| Olodrin |
A quick question: does anyone know of a decent way to handle the Swallow Whole ability?
Today, my 6th level part came across a T-Rex. In the 1st rd, it grabbed Ruphus, doing 3d6+13 pts of damage, then swallowed him in the 2nd rd doing 2d8+8 bludgeoning +8 pts of acid, resulting in a stunning 3d6+2d8+29 pts in 2 rds! I didn't want Ruphus (my favorite NPC) to die, so I had the beastie swallow the party tank next and help cut his way out (not a strict rules interpretation, but hey, I'm the DM).
So, has anybody come up with some sort of substance that forces critters to puke swallowed adventurers? Obviously, it shouldn't be something that works automatically, which would obviate the terror of being swallowed, but... well, you see what I mean.
Thanks,
Olodrin
| The Black Bard |
I beleive either Complete Mage or Dungeonscape had a type of worm that greatly irritated a critter with Swallow Whole.
Beyond that, yeah, swallow whole is nasty, but it does have limits, such as a round delay, and that a critter is actually far more vunerable from the inside. Kick up some protection against acid, and at later levels a Stoneskin spell, and you find its often best to be inside the critter from the beggining!
Themes86
|
Last weekend I watched a series of giant crodile B movies on the SiFi Channel because they were introducing there latest entry that night at 9PM, Supercroc.
Anyway, in the first one, one of the teenage kids being chased by the gaint croc spends the whole movie spraying himself with bug repelent, which doesn't seem to keep the mosquitos away because he still swats them in between spitzes of bug repelent. At the end of the movie, the croc swallows him whole, but a minute later, the croc starts gagging and coughs him up. Later the teen implies his spray keeps away bugs and crocs.
So, is you want a monster that swallows other creatures whole to cough up their prey because they can't stomach it, how about an alchemical that can be rubbed on the body (skin, armor, clothes, etc.) that forces the swallowing creature to make a fortitude saving through verse some DC 1 to 4 rounds after swallowing. Failure means they are sickened until they cough up their meal.
It would need more fleshing out, by someone with more a better grasp of the alchemy rules should be able to balance it out.
A quick question: does anyone know of a decent way to handle the Swallow Whole ability?
Today, my 6th level part came across a T-Rex. In the 1st rd, it grabbed Ruphus, doing 3d6+13 pts of damage, then swallowed him in the 2nd rd doing 2d8+8 bludgeoning +8 pts of acid, resulting in a stunning 3d6+2d8+29 pts in 2 rds! I didn't want Ruphus (my favorite NPC) to die, so I had the beastie swallow the party tank next and help cut his way out (not a strict rules interpretation, but hey, I'm the DM).
So, has anybody come up with some sort of substance that forces critters to puke swallowed adventurers? Obviously, it shouldn't be something that works automatically, which would obviate the terror of being swallowed, but... well, you see what I mean.
Thanks,
Olodrin
| Michael Cyr |
You can also check out the spell horrible taste from the Spell Compendium. It's 1st level for druids and sorcerers/wizards (and rangers). If a creature bites a subject of the spell, it become nauseated until the end of its next turn. Of course, there is a Fort save, and I don't think a T-rex would have much trouble making that.