Enchantment is Teh Uber, like Freedom of Movement. ;)

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