E6 the hidden game in D&D


3.5/d20/OGL

Dark Archive

What is E6? It's a new way to play D&D that preserves the "sweet spot" feel of levels 6 to 10. The premise is simple. Characters advance normally until 6th level. After that, they gain a feat every 5000 experience point sthey acquire. For further information, I direct you to this thread: http://www.enworld.org/showthread.phb?t=202109&page=1.


Your thread has been "swiped by a kender," or so I am informed.

Scarab Sages

I think he means This Page...seems to be the same rules, only this page works...

Dark Archive

Yeah , thanks for the link that actually works. Anyway, I heard about Epic Level Six a few weeks ago, and it really got me psyched about trying this system out. It always frustrated me as a DM when PC's gained power so quickly, they would bulldoze right through my carefully planned encounters. I've helped a bit in it's development by suggesting some feats for it to Ryan who originally developed the idea. I'm very pelased with the system and just wanted to plug it a bit to get the word out.


This looks cool. Why stop at 6 instead of 8 or 10?

Dark Archive

At 6th level, all of the base classes are as balanced against each other as they are going to get. Below 6th level, the martial classes are more powerful. After 6th level, the casters have the edge. Of course, the beauty of the system is that it can work at any level. If you want to cap it at 8th or 12th level, that's your choice. You can do whatever you and your group feel fits your play style best.

Shadow Lodge

So I wonder how this would work with Pathfinder?


18DELTA wrote:
So I wonder how this would work with Pathfinder?

Here's a diary of someone who's using it:

http://forums.gleemax.com/showthread.php?t=1088809

I imagine it would work well enough. E6 is a neat idea, anyways (although the way it deals with Level Adjustment is a bit wonky).

Shadow Lodge

I would use The Core Races for an E6 game. I really like this idea, E6 sounds exactly like what I want from a D&D game.

The Exchange RPG Superstar 2010 Top 16

Hi, Cory. One of the things I really like about E6 is how simple it is to explain. and there's an almost-endless series of adventures for 6th - 8th Level characters.

One of the complaints I've heard is that it's "unfair" to let NPCs exceed the level cap, when the PC's can't. In response, I explain that it's about as unfair as letting the NPCS play mature Red Dragons when the PC's can't.

After a while, do you find there's a problem with PC's not rising in level but continually getting more and more loot? (It should be tilting the "wealth-by-level" ratio farther and farther away from standard, yes?)

I've tinkered around with the idea, and wrecked all the simplicity. Here's what I run with, for what it's worth.

Spoiler:

When your character receives experience points, they go into your Experience Account. With those points, you can “buy” various things for your PC.

  • An experience Level (2 through 6) costs 1000 x your current level, and takes effect after 24 hours of practice.
  • A Feat costs 500 + (500 x your current level) and takes effect after a night’s rest.
  • A rank in a skill costs 50 + (100 x your current level) up to the maximum number of ranks you can possess in the chosen skill, and takes effect after a night’s rest.
  • Action Points, as per Eberron Campaign Setting, cost 50 + (50 x experience level), and must be spent immediately.
  • An automatic confirmation of a threat for a critical hit costs 50, and must take place immediately.
  • Experience points can also be spent crafting magic items, as per the normal rules.

Character Levels 7 and 8 cost 10,500 and 12,000 xp respectively, and your character tops out at Level 8. (However, an 8th-Level character with a handful of additional Feats and skill points is usually considered a match for a standard 10th-Level character.)

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