
R-type |

An item (such as a sword, ring, hat etc) that has various powers the party can unlock -only to unlock them you have to all touch the item speak the (secret) inscription written upon the item... and...be magically transported into the items 'realm' where you must defeat certain guardians/overcome different challenges etc in order to unlock the items abilities in the 'real world'. Also once the group wins all these quests the PCs gain the realm as a place to do whatever they want with.

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I had this idea before I ever rad about the adventure paths, though if I xame upon it now that is what I would call it.
In a sleepy, out of the way area of a small genric kingdom, dark and insidious things move in the night. Many years ago, the people of the various towns in the area had banded together, and discovered that many of their hardships were caused by a religious order, The cult of the Black Rose.
They discovered the monastary, and by siege brought down the order.
Now, over a hundred years later, events begin again, events marked by the placing of a single black rose.
The main jist off the plot would be trying to hunt down the new order of the black rose and discovering its true origins.
First adventure, the party is staying at the only inn in a small town, when some mysterious figures break in and attempt to kidnap some of the people there.
Second adventure, the party is tracking the leaders of the kidnappers, who have gotten away
Etc etc
Along the way they discover the ruins of the old monastary
Visit several of the towns in the area
etc etc
Leading up to the culmination, where they discover and face down the chain devil that created the order.
The specifics of the order is a group of pseudo ninja LE monks, with an obsession with spiked chains. They have a specialized fighting style which allows them to use the chains as monk weapons.
The actual black rose is simply a variant of assassin vines, that flowers, and has thorns. Ooh scary... well not so much until entering the monastary requires passing through a hedge maze of black roses.

James Keegan |

I had an idea for an adventure based off of a short story called "Tancredi", which is about a two headed boy.
For a first level/introductory adventure (maybe set in The Styes), I thought maybe each character is in search of some sort of information; maybe regarding a lost relative or family heirloom or they have a long-standing vendetta for revenge for someone whose wherabouts are unknown. So, they're all sent to meet with the local "diviner" in the slums, Mama Santina. She does a fortune telling routine because she looks the part and has had several weird occurences in her life that the other residents of the slums feel are "miraculous". While she is a charlatan, she is also universally trusted in the neighborhood, by both the people on the up and up as well as the criminal element. So she's a font of information.
She's more than willing to share info, but she has little need of money. For someone in the slums, she's done very well for herself. No, she needs a favor. Recently, The Tancredi (her conjoined sons) have gone missing and she's desperate to find them. She explains that the left Tancredi is cunning, foul and vulgar but the right Tancredi is sweet in nature and obedient, always tattling on his brother even though it gets them both punished because they share the same body. So, of course, she's very surprised that they haven't come home by now. Her own connections are either completely baffled by his disappearance or they're witholding the info from her. She gives the PCs a list of the places they frequent: a run-down church that the right Tancredi always insists on visiting, a haberdasher that they both frequent (hats being the only way that they can have individual styles), the local restaurant/tavern and the soup kitchen for the poor that for some reason they both volunteer at.
The characters garner some information, some of it volunteered by locals, some of it noticed on their own:
1. There's a new local gang of urchins (teenaged kids, mostly) that have taken to sowing stuffed burlap sacks to the shoulder of their shirts as "second heads".
2. The boys frequent the soup kitchen for two very different reasons: the right Tancredi wants to volunteer, the left Tancredi knows that the place is run by one of the local crime gangs as a way of gathering information and establishing themselves as "local heroes" in the community (kind of a nod to British lower class criminals; the guys that may have been sociopaths but often wore suits and were "so good to their mothers") to provide a cover.
3. Tancredi's been frequenting one of the local "ladies of the evening" and is often in need of funds (one side is ashamed, the other revels in it; neither want to tell Mama and no one that knows wants to tell their mother).
4. She introduced him to a former "client"; a fellow by the name of Horatio Quigley, who runs a traveling freak show that he's recently been expanding to include petty crime.
5. An alchemist's shop a few blocks over (outside of the ensconsed gang's protection jurisdiction) was knocked over: reagents, beakers, all kinds of things stolen. Witnesses said it was done by a bunch of "miniature ettins".
This ultimately leads the PCs to Quigley's place, a rickety old mansion that used to be the home of a lot of squatters. The PCs learn that, with the help of one of Quigley's associates (a cleric of Olidammara), the left Tancredi and Quigley have concocted a potion to keep the right Tancredi in a drugged, compliant haze. Quigley not only wants to keep Tancredi as an attraction, but he's also taken a shine to him as a mouthpiece for his own little gang of ruffians and as a scheming partner in crime. The PCs can try to join the group in order to observe them and figure out a way to mess up their alchemical concoctions, maybe turning the tables on the left Tancredi; they can try to play on Quigley's paranoia so that he ends up fearing Tancredi and his priest friend usurping the operation from him or they can go in swords swinging and just drag him kicking and screaming home.
I was going to write this up for a Dungeon submission, but now it's not going to be around and I think after the Savage Tide it will be a bit much to send in more two-headed creature related stuff. Oh, well.

Valegrim |

hehe you have got to be kidding; have you read any adventure ideas I have ever posted? I could write adventure ideas non stop from now until I die and never run out; yeah, I have it bad or good if you like to play :) Given just a few pieces of information, I could write and adventure idea for anyone as I have demonstrated in many other threads; if your stuck I can always help out.

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I had an idea for an adventure based off of a short story called "Tancredi", which is about a two headed boy.
Nice! I especially enjoy low level adventures. I like how this brings the characters together without having them meet during a festival or in a tavern.
I would wait until the submission guidelines for Pathfinder are out - in a few months the whole "two headed" thing will be a thing of the past, especially since this is only a single adventure, not a 12 part AP. I would recommend continuing to work on this - would love to see where you go with it. Very interesting thumbnail though - really like the "carny" aspect of it.

James Keegan |

James Keegan wrote:I had an idea for an adventure based off of a short story called "Tancredi", which is about a two headed boy.
Nice! I especially enjoy low level adventures. I like how this brings the characters together without having them meet during a festival or in a tavern.
I would wait until the submission guidelines for Pathfinder are out - in a few months the whole "two headed" thing will be a thing of the past, especially since this is only a single adventure, not a 12 part AP. I would recommend continuing to work on this - would love to see where you go with it. Very interesting thumbnail though - really like the "carny" aspect of it.
Thanks! I'm going to be running a horror based campaign really soon and I'm considering using this as a starting point to get the players together, since I have a few weeks to work things out.

Onrie |

hehe you have got to be kidding; have you read any adventure ideas I have ever posted? I could write adventure ideas non stop from now until I die and never run out; yeah, I have it bad or good if you like to play :) Given just a few pieces of information, I could write and adventure idea for anyone as I have demonstrated in many other threads; if your stuck I can always help out.
Lol, ready for some fun!
In our lvl 21 game the PC's with some help put down a Great Wyrm Deep Dragon (with levels and his own private army). Now his legendary horde is up for grabs but he has hidden it before he died. He also never told anyone and instead left a series of clues in the hands of his agents around the world, all whom have very high positions of power. The clues alone can't tell you much but together they really mean something (I'm trying to figure out how to do it).Anyway there are X number of clues (not exeding 12) and I have already come up with some of the keepers.
1: A half giant that runs a powerful small army of sellswords. He was given the fragment after he fought in a few battles and proved his loyalty. That loyalty is starting to fail after the dragons death.
2: A spoiled noble princess who secretly leant the dragon money. For what she did she got a fragment and intrest for the money.
3: A paladin who recovered one fragment after killing a commanding officer in the dragons army. He saw it was part of a bigger puzzle and kept it.
4: A vampire Lord who created an alligence with the dragon but whos betrayle lead to the dragons downfall.
Aside from the clues there are others hunting for the hoard as well including:
The PC'S
The Vampire Lord
A group of kick butt psions
An old adventurer turned sage
A Devil Blood War mastermind
The Dragons four eldest (true) sons.
Anyway, this arc should take them to 24-25 and as you can see I just started on it. Still need a cool treasure location.