| Full Name |
Ashleigh Thatcher |
| Race |
Human (Thurian) |
| Classes/Levels |
War-bar 4 |
| Gender |
M |
| Size |
M |
| Age |
25 |
| Special Abilities |
Bardic music 4/day |
| Alignment |
CG |
| Deity |
Morrow - Asc. Corben |
| Location |
Corvis |
| Languages |
Cygnaran, Ordic, Khadoran, Llalese |
| Occupation |
Mercenary |
| Strength |
12 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
8 |
| Charisma |
17 |
About Ashleigh Thatcher
Appearance: At 5'9" Ashleigh lacks the height associated with most Thurians, putting him eye to eye with most other men. He has a well-muscled but understated build but his slight bulk is easily overlooked given his loose and easy posture and gesticulation. He is ruggedly handsome with sky blue eyes smiling out of a tanned and lightly scarred face. His bright red hair stays tucked behind his ears most of the time, but he often keeps a woven band tied around his forehead (or occasionally a pair of goggles) just to make sure. His hands and forearms are throughly traced with little white scars. Running diagonally across the lower half of his chest there is a wicked looking puckered burn scar, obvious to any martial person and the result of having a bandoleer of ammunition go up on his chest.
Init: +2
Senses: Listen -1, Spot -1
AC: 18 (armor 4, dex 2, greatcoat 2) touch 12, flat-footed 16; Armor Check Penalty: -2
HP: 28
Saves: Fort +3, Ref +6, Will +3
Speed: 30' (6 squares)
Melee: +4 (Spear 1d8+1, Springblade 1d4+1, Greatsword 2d6+1)
Ranged: +5 (+7 for Masterwork Accurate Military Pistol 2d6 dmg)
Space: 5'; Reach: 5' (10' with collapsible spear extended)
Base Atk: +3; Grapple +4
Skills:
Appraise +2 (0 ranks, 2 int)(Additional +2 for small arms or alchemy related items from craft synergy)
Bluff +10 (5 ranks, 3 cha, 2 regional bonus)
Concentration +9 (7 ranks, 2 con)
Craft (alchemy) +9 (7 ranks 2 int)(Additional +1 for beneficial alchemy from Asc. Corben)
Craft (small arms) +7 (5 ranks 2 int)
Craft (mechanika) +5 (3 ranks cross-class, 2 int)
Diplomacy +14 (5 ranks, 3 cha, 2 bluff synergy, 2 sense motive synergy, 2 regional bonus)
Disguise +5 (0 ranks 3 cha 2 bluff synergy)
Gather Information +8 (5 ranks 3 cha)
Intimidate +5 (0 ranks 3 cha 2 bluff synergy)
Knowledge (history) +7 (5 ranks 2 int)
Perform (sing) +10 (7 ranks 3 cha)
Sense Motive +4 (5 ranks -1 wis)
Sleight of Hand +2 (0 ranks 2 dex 2 bluff synergy -2 armor check)
Spellcraft +9 (5 ranks 2 int 2 regional bonus)
Use Magic Device +3 (0 ranks 3 cha)(Additional +2 when using scrolls from Spellcraft synergy)
Feats: Quick Draw, Jack of all Trades, Song of the Heart
Proficiencies: Basic, Small Arms, Spears, Heavy Blades, Exotics.
Languages: Cygnaran, Ordic, Llalese, Khadoran (purchased with skill point)
Gear:
Weapons and Armor:
Trusty Fedora
Collapsing Staffspear
Masterwork Accurate Military Pistol
(w/ 20 shots)
Springblade
Greatsword (in padded scabbard)
Chain Shirt
Masterwork Armored Greatcoat
Adventuring Gear:
2 boxes of Black Clover cigars
Handy Haversack
2 Bandoleers (one modified for alchemicals)
Goggles
Ink and Journal
A copy of Black Sails: A History of the Orgoth Occupation
Fieldglass
Flintstriker
Gunner's kit
Field Alchemist's kit
Magnified bullseye lantern
10 pints of oil
Rope, bedroll, other assorted useful adventure-y things
Alchemicals:
Alchemist's Acid x4
Alchemist's Fire x2
Tanglefoot x3
Smokestick x2
Tindertwig x10
Corben's Invigorating Elixir x2
Corben's Wound Closer x2
Doc Petrok's Rejuvenator x8
Balelight x3
Blood Polyp Incense
Burning Powder x3
400g in cash