Heart of Steel - Iron Kingdoms PbP Discussion


Play-by-Post Discussion

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Male Human Gamer 4 / Philosopher 7
Andante wrote:
Funny though, my character's a workaholic too.... when she's not a complete slacker. She's one of those people who takes things at her own pace, does tasks when she feels they need to be done, ignores all but the most important deadlines....... and then can't be torn from her work when she's either passionate about it or when it really really really needs to be done. Like in the addy I'm working on right now, she's trying to fix engines that are presently leaking radiation, and has no intention of coming out of Engineering for any reason---or letting anyone else in---until the problem's fixed.

Yup, that's Dak.


M Human (Thurian) War-bar 4

Yeah I think I'm gonna stick with this one because the other is too clean cut and I don't think the anime-esque style fits. But yes. Stubble. And often a cigar. And a fedora-ish hat thing.


Ashleigh Thatcher wrote:
Yeah I think I'm gonna stick with this one because the other is too clean cut and I don't think the anime-esque style fits. But yes. Stubble. And often a cigar. And a fedora-ish hat thing.

Fedora-ish hat?

Ah hell... *searches Dogpile*

Oh, that. ;)


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Andante wrote:
Anyway... back to THIS... about how soon do you expect this game to be up and running?

Next week at some point. I've got to (somehow) find the time to wiki everyone's character sheets.

Although, now that I think about it, I could just have you guys post your character stats to your alias profile, if you wouldn't mind? I'll show you...


Male Human Knight 5
DM Fatespinner - IK wrote:
Although, now that I think about it, I could just have you guys post your character stats to your alias profile, if you wouldn't mind? I'll show you...

This is one of my play-by-post characters. If you'll click the character's name, it will show you his profile. You can edit your own alias profile by clicking your alias name and then clicking 'Edit My Profile.' I'd prefer you stick to the profile format that I've used for this character. It makes it easy.

If you guys can find the time to put all your character info on your profiles, then that'll take a load off of me and allow me to get the plotline designed and throw an opening post up here for your viewing pleasure.


Male Human Fighter 4
DM Fatespinner - IK wrote:


Although, now that I think about it, I could just have you guys post your character stats to your alias profile, if you wouldn't mind? I'll show you...

Saw that a while ago, just finished doing mine. Also, did mine for my OOC account as well. o.O


M Human (Thurian) War-bar 4

Updated. We could just fill other relevant info into the character profile bit. AC, attack, skill bonuses etc, just to get the ball rolling.
Also, would Song of the Heart from the Eberron campaign setting be an acceptable feat?


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Ashleigh Thatcher wrote:

Updated. We could just fill other relevant info into the character profile bit. AC, attack, skill bonuses etc, just to get the ball rolling.

Also, would Song of the Heart from the Eberron campaign setting be an acceptable feat?

Yeah, go ahead and just do up the entire character sheet in your profile. I see Steve has finished his already and it looks good.

Also, Song of the Heart looks good. Go for it.


Konag Stonefist wrote:

This is one of my play-by-post characters. If you'll click the character's name, it will show you his profile. You can edit your own alias profile by clicking your alias name and then clicking 'Edit My Profile.' I'd prefer you stick to the profile format that I've used for this character. It makes it easy.

If you guys can find the time to put all your character info on your profiles, then that'll take a load off of me and allow me to get the plotline designed and throw an opening post up here for your viewing pleasure.

You have my character sheet, so perhaps I'll have time to work on it tonight at your place?

BTW, Marissa's coming over as well, since we're not gaming or anything.


Omnipotent (That's right, my gender is omnipotent.) God ph34r

Does everyone have their characters put into their profiles now? I think I still need to get with Sasha in order to get all of her things up on here... and probably Ali too. Really, what I'm asking is: Are Ian and Steve finished? :)


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:
Does everyone have their characters put into their profiles now? I think I still need to get with Sasha in order to get all of her things up on here... and probably Ali too. Really, what I'm asking is: Are Ian and Steve finished? :)

I'm probably as done as I'm gonna get, really, until the game starts and I can start putting in in-game descriptions based on setting and surroundings.

Scarab Sages

M Native Outsider Thinker 6 / Doer 2
Ex Lege Libertas wrote:


I'm probably as done as I'm gonna get, really, until the game starts

Yeah, same here. I haven't put the bits on my profile because I thought you were still intending to do the wiki thing, but my char is as I sent it to you except I am gonna go with small arms rather than crossbows after all and I'm gonna strike the luck feat and go with Song of the Heart (reasoning being the mechanic is *after* the roll *before* the results are announced which sounds like a huge pain in the crotch in an online game). There's the issue of gear...

If you want me to stick char in the profile I will do so when I get the chance but I work basically all weekend so it may not be until sun or mon.

Dark Archive RPG Superstar 2013 Top 32

Jackdaedalus wrote:
If you want me to stick char in the profile I will do so when I get the chance but I work basically all weekend so it may not be until sun or mon.

Yeah, go ahead and just post it to your profile page. I'm not exactly burdened with free time either. Also, RE: gear - just use the wealth-by-level tables in the DMG to determine your starting wealth at level 4 and go from there.

Scarab Sages

M Native Outsider Thinker 6 / Doer 2
Fatespinner wrote:
Jackdaedalus wrote:
If you want me to stick char in the profile I will do so when I get the chance but I work basically all weekend so it may not be until sun or mon.
Yeah, go ahead and just post it to your profile page. I'm not exactly burdened with free time either. Also, RE: gear - just use the wealth-by-level tables in the DMG to determine your starting wealth at level 4 and go from there.

And I'm cool to use creation prices for the alchemical bits that I can make?


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Jackdaedalus wrote:
And I'm cool to use creation prices for the alchemical bits that I can make?

Yeah, that's fine.


Zomg I puts my stuffs in teh profile. Hotzor! <3


Omnipotent (That's right, my gender is omnipotent.) God ph34r

::thread necromancy::

Okay, it looks like everyone but Ali has their characters uploaded to their profiles. Assuming she still wants to play, I can probably get that taken care of for her tonight.

Perhaps, now that it seems at least one of my other games is sputtering and dying off, I will have some time and energy to contribute to this one.


Sadness... :(


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:

::thread necromancy::

Okay, it looks like everyone but Ali has their characters uploaded to their profiles. Assuming she still wants to play, I can probably get that taken care of for her tonight.

Perhaps, now that it seems at least one of my other games is sputtering and dying off, I will have some time and energy to contribute to this one.

An endless cycle of death and rebirth, punctuated with the creation and destruction of individual PCs and the relentless pursuit of greater storyline evolution.

Life... is a series of RPGs.


Male Human Gamer 4 / Philosopher 7

Okay, so, I'm getting antsy. I want to get started! Let's do this thing!


Female Umbrean (Human) Barbarian 4

[Starcraft]
Battlecruiser operational.
[/Starcraft]


Omnipotent (That's right, my gender is omnipotent.) God ph34r

Character sheets are up and looking good. I'll try to get a game-starting post up on Monday, depending on how busy I am at work.


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:
Character sheets are up and looking good. I'll try to get a game-starting post up on Monday, depending on how busy I am at work.

Yeah!

YEAH!

WOO YEAH!


*runs wildly in excited circles screaming "Woot!"*


Male Human Gamer 4 / Philosopher 7

So, should we detail things like individual characters' combat styles somehow, so that people know what the characters' actions look like? One's system of combat often communicates a lot about the character that conversation and relaxed body language wouldn't.

In Zack's other games, it looks mostly like he's the one detailing combat behavior, so should... we worry about that at all? Am I the only one that cares about combat aesthetics? ...I might be. >.>

Scarab Sages

M Native Outsider Thinker 6 / Doer 2

*Kssshtt* Awh yeeah, that's the stuff.

Now...who was this character again? *rereads notes*


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Ex Lege Libertas wrote:
In Zack's other games, it looks mostly like he's the one detailing combat behavior, so should... we worry about that at all? Am I the only one that cares about combat aesthetics? ...I might be. >.>

You can detail your characters' actions however you want. I'm just going to detail the results. Try to shy away from being TOO specific, however, as the abstract nature of the D&D combat system prevents particular types of attacks from functioning as intended. For the most part, though, feel free to detail the method in which your character fights. Just leave the details of the resolution to me (because you never know if you're going to hit or miss).


Omnipotent (That's right, my gender is omnipotent.) God ph34r

It has begun...


DM Fatespinner - IK wrote:
It has begun...

YAY!!!

*runs off to go see*


Omnipotent (That's right, my gender is omnipotent.) God ph34r

Oh, in case I didn't mention it already, I'm giving you all maximum hit points for your level. You may also spend your starting gold (all 5400 of it) however you wish.


DM Fatespinner - IK wrote:
Oh, in case I didn't mention it already, I'm giving you all maximum hit points for your level. You may also spend your starting gold (all 5400 of it) however you wish.

Hmm... Sorc is a D4 for hit points then, right? So... with a 12 Con... that should be 4(4)+4(1) = 20 HP, rather than 17? :D

*likes extra hit points*

Also, I think Ali and I may need to talk briefly before we post, since apparently Yfel and Sy'yll know one another and are travelling together and it may help if we know how and why... o.O Luckily I go on lunch break like...... right now. :D


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Andante wrote:
DM Fatespinner - IK wrote:
Oh, in case I didn't mention it already, I'm giving you all maximum hit points for your level. You may also spend your starting gold (all 5400 of it) however you wish.

Hmm... Sorc is a D4 for hit points then, right? So... with a 12 Con... that should be 4(4)+4(1) = 20 HP, rather than 17? :D

*likes extra hit points*

Also, I think Ali and I may need to talk briefly before we post, since apparently Yfel and Sy'yll know one another and are travelling together and it may help if we know how and why... o.O Luckily I go on lunch break like...... right now. :D

Hehe, yes, you have 20 HP. Feel free to decide what the reason and circumstances for your travelling together is. The map could be of something local, it could be of an unknown location that you are trying to find, it could be... just about anything. I have no solid plans for it's importance. Perhaps it is just a map that they found on a body in the swamp and are trying to figure out what it is for? Naturally, Yfel is illiterate and thus cannot read any of the waypoints on the map, but landmarks are illustrated. The map appears to be in fairly good condition, if a bit weathered.

Also, and this is somewhat critical: You need to list your spells known and spells per day somewhere in your profile for Sy'yll. My all-powerful internet resources suggest to me that your spells should be as follows:

Known: 6 0-level, 3 1st-level, 1 2nd-level.
Per Day: 6 0-level, 6 1st-level, 3 2nd-level. Plus 1 bonus 1st- and 2nd-level per day due to high CHA.


Omnipotent (That's right, my gender is omnipotent.) God ph34r

Steve:

Checking over Claudian's sheet here, I notice a few issues.

Intimidate: +6 (7r-CHA)

A 7 CHA is a -2 penalty, not a -1. Your Intimidate bonus should be +5 with 7 ranks unless you have something giving you a +1 that I'm not aware of?

Also, you've got the Einhander feat. Is there any particular reason for this? The Einhander feat does not function with a shield (it requires that you have an empty hand). Just curious on that one.

Improved Shield Bash cannot be used with a tower shield, FYI. It is simply too large to be used in such a manner effectively.

Improved Overrun and Improved Sunder both have Power Attack as a prerequisite. I do not see that feat listed on your sheet. Please correct this or replace the feats.

Shadow Lodge

Human

Blahblahblah I hate 3423423 Paizo tabs open on my Firefox blahblahblah.

OH HAI GAIZ


DM Fatespinner - IK wrote:

Also, and this is somewhat critical: You need to list your spells known and spells per day somewhere in your profile for Sy'yll. My all-powerful internet resources suggest to me that your spells should be as follows:

Known: 6 0-level, 3 1st-level, 1 2nd-level.
Per Day: 6 0-level, 6 1st-level, 3 2nd-level. Plus 1 bonus 1st- and 2nd-level per day due to high CHA.

I can't actually remember off the top of my head what spells I selected for Sy'yll. However, I have one of those nifty sorcerer/wizard spell lists from online. Is it okay if I just reselect spells? A couple of the ones on here are kinda cool...

LVL 0: Detect Magic, Read Magic, Light, Vengeful Mount, Horizikaul's Cough, Launch Bolt

LVL 1: Mage Armor, Magic Missile, Orb of Fire

LVL 2: Scorching Ray

If that's not okay, I'll need you to check Sy'yll's sheet and lemme know what the spells I selected are.


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Andante wrote:

I can't actually remember off the top of my head what spells I selected for Sy'yll. However, I have one of those nifty sorcerer/wizard spell lists from online. Is it okay if I just reselect spells? A couple of the ones on here are kinda cool...

LVL 0: Detect Magic, Read Magic, Light, Vengeful Mount, Horizikaul's Cough, Launch Bolt

LVL 1: Mage Armor, Magic Missile, Orb of Fire

LVL 2: Scorching Ray

Vengeful Mount is the only one I've never seen before and have no source for, so you'll need to change that one out. The others are fine. However, something to note: Do you really need magic missile and orb of fire? With a limited spell selection, you might want to consider sacrificing one or the other for something more functional like color spray, expeditious retreat, identify, or enlarge person. Just a thought.


Omnipotent (That's right, my gender is omnipotent.) God ph34r

Sy'yll's post reminds me: Those of you who haven't chosen languages should do so. Common is replaced with 'Cygnaran' in IK, and other common languages include Khadoran, Llaelese, and Ordic. The language of the Nyss is called 'Shyr' (which Sy'yll gets for free), the dwarven language is Rhulic, and none of you are going to know Draconic or the Iosan language (whose name escapes me currently).

Those with a flair for the obscure might speak Molgur-Og (the ogrun language) or Molgur-Trol (the trollkin language).


DM Fatespinner - IK wrote:
Vengeful Mount is the only one I've never seen before and have no source for, so you'll need to change that one out. The others are fine. However, something to note: Do you really need magic missile and orb of fire? With a limited spell selection, you might want to consider sacrificing one or the other for something more functional like color spray, expeditious retreat, identify, or enlarge person. Just a thought.

Hmm, in that case I'll swap out Vengeful Mount for Message and Orb of Fire for Identify.


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Andante wrote:
DM Fatespinner - IK wrote:
Vengeful Mount is the only one I've never seen before and have no source for, so you'll need to change that one out. The others are fine. However, something to note: Do you really need magic missile and orb of fire? With a limited spell selection, you might want to consider sacrificing one or the other for something more functional like color spray, expeditious retreat, identify, or enlarge person. Just a thought.
Hmm, in that case I'll swap out Vengeful Mount for Message and Orb of Fire for Identify.

Okay, that works great. Go ahead and update your sheet.


DM Fatespinner - IK wrote:
Okay, that works great. Go ahead and update your sheet.

Done.


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:

Steve:

Checking over Claudian's sheet here, I notice a few issues.

Intimidate: +6 (7r-CHA)

A 7 CHA is a -2 penalty, not a -1. Your Intimidate bonus should be +5 with 7 ranks unless you have something giving you a +1 that I'm not aware of?

I think that was just a goofup on my part, I'll fix it. Any word on whether Strength will apply instead in some circumstances? This is not someone who intimidates by careful word choice, rather simply by being seven feet tall. I don't feel that being unpleasantly scarred and gruff necessarily takes away from his ability to scare the hell out of people.

DM Fatespinner - IK" wrote:
Also, you've got the Einhander feat. Is there any particular reason for this? The Einhander feat does not function with a shield (it requires that you have an empty hand). Just curious on that one.

The Rifleman's Bulwark is meant to be planted in the ground, which I assume takes an action. Once planted, it takes another action to retrieve it. In the meantime, while fighting someone on the other side of the shield, it still provides it's bonus. Thus, he's used to planting the shield and drawing the blade, as well as having to occasionally leave the shield somewhere and fight without it.

[QUOTE=DM Fatespinner - IK"Improved Shield Bash cannot be used with a tower shield, FYI. It is simply too large to be used in such a manner effectively.

Improved Overrun and Improved Sunder both have Power Attack as a prerequisite. I do not see that feat listed on your sheet. Please correct this or replace the feats.

Fair enough. Dropping Improve Shield Bash and replace with Power Attack.


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Ex Lege Libertas wrote:
I think that was just a goofup on my part, I'll fix it. Any word on whether Strength will apply instead in some circumstances? This is not someone who intimidates by careful word choice, rather simply by being seven feet tall. I don't feel that being unpleasantly scarred and gruff necessarily takes away from his ability to scare the hell out of people.

You will be able to use STR for Intimidate any time you are physically larger than your opponent (I'm not just talking size category, but obviously that will factor in, too). Ogrun aren't so impressed by the fact that you're almost as big as they are, y'know?

Ex Lege Libertas wrote:
The Rifleman's Bulwark is meant to be planted in the ground, which I assume takes an action. Once planted, it takes another action to retrieve it. In the meantime, while fighting someone on the other side of the shield, it still provides it's bonus. Thus, he's used to planting the shield and drawing the blade, as well as having to occasionally leave the shield somewhere and fight without it.

Are the rules for this covered in the IKCG somewhere? I find it a little strange that the bulwark is intended to be stuck in the ground and actually function as cover without someone holding it up. Without foot-long spikes in the bottom to anchor it to the ground, any reasonably solid hit would knock it right over. From what I recall, the shape of it is meant to provide a firing brace for someone using a rifle so that they can use the crook of the shield as a second "hand," allowing them to fire a rifle (normally a two-handed weapon) with only one hand while the other hand holds the shield up.

Ex Lege Libertas wrote:
Fair enough. Dropping Improve Shield Bash and replace with Power Attack.

That makes sense. Cool beans.

Scarab Sages

M Native Outsider Thinker 6 / Doer 2

Rifleman's Bulwark is on 197 of the IKCG, and the illustration of it in the magazine had some pretty meaty looking spikes. I will see if I can find which one...might've been in the miniatures game book...


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Jackdaedalus wrote:
Rifleman's Bulwark is on 197 of the IKCG, and the illustration of it in the magazine had some pretty meaty looking spikes. I will see if I can find which one...might've been in the miniatures game book...

Okay, I read the description of it. It's designed to be planted in the ground to serve as a stabilizer for firing a gun from, but it's not a "portable wall" that you can just set up anywhere and fight behind. Without someone holding it up, it will fall over or, at the very least, will only provide cover against one attack before falling. It's not designed to be planted and abandoned. Sticking it in the ground and then attempting to use a two-handed weapon (besides a firearm) will not be terribly functional. You might want to consider swapping out the Einhander feat for something more practical. Bear in mind that any melee attacks you make while wielding the bulwark will suffer a -2 penalty as well (per the standard tower shield rules). Firearms will not suffer this penalty.


Err... can you do me a favor and check the sheet at your place and see if Sy'yll has any money left after buying gear/weapons/armor and, if so, how much? I neglected to add "wealth" to her profile.


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:
Jackdaedalus wrote:
Rifleman's Bulwark is on 197 of the IKCG, and the illustration of it in the magazine had some pretty meaty looking spikes. I will see if I can find which one...might've been in the miniatures game book...
Okay, I read the description of it. It's designed to be planted in the ground to serve as a stabilizer for firing a gun from, but it's not a "portable wall" that you can just set up anywhere and fight behind. Without someone holding it up, it will fall over or, at the very least, will only provide cover against one attack before falling. It's not designed to be planted and abandoned. Sticking it in the ground and then attempting to use a two-handed weapon (besides a firearm) will not be terribly functional. You might want to consider swapping out the Einhander feat for something more practical. Bear in mind that any melee attacks you make while wielding the bulwark will suffer a -2 penalty as well (per the standard tower shield rules). Firearms will not suffer this penalty.

Actually, I think the spikes were a thing that Ian came up with for me. As I recall, they were basically exactly what you described - foot long spikes that screwed into the bottom of the shield and could be removed before or after combat.

I dunno. The image stuck with me. If not, I'll swap out Einhander for something.


Omnipotent (That's right, my gender is omnipotent.) God ph34r
Ex Lege Libertas wrote:

Actually, I think the spikes were a thing that Ian came up with for me. As I recall, they were basically exactly what you described - foot long spikes that screwed into the bottom of the shield and could be removed before or after combat.

I dunno. The image stuck with me. If not, I'll swap out Einhander for something.

It does have spikes in the bottom, yes. Still though, it's not sturdy enough to act as a free-standing wall without someone to hold it up. You're not going to be able to plant it to free up your other hand. You can still use it for full cover like any other tower shield but, just like a normal tower shield, it is not meant to be readily dropped and picked back up quickly (it would take a move action to unstrap the shield to free your other hand). I'd recommend swapping out the Einhander if you plan to carry the bulwark around.

Scarab Sages

M Native Outsider Thinker 6 / Doer 2

I know we previously discussed that you could not put mechanika on a greatcoat, but surely and you can still have a masterwork one. Does it get the -1 to armor check penalty? Or does it just look real pretty?


Male Human Gamer 4 / Philosopher 7
DM Fatespinner - IK wrote:
It does have spikes in the bottom, yes. Still though, it's not sturdy enough to act as a free-standing wall without someone to hold it up. You're not going to be able to plant it to free up your other hand. You can still use it for full cover like any other tower shield but, just like a normal tower shield, it is not meant to be readily dropped and picked back up quickly (it would take a move action to unstrap the shield to free your other hand). I'd recommend swapping out the Einhander if you plan to carry the bulwark around.

Swapped it for Run to reflect his crossing battlefields quickly, which I believe does still apply in heavy armor, letting me move at x4 even in plate armor.

Shadow Lodge

Human

We've two players in Past Tense and two in Present Tense. Can we decide what we're writing in and all stay that way? Just to help the brains?

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