Dexterity Much!!?!?!?!


3.5/d20/OGL


So I'm running a campaign. I have a party of 3 adventurers that I'm pitting against the world.

The line up is as follows:
*Smoke Element Dwarf Rogue-Archer-Type-Thing
*Half-Vamp Elf Necromancer Fighter
*Armadillo (I forgot the race, its in MM3, its got crazy high dexterity) Ninja

Everything is overpowered in the party (except for the Necro-Fighter because of poor class decision) because they have way too good dexterity. The smoke element has about 26, and so does the ninja.

BTW, the characters are way unbalanced, they can dodge like none other, but when they do get hit, they will die, and wizards are a problem for them too.

Yes I know I can just throw only wizards at them, but eventually they will get mad at me for trying to kill them and we don't want that to happen.

What can I do to tone them down a bit, not change their characters, but more so change monsters.

Thanks!

Liberty's Edge

Improved feint...

Move action: make opposed check
Fail loose dex bonus to AC

---

Flatfooted in the surprise round

---

Invisibility

---

Make dex bad occasionally... A balance beam, that getting across is bad, but the illusionary pit trap below is really the way you want to go.

---

Make them fight a dramatic battle clinging to the side of a cliff

---

They, I assume, have neglected will and fortitude saves

---

Just my first thoughts

Grand Lodge

I assume the other players are teenagers, too, and you guys have little experience playing. Here's a neat idea to keep in mind not just for this adventure but in future ones.

The first time they run into a certain BBEG the PCs' incredible DEX ruins the BBEG's plans perfectly and it has to flee from the fight. A few sessions later the PCs run into the same BBEG and this time he's prepared for their high DEX and kicks the PCs' arses with a few of the things listed already.

-W. E. Ray

Grand Lodge

Incidentally, do any of you guys have the Savage Species book? It is a necessary source if you want to play outlandish monsters instead of standard races.

It keeps everything in balance by segmenting a creatures ECL in "levels." A PC adds the "special" abilities from a class chart when he levels up -- exactly like the class charts in the PHB. A 4th level Rakshasa has only 4/14ths of a Monster Manual Rakshasa. When he gains enough XP he gets another racial level and has 5/14ths of a Rakshasa.

-W. E. Ray


yeah, dex can be annoying. How are their other stats, though? If they don't have much damage-dealing capability send barbarians at them, those d12s can suck up damage and one hit will knock that smile off their faces. Or, if they can do unholy amounts of damage, swarm them with things weilding heavy picks. One will get a crit eventually, and oh will it be fun.


Molech wrote:
...BBEGs...
Molech wrote:
Incidentally, do any of you guys have the Savage Species book? It is a necessary source if you want to play outlandish monsters instead of standard races.

1st: Whaaaaa???

2nd: Actually we play with level adjustments and just deal with them.... I know it's not ideal, but if we want to play something like a drow or a deep gnome then we just suck it up and take the 2-3 level hit...

But thanks for the suggestion! I may look into the savage species book. I actually got my first taste of monster levels with Libris Mortis and it's undead monster classes.

Sczarni

halfling...no...death-ling wrote:
Molech wrote:
...BBEGs...

1st: Whaaaaa???

big bad evil guy


Hey everybody thanks for the suggestions!!

I'm probably going to use them some time soon...

<insert evil DM laugh here>........

Community / Forums / Gamer Life / Gaming / D&D / 3.5/d20/OGL / Dexterity Much!!?!?!?! All Messageboards

Want to post a reply? Sign in.
Recent threads in 3.5/d20/OGL