Balabar Smenk

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Andrea1 wrote:
It could be a fake eyepatch. Perhaps she even switches eyes. :)

No smiley required. :)

Eyepatches don't mean you've lost an eye (not that you said that it did)... sailors would often wear one over one eye above deck and then switch it over in order to be able to see in the dark below deck. Caulky could've learned that trick and thought it nifty.

(I haven't seen the new Caulky pic as yet)


In all seriousness, in my campaign, instead of stairs leading out of the room, it will be a ramp leading to a wide, arched doorway. I'll make Dhorlot's room bigger, and have a secret tunnel at the rear that leads out of the complex, and under the lake.

And not so seriously, I think I'll make it a Dragon Bachelor Pad.

I'll optionally add a plush heart-shaped bed with a switch that causes the bed to slowly spin & vibrate. Mirrors on the roof and a magic mouth that occasionally fires up with some Barry White music.

What is Kua-Toan for "Can't get enough of your love, Babe" and "This is going to hurt me more than it hurts you, Baby."

;)


What is a black dragon doing in a little room like that? Sure, he's getting a lot of Kua-Toa action (shudder) but he has no quick escape, and would he even fit in/out the little door?


<applause>

What a fabulous thread. This would be sensational for a GM just starting this adventure. In fact, the hardcover would've done well to have such a index/guide.

Bravo, one and all.


Ha!

I wonder whether “Jon, the voice” will sing anything from his solo-career.... "Maze of Gory"


Olaf the Stout wrote:
The only thing is if I combine it with one of the PC's family who lives in Cauldron getting kidnapped it sounds a little too contrived.

Personally, I'd suggest the characters plan on dropping in to visit an old friend, who moved to Cauldron some time ago. When they knock on the door, it doesn't get answered. He's missing. There can be signs of a scuffle inside, some looting perhaps, but no sign of entry... That'd be reason enough to hang around and get to the bottom of the mystery.

Shade


Olaf the Stout wrote:


I'm also going to have one of the PC's "think" they catch a glipse of a large spherical creature during the Kobold fight

Not sure I understand what the Big O would be doing out there. I'd leave that. There aren't too many spherical-shaped monsters in DND, so I think you'd get more impact from having the beholder appear when he's supposed to (Malachite Fortress). I know when I plopped the Beholder model on the map my players had heart-attacks. If they knew there was one "out there, somewhere" I feel the moment would be lessoned from a "Oh my God!" to a "there it is!" feel.

Just my 2c

Shade


delvesdeep wrote:


Did they make any allies/enemies from the night besides Vortimax and the Stormblades?

Vhalantru showed himself to be a harmless somewhat tipsy noble. They feel he is riding on their coattails, always "in shot" when the party are formally thanked or recognised. I've had him around since the first session, pretty much, they consider him their avenue into nobility, a well-connected benefactor. He is well and truly trusted. Bwahahaaaa.

One elf got along well with Ophelia Knowlern, and was hoping for a late night tryst. Shot down!

Dalam is a friend for life.

Celeste is a mysterious honey, too elite and beautiful for them even approach. They were amazed that Vhalantru had the balls to chat with her.

I had the arrival like the red carpet at the Academy Awards... A red carpet, lines by erected stalls full of the well-dressed, middle-class who watched the arrivals. It was a spectacular evening.

And the Barbarian was flattened when he finally met Asfelkir (high priest of Kord, Luther's religion) during the formal greeting.

Luther: (bows low) Great and Powerful Asfelkir, it is an honor to finally meet you. I...

Asfelkir: You came second in the hammer throw. (turns away, shaking the hand of the next in line) What is your name?

Luther: <Gutted>

It was brilliant. Asfelkir likes winners - so it gives Luther something to strive for. :))

Shade


Completed the Demonskar Ball last night. It took 2 sessions, each about 3.5 hours long (with breaks for usual table crap intermingled).

Highlights:
- Vortimax Weer making the party mage feel like an un-educated dolt. "The Appopo Flower extract you use for what, now?" They actually became friends during main course, so much so that Vortimax helped identify the poison that Todd poured into the Nabthatoran-character's drink.

- Took the party 5.5 minutes to correctly guess the riddle (that I posted above). After the fact I gave them the original and sure enough they guessed it after the very first line - "wob, twisted about" in about 5 seconds.

- The Bradley-Dippenshires showed themselves to be totally sour, upper-class snobs. Not happy at all to be placed on *this* table with the serving class. Lord Bradley-Dippenshire eventually came around and was convinced to witness the cart-lifting contest outside, much to the horror of his wife. He let loose after that and it was apparent to all at the table that the Bradley-Dippenshires were heading home to what promised to be one helluva relationship discussion.

- During the Combat-Dance, Cora sat the party rogue on his arse in a brilliant move. Then the party psionicist used "Far Hand" to pop Cora's bustier open, exposing her breasts for all and sundry to see. Cora ran off, horrified, mortified, embarrassed - and really, really pissed.

- At the end of the dance, Luther completed his "attack" by stepping in and bowing to his partner, Todd. Unfortunately for the slimey Stormblade, Luther began his bow a little close, and Luther's forehead crashed into Todd's face, splaying his nose and causing an immediate torrent of blood. Todd followed Cora and scampered from the room in shame.

- The Barbarian character, Luther, so intent on victory and making a good impression on Dalam, RAGED when he lifted the cart - only to fail horribly. Torek - the wanna-be mage, but too dumb so became a fighter - won the day with a powerful display, outmatching Dalam by raising the cart with 3 sacks of garbage clear over his head.

- The Nabthatoron character drinking nothing but goat's milk all evening, the *player* was actually nervous on how he would perform.

- Luther the Barbarian, who has a crush on Jenya, approaching her table and saying: "Lady Jenya, I had hoped beyond hope that I could dance with you this evening. I have taken lessons, and worked myself up into a very different frenzy than that with which I am accostomed. But, now, that half-orc over there (indicates Balam) has challenged me to a drinking contest. At first I declined, but now the pressure from my peers is building and my will is crumbling. So I ask you, would it be at all possible if I could dance with you another night, so that I may return to my table now and drink the half-orc low?" Jenya replied, touching Luther's arm affectionately: "Of course, Goodman Luther, go play with your friends" Luther skipped back happily to the table and immediately downed his previously-untouched bubbling cauldron drink. He enjoyed his night.

So, in the end, the adventure was a great success. They spent THOUSANDS on lessons, carriage and costumes.

Thanks for your invaluable work, DD; it was a great, unique adventure.

Shade


.

.

.

Event Nine: The Riddle. My guys would've guessed that riddle in a heartbeat (from the first line, really) so I had to change it to something a little more challenging.

I've spent an hour searching for riddles and this is the best I've found:

A dozen Royals gathered round,
Entertained by two who clowned.
Each King there had servants ten,
Though none of them were also men.
The lowest servant sometimes might,
Defeat the King in a fair fight.
A weapon stout, a priceless jewel,
The beat of life, a farmer's tool.

What am I?

Answer: (backwards) sdrac fo kced a

The Clue: 54

Has anyone else found/used good riddles? I'd be happy to hear them.

Cheers,

Shade.


Sean Mahoney wrote:

I am just about to the point where I will run the Ball, however I had some concerns once I saw how my players have been spending their Skill Points. Do you think this will run smoothly with people who have few to none of the relavant skills?

I'm running the Ball tomorrow night and warned the players three levels ago (end of Drakthar's way) that they'll have avenues to dance, play instruments and sing in an upcoming adventure if your characters want to take skills in those proficiencies. Since that statement I have a singing rogue, a mandolin-playing dwarf, and the entire group know how to dance, including the Barbarian who has decided that he's more of a "Lord of the Dance" style dancer. Looking forward to it.

Shade


delvesdeep wrote:


Thanks Sean! Glad you like them. I haven't heard much feedback on the Redgorge Seige yet so any comments are more than welcome.
Delvesdeep

No news is good news, as far as your writing is concerned. Speaking for myself, I am eagerly awaiting your playstesting to be completed, and the finishing touches on the Redgorge Seige made, and then posted to RPGenius.

My group and I are about to embark on Geekfest 08, a 4 day marathon gaming weekend at a holiday retreat, two players are flying in from interstate. The central adventuring piece will be the Demonskar Ball. The players were so excited when they received their invitations. They've since leveled up twice and taken diplomacy, singing, perform musical instrument, dancing... they can't wait. And the success of that will come down to you.

So, echoing the comments of others, write faster! We eagerly await your prose. Me? I'm thanking my lucky stars that my group are behind your group - still in Ch 3, about to do battle with Triel. So Redgorge is on the horizon, meaning I will hopefully be able to utlise all your excellent work for a 2nd time!

~Shade


Good luck, Delves. I *love* your work and can't wait for you to post it to rpgenius once you've play-tested and polished it.

I'm half way through Flood Season and after that they will be going through your Flood Season Ball, which I anticipate will be brilliant.

IMC, Skaven escaped, traded his wand for his spellbook, and disappeared. I figure he'll make a re-appearance later in the campaign. The party REALLY wanted to kill him. Heh!

~Shade


I (now) have the hardback. But when I didn't, I used PCGEN to assist in levelling up NPC's (Stormblades, etc).

http://pcgen.sourceforge.net/01_overview.php

The advantage is you can export the resulant character as a statblock, or a full (pdf or html) character sheet, complete with spelllists, etc.

Great app.

Good luck!


DD, are you going to put this up on rpgenius?

Cheers,

Shade
PS: Great work, as always!


Dedekind wrote:

My party was 4th level and they didn't have much trouble with Tongueeater. Perhaps he isn't as tough as some people may think. I really enjoyed the thread a long time ago about making him more feral; any new DMs may wish to consider bumping him up a bit.

If the PC's have weapons capable of hitting him (silver or magical) then Tongueater isn't so tough. without such weapons, he's a worthy adversary.

My group struggled in their intial fight with Drakthar for that reason; they didn't have the weapons required to hit him. By the time they ventured to the Lucky Monkey in Flood Season, they were suitably prepared, and Tongueater fell without too much fuss.


I have uploaded my DM Script for the Flood Festival to http://therpgenius.com. You'll find it under

Downloads / SCAP / Chapter 3 - Flood Festival / Flood Season Festival

"Description: A script to help DM's run the Flood Festival. The content is a combination of my IP, and that of other posters from this place and also the paizo forums. Hope it's useful."

It is designed to be used 8 days before the attack on the Lucky Monkey, two weeks before DelvesDeep's *excellent* Demonskar Ball. With any luck it, or part thereof, will be useful to someone.

Cheers.


Orange Toque wrote:

My party bypassed the fingerlings in the basement of Bhal-Hamatugn in Chapter 4. Also, Nabthatoron managed to escape in Chapter 5. I'd like to combine these later in the AP (Nab gains control of the Fingerlings and goes looking for the people who embarrassed him, etc.), but I have no idea of how long it would take for the Fingerlings to mature into a somewhat daunting force.

Any ideas?

Some Planes of Existence spin on a different timescale. So, by my reckoning, age the fingerlings as much as you like.

Nabby could've taken the fingerlings to a location in a place where Time runs faster (think "Narnia"), left them there, allowed them to age, then return to pick them up.

Call it "DM-Magic" if you will, but I prefer to have some basis of reason behind me if legitimately challenged by players (or PC's).

Shade


pennton wrote:
It could be anything from a cake walk to a TPK depending on one Will save.

Likely that he'll get two saves. The first to resist the Domination and a *second* save if Drakthar commands the barbarian to do something against his nature.

IMC, Drakthar dominated the party rogue (failed save), then immediately commanded him to kill the wizard (another failed save, even with a +2 that I decide to give him). The rogue was quickly knocked unconscious by the party barbarian, so no harm no foul.

If Drakthar commands YOUR groups' barbarian, and he fails his save twice, then it would definitely be Ugly, capital "U". Better, then, for you (the DM) to head off such a disaster by having Drakthar target a fringe PC.

Perhaps (as in my campaign) while the rest of the group are up to their necks with Goblins, Drakthar approaches from the rear, dominates the rogue or mage, and then leaves, communicating telepathically from that point on.

shade


Dualwolf wrote:


Ignore my last post. It's at least a week away :-(
well, except for the query on the name of a group of Goblins lol.

Well, according to wikipedia, it seems that the collective noun for goblins is:

A Vomit of Goblins.

I like it!

Cheers,

shade
Source: http://en.wikipedia.org/wiki/List_of_collective_nouns_by_subject_A-H


delvesdeep wrote:

I live in Melbourne. Good pick up Olodrin!

Snap! Small world, eh?

delvesdeep wrote:

AmbassadorShade - the Skylar Krewis Article should be with the other articles. Have a look in the Delving Deeper section on the home page.

Found it eventually, but I had to resort to using the search facility. I was looking in the downloads sections under the SCAP area.

Thanks DD, I echo the comments of all those that have gone before: your stuff is really very useful, and I applaud you for sharing your work with us.

Cheers


delvesdeep wrote:

I've recently posted up another foreshadowing article on Skylar Krewis on theRPGenius.com site if people are interested.

Let me know what ypu think either way

Delvesdeep

Hi DD, I found the foreshadowing for the cagewrights (excellent!) - but where is the Skylar krewis one?

Thanks, you are a valuable resource and have a seat at my table anytime (provided you can make it to Australia).


IMC, the PC's left the Mimic behind, despite the fact it showed itself to be friendly, and keen to follow them along (albeit verrry slowly).

The PC's soon locked it in a room, and liberated the slaves, returning to the surface victorious. They are now embroiled in a plot with Drakthar and his Gobs.

In the meantime, Skellerang has comissioned the Stormblades to conduct a search of the Jzadirune and Malachite Fortress, search for any missing slaves (they'll find one poor, starving and forgotten soul) and they'll also find the mimic.

The mimic will become a minor celebrity at the Tipped Tankard, boosting that tavern's popularity with the locals, while the PC's tavern - The Drunken Morkoth - will suffer from the lack of patronage.

I hope this 'slap in the face' will further engender the competitive juices that already flow freely between the Milliner's Five and the Stormblades.


ibramthefish wrote:

Well I could, but I wouldn't have a clue what it means! Some cultural reference that eludes me, I'm afraid...

Tis a Little Shop Of Horrors reference, Audrey II is the name of a giant, sentient plant - that likes to eat.

http://www.imdb.com/title/tt0091419/

Happy to help. :)

Cheers.


Howdy,

Old Drakthar dominated the party Rogue in our last session. Pharagon's fellow party members eventually reasoned that he was under the same mind-altering-effect that Orak was under. They now want to return top-side and get him "fixed" by asking Jenya to remove the charm.

In the dominate person spell:

"Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect neither prevents the establishment of domination nor dispels it. "

There is no mention what removes the domination effect permanently.

So my question to you is: what *can* remove the dominatation effect, brought on by a vampire?

In the back of my wicked mind I would like for Jenya to send the players to Ike, "Search out Father Iverson from the Temple of Wee Jas, he has the means to do what you ask, for alas I do not have the resources at hand. If only Sarcem were here..."

Of course, Ike will be earnest and act the part, but ultimately he will *not* break the charm. I've played him as a bit of an *sshole, and Ike has already had a run-in with Pharagon. Heh! Drakthar will be quiet, give no commands until the right (worst possible for the players) moment, re-exerting his control.

Thoughts?


mevers wrote:
(Exactly how many Aussies are on this board anyway, they seem to pop up everywhere).

I'm another one. Aussie, Aussie, Aussie... Ah, nevermind.

mevers wrote:
I am very excited about the new Pathfinder series.

Me too, I hope it will be all that they say it will be, and I hope it will be cost effective for us Aussies. $23 is ok, just.

Shade


That which does not kill us makes us stronger.

That's all your PC's are doing, getting stronger, nothing wrong with that. But in a 3D world, the bad guys shouldn't sit idle, either. I imagine that the powers-that-be would call an emergency meeting, upon learning the assassination failed.

What happens at that meeting? What would these highly intelligent, evil beings come up with? That's your challenge.

- Kidnap a loved one
- Kidnap a loved one in a far off place (Sasserine)
- Weaken the foes (PC's) by striking at their safe-house, burning down their resources. Fire is cheap and readily accessible.
- Destroy the allies of the PC's.
- Buy up all the ingredients the PC's need for their magical items. These baddies are wealthy and connected
- Hire proper assassins to do the job
- meet with the Most-Likely PC in attempt to persuade them to the dark side
- Engineer some foul deed, and frame the PC's for the crime

Maybe this meeting is called at a quiet little tavern where one of the PC's information merchants happened to be. Maybe that information merchant can then rush to the PC's with 'Oh my goodness, you heroes better go do something, they're planning to do XYZ to you!'

Shade


At the moment my players are in the middle of the Jzadirune, soon the Malachite Fortress, then... well, I'm hoping Drakthar's Way.

I'm running my PC's through the SCAP, but I only have only managed to get the dungeon magazines (at great cost - Australia is an expensive place for gaming material). The hard bound book has Drakthar's Way, which i'd like to use, is there someone who could provide the pdf, or somewhere where i could get it?

Any help would be appreciated.

kind regards,

shade


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pming wrote:

Hiya.

When we played it, we kinda just shrugged our shoulders and waited.

<snip>

Sorry for the harsh words and criticizm, but the whole Shackled City just didn't do it for us on faaaar to many levels.

Sorry to hear it. What a shallow game you must play in. For obstacles to always be tailored to your character level - how, um, sad.

My players are always on their toes - and that's how it should be. Not all Orcs are 1HD in my world, so a group of 4HD PC's best not be too arrogant or careless. Sometimes the way to overcome a challenge is to use your wits, not your sword - the beholder's appearance is one of those times.

One player one might ask "Heavens! A beholder! St Cuthbert save us" and fall to his knees in prayer. Another may even attempt to attack the beastie, which would result in a wave of fear, telekenisis away, or a similar non-lethal response from the Beholder.

But to have your characters simply sit back and chill, safe in the knowledge that the DM will get his exposition out of the way, tells me that you have played too long, are too jaded and forgotten what is to actually role-play a character.


"The Milliners Five"

First adventure was to travel to Cauldron from Sasserine to take a family heirloom (wedding veil) to one of the PC's uncles for a wedding.

The delicate veil was in a big hat box that the PC carried. The PC's travelled across the mountains, in poor weather, with random encounters and they had to keep the hatbox safe. Much fun. Delivering the damned hatbox gave them all a sense of accomplishment that, when Terseon asked for their party name at registration, they replied, after a little thought, "The Milleners Five".

The name inspires a sense of awe, no? No. :)

There's now 6 in the group, but their party name remanes the same.

Shade


Hi, I'm running the Shackled City Adventure Path but that board only goes back to Jan 2007.

Are the archives archived somewhere?

I'm mindful of the fact that many helpful posts may have occured as the SCAP was released in Dungeon a year or two ago.

Thanks,
Rory