| P.H. Dungeon |
One of the PCs in my game recently bought a bag of holding and is wondering what would happen if a person climbing inside. Apparently the opening is 2' wide, which is still need to double check. But assuming that is right, it would in theory be possible to climb in. I'm thinking that the person may be trapped inside and require a planeshift to escape unless someone from the outside hauled him out. I'm also thinking of a mishap percentage that would dump the player on the astral plane.
However allowing the item to work that way raises a lot of game balance issues. The bag could then become a interdimensional prison or a hideaway for a party, which I don't think it was intended to be.
Has anyone elese run into this and if so how did you rule on it?
| Valcrist |
I've never run into this before. I'd use the guidelines for the Portalble Hole. He can climb inside, and climb out if he can reach the top of the bag, but if the bag is closed he has no air.
He may question this (thinking some air will leak in) but I think it states that water will not fill the bag unless it is open. It can be assumed that air will not then.
Also see the Knights of the Dinner Table and the strips about the "Bag Wars".
Pure Gold.
| Chris P |
Check the WotC site in their articles about game mechanics. I'm pretty sure they did a four part series about carrying stuff and talk a bit about a person getting into a bag of holding. If I recall correctly yes you can climb in and once it is closed you only have an amount of air equal to the remaining space in the bag. I think a Medium creature had several hours of air and thats it.
| Valcrist |
Check the WotC site in their articles about game mechanics. I'm pretty sure they did a four part series about carrying stuff and talk a bit about a person getting into a bag of holding. If I recall correctly yes you can climb in and once it is closed you only have an amount of air equal to the remaining space in the bag. I think a Medium creature had several hours of air and thats it.
Sounds right.
| Chris P |
For some reason, I'm thinking living things die inside a bag of holding, maybe that's 2nd ed.
Fizz
I have always looked at it the same as other extradimentional spaces like Rope Trick or Mordekainen's Mansion. The only difference with the bag is since it is not meant for living creatures it does not have a renewable air source. Granted who knows what trama it would be mentally for the person sitting in the "void" of a bag of holding.
kessukoofah
|
You may want to check the DMG, or SRD, for the description, but the last time I checked it said that living creatures can be placed inside (the opening is indeed 2feet by 2feet), but will suffocate in 10 minutes. It says nothing about being able to climb out, nor that the bag refills with air, so I rule that living creatures can't climb out, and that it is a vacuum (easier then tying to calculate remaining air). I also try to discourage it's use as a weapon (think sneaking behind someone and bringing the bag down over their head).
This said, it can indeed be used as a hideout, as long as one member of the party remains outside to pull everyone out after, and that they all don't have to breathe in some way.
As for the Astral plane thing, that is when it's used in conjunction with a portable hole. Put the bag in the hole, they disappear to the astral plane and are destroyed. Put the hole in the bag and a gate opens, drawing everything within a 10ft radius into the astral plane, and the bag and hole are destroyed.
| Jeremy Mac Donald |
Bag of Holding plus Necklace of Adaptation FTW :D
Bottle of Air. Its cheaper and the whole party can use it.
Your Bag of Holding is great for teleporting. Once your inside your light and in another dimension - good arguments for the bag being an object. If you can swing it get that ball of energy angel for a familiar - Ahh found it, Lantern Archon - these are actually pretty easy to come by and now you have greater teleport at low levels (your DM now hates you as well but pissing your DM off is part of what makes D&D great).
Use it when you fall from the sky - just climb in, your on a different dimension so force of impact should not effect you (Bag is really a misnomer - its actually a little gate to another place).
Similarly you can do other neat things like - drop your friends down the pit or float them over a pond on a little raft (I'm not sure I'd actually let some one float me over a pond in the dungeon - I mean what happens if the pond has an Otyugh at the bottom and it swallows the bag?).
The Bag of Holding - so much more then just an Astral Suitcase.
| Arctaris |
If I remember correctly there is enough air inside a Bag of Holding for a Medium creature to survive for 10 minutes.
EDIT: I just looked it up and "If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time time they suffocate." So you can climb into a Bag of Holding it just isn't a very good idea. But think of the trap possibilities. The PCs find a Bag of Holding and open it, only to have dozens of skeletons or some other nasty undead pop out. I suppose that a warforged could also stay within a Bag of Holding.