Wind Walk and Sasserine (Spoilers if you haven't finished SWW)


Savage Tide Adventure Path


This is more of a general question. My PCs are itching to get back to Sasserine so that they can spend some of thier hard-won loot. I had a rules query from the cleric:

Can he cast wind walk (he can currently take 3 people with him), reform, then cast wind walk a second time in order to cover all the PCs, cohorts, and the huge-sized familiar at once? Or will the second casting negate the first casting? They plan on bringing some "Quall's feather token - boats" to give them a place to sleep at night.

I like the ingenuity and, as a DM, I like how this keeps the party in one location (I hate when they split up, and only one half gets to adventure while the other half waits impatiently for thier turn). But this just feels like a cheat.

Opinions anyone?

Paizo Employee Creative Director

Dag Hammarskjold wrote:

This is more of a general question. My PCs are itching to get back to Sasserine so that they can spend some of thier hard-won loot. I had a rules query from the cleric:

Can he cast wind walk (he can currently take 3 people with him), reform, then cast wind walk a second time in order to cover all the PCs, cohorts, and the huge-sized familiar at once? Or will the second casting negate the first casting? They plan on bringing some "Quall's feather token - boats" to give them a place to sleep at night.

I like the ingenuity and, as a DM, I like how this keeps the party in one location (I hate when they split up, and only one half gets to adventure while the other half waits impatiently for thier turn). But this just feels like a cheat.

Opinions anyone?

Sounds like that plan would work to me! The only way that it wouldn't work is if wind walk had a duration of "concentration," which it doesn't. Casting a second wind walk just after the first won't cause the first to go away.

The Exchange Contributor, RPG Superstar 2008 Top 6

Dag Hammarskjold wrote:

This is more of a general question. My PCs are itching to get back to Sasserine so that they can spend some of thier hard-won loot. I had a rules query from the cleric:

Can he cast wind walk (he can currently take 3 people with him), reform, then cast wind walk a second time in order to cover all the PCs, cohorts, and the huge-sized familiar at once? Or will the second casting negate the first casting? They plan on bringing some "Quall's feather token - boats" to give them a place to sleep at night.

I like the ingenuity and, as a DM, I like how this keeps the party in one location (I hate when they split up, and only one half gets to adventure while the other half waits impatiently for thier turn). But this just feels like a cheat.

Opinions anyone?

It works. But I assume to use the boat, once person will reform, splash down in the water, tread water, and then activate the boat to give the others a place to reform? You can't activate items in gaseous form, which is what wind walk does to you. Bringing this up in case a random aquatic encounter while the one PC is in the water sounds like a fun idea :)


BOOOORRRRRINGGGGG!!!!!!

Just say (prior to game time) give your wishlists to me, and we'll start when you get back from Sassarine with your stuff.

Oh, and compliment them for a good idea.

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