| christian mazel |
Hello,
Before starting the Flood festival after holidays I want to create a list of events and competitions, I'm running this from the magazine, not the book and I have only some ideas:
Wrestling competition.
Tournament/Fighting.
Running around the city.
Boat run across the lake.
Archery contest.
Can you give me more ideas or exemples?
Thanks.
rokeca
|
For my group, I created a 'Flood Festival' parade (in the spirit of Mardi Gras). It created one of the most memorable sessions of the campaign and a great build-up as the adventuring party designed their float, oversaw it's construction, then participated in a competition. Their float was right behind the Stormblades entry.
It engaged party creativity, and much fun occured when the party realized during the parade their float hadn't been built to code (no one with the right knowledge or craft skills to detect flaws in the workmanship). They had to come up with ideas on the fly to keep in the competition.
Took a lot of effort, but well worth it!
| Chef's Slaad |
Hello,
Before starting the Flood festival after holidays I want to create a list of events and competitions, I'm running this from the magazine, not the book and I have only some ideas:
Wrestling competition.
Tournament/Fighting.
Running around the city.
Boat run across the lake.
Archery contest.Can you give me more ideas or exemples?
Thanks.
I have a couple of examples in an old thread
I also sugest that you look at Delvedeep's demonscar ball article op Therpgenius.com. It is a true work of art.
| Frank Steven Gimenez |
A suggestion for the Flood Festival events is to use the Tournaments, Fairs, and Taverns book. After describing the events listed in the book I went around the table and asked each player which event did the player want to do.
The elven rogue player wanted to participate in dueling. Dueling goes until unconsciousness or after a critical hit or after one participant surrenders. While he signed up Cora Lanthenmire called him out to duel. They both went into the ring and faced off. The player won initiative and critted plus sneak-attacked (from the Ring the Bell feat) Cora to negatives with one hit. While he was getting his trophy plaque and after Cora was healed up by a cleric of Kord she furiously attacked the PC outside of the ring and missed. Adjacent crowd members restrained her and I asked the player what will the PC do now. He decided to make a courtly bow to Cora. I had him roll Diplomacy to see how well he made this gesture of etiquette and he rolled high. I told him that this story will be repeated as a flood festival legend among the flood festival participants through the next couple of weeks.
The dwarven fighter player participated in the Crazy Ernie's Bear Wrasslin' for Crazy Folk. He did well, but the bear won.
The halfling urban druid wanted to participate in the halfling toss (hosted by the halfings) by being tossed.
The halfing urban ranger decided to do some jousting. He squared off against a human in full place and shield on a horse, while the ranger is wearing leather armor and riding his riding dog. He won!
| section8 |
Last night, we started the Flood Festival, and I altered the rules for the drinking contest to make it more interesting. I didn't like the rules in the HC, as they don't allow personalities to shine. I also didn't like that one missed roll means you are out.
First off, I set up 64 "slots" and randomly assigned the PCs that signed up into them. Then I allocated a few "named" NPCs into other slots (Tyro Amberhelm, Maavu, Zachary Aslaxin, Cora Lathenmire, Dalam Bandershield from the DelveDeep's Demonskar Ball and Jil). I then included a few "personalities" (a kid's champion, which is a kid that has been backed by his friends in his first drinking contest, an Alleybasher, some merchants, a few caravan guards, and a few town guard). The rest are "townspeople" of Cauldron. The various guards have a +4 save, the townspeople are +0 or +1, and the kid's champion is +2. The others are as per their NPC listings.
Each night is at a different venue, with the final 2 matches being agreed upon by the participants. Currently, these are:
Day 1 - Tipped Tankard - DC 5 start - 64 weeded down to 32
Day 2 - Drunken Morkoth - DC 7 start - 32 weeded down to 16
Day 3 - Coy Nixie - DC 9 start - 16 weeded down to 8
Day 4 - Tipped Tankard - DC 11 start - 8 weeded down to 4
Day 5 - Cusp of Sunrise (held outside) - DC 13 start - 4 weeded down to 2
Day 6 - Opponent's choice - DC 15 start - 2 weeded down to 1
Day 7 - Winner's choice - drink of choice - opponent is Vhalantru
(Tipped Tankard came up with this contest, so that is why they are listed twice) The DCs increase as stronger and stronger drinks are served at each establishment. Tipped Tankard starts with cheap ale, while the Cusp serves elven wines.
Taking a drink means making a fortitude save. The DCs increase by 1 for each drink. There are 4 stages of drunkenness (Sober, Tipsy, Drunk, Queasy, Puke/Pass out). Any failure of a fortitude save moves you from one stage to the next. So the point is to outlast your opponent. Becoming Queasy deals a temp CON loss, while puking/passing out deals an additional temp CON and 1 temp CHA. Anyone that pukes or passes out is the loser. People can surrender the match whenever they wish, though most will surrender if they are queasy and the other isn't. Bluff and intimidate can also be used to change the way the match plays out. Amazingly, our bard "saved the day" when halfling's opponent puked as the halfling passed out by convincing the crowd that the halfling should win the match (rather than both being disqualified) because he still "held his drink" while the other had lost his.
I realize that this will make the drinking contest take longer, but it provided a good role-playing opportunity for the PCs and foreshadowing opportunity for NPCs.
The way it has gone so far, the urban ranger will be drinking off against Cora on the third night, while our rogue will be going against Jil. Should be interesting.
Robert Brambley
|
Each night is at a different venue, with the final 2 matches being agreed upon by the participants. Currently, these are:
Day 1 - Tipped Tankard - DC 5 start - 64 weeded down to 32
Day 2 - Drunken Morkoth - DC 7 start - 32 weeded down to 16
Day 3 - Coy Nixie - DC 9 start - 16 weeded down to 8
Day 4 - Tipped Tankard - DC 11 start - 8 weeded down to 4
Day 5 - Cusp of Sunrise (held outside) - DC 13 start - 4 weeded down to 2
Day 6 - Opponent's choice - DC 15 start - 2 weeded down to 1
Day 7 - Winner's choice - drink of choice - opponent is Vhalantru
This is quite good. I may borrow this theme for when my group gets to this poing - which should be soon.
Thanks for sharing.
Robert
| Treppa |
Taking a drink means making a fortitude save. The DCs increase by 1 for each drink. There are 4 stages of drunkenness (Sober, Tipsy, Drunk, Queasy, Puke/Pass out). Any failure of a fortitude save moves you from one stage to the next. So the point is to outlast your opponent.
I really like this system, as the "fail and pass out" criteria in the book leads to some short and unlikely drinking bouts - like when my half-orc barbarian PC lost on the first round to a female gnome. He still gets teased about being unable to hold his cheap ale. Good idea, wish I had used this!
| AmbassadorShade |
I have uploaded my DM Script for the Flood Festival to http://therpgenius.com. You'll find it under
Downloads / SCAP / Chapter 3 - Flood Festival / Flood Season Festival
"Description: A script to help DM's run the Flood Festival. The content is a combination of my IP, and that of other posters from this place and also the paizo forums. Hope it's useful."
It is designed to be used 8 days before the attack on the Lucky Monkey, two weeks before DelvesDeep's *excellent* Demonskar Ball. With any luck it, or part thereof, will be useful to someone.
Cheers.