Stat block format in Pathfinder & Gamemastery


Dungeon Magazine General Discussion

Dark Archive

is the stat block layout and format going to be the same in Pathfinder & Gamemastery products or are you guts going to do soemthing different?

thanks

Dark Archive Contributor

chopswil wrote:

is the stat block layout and format going to be the same in Pathfinder & Gamemastery products or are you guts going to do soemthing different?

thanks

They'll be the same.

We keep tweaking the design, though, so you might notice an evolution among all the products as time moves on. But yes, our goal is to keep everything the same. :)


If your taking ideas...

I add a 'trip' line (Trp) after grapple in order to work out trip attacks which, it seems, are increasingly common in my game.

I'm not a huge fan of all the special abilities spread out at the bottom of the creature. Better, I think, to have an abreviated version of the special ability in the appropreat section of the stat block.

Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

Jeremy Mac Donald wrote:

If your taking ideas...

I add a 'trip' line (Trp) after grapple in order to work out trip attacks which, it seems, are increasingly common in my game.

I'm not a huge fan of all the special abilities spread out at the bottom of the creature. Better, I think, to have an abreviated version of the special ability in the appropreat section of the stat block.

I also add BULL to the BAB/GRP line along with TRP!

BAB +x, GRP +x, BULL +x, TRP +x

-Stat Vrock

Paizo Employee Creative Director

Adding trip and bull rush lines to the stat block start to make things cluttered, unfortunately. Grapple's in there not just because it's one of the most often used of these special actions, but because it's formula is pretty complicated since it's adjusted by size. Trip and Bull rush attempts are a lot easier to work out, since they're effectively just attack rolls or Strength/Dexterity checks.

Especially since if we add them, we also have to add in Overrun as well. No point not being complete! And by then, the line in the stat block starts to bleed over into a second line, which is something I don't want to have happen.


James Jacobs wrote:

Adding trip and bull rush lines to the stat block start to make things cluttered, unfortunately. Grapple's in there not just because it's one of the most often used of these special actions, but because it's formula is pretty complicated since it's adjusted by size. Trip and Bull rush attempts are a lot easier to work out, since they're effectively just attack rolls or Strength/Dexterity checks.

Especially since if we add them, we also have to add in Overrun as well. No point not being complete! And by then, the line in the stat block starts to bleed over into a second line, which is something I don't want to have happen.

Well their your guys stat blocks and I have no doubt you'll do as you see fit. But this sort of thing does make the DMs job easier and I'm not so sure it would really bleed over into a second line. I don't think the info here is a long as the info recorded in the monsters ability scores for example.


I must compliment you on the evolution of your stat blocks even though I miss the magic auras section.

If I may add, please move the stat block to the upper left of the page that they appear. In that way, even if the room description or the critters secondary abilities are pushed to the next page, at least the critters primary stats are allways in the same spot.

all to often the critters stat block falls at the bottom right of the page leading to a lot of page flipping.

Contributor

James Jacobs wrote:
Especially since if we add them, we also have to add in Overrun as well. No point not being complete! And by then, the line in the stat block starts to bleed over into a second line, which is something I don't want to have happen.

And don't forget disarm...

What? *tries to look innocent; fails*

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