James Jacobs
Creative Director
|
Where should I aughtta put the Styes in Varisia?
It doesn't really fit well anywhere, since Varisia is a lot less urban than the Styes would like it to be... but if you WERE gonna drop it in, I'd drop it in either as a part of Riddleport or somewhere along the coast nearby Riddleport. Cause Riddleport's pretty lawless and filthy.
Magnimar could work, although it's kinda already got a nasty slimy section of town. But it's certainly big enough to have a Styes Section.
Andrew Turner
|
Hmm...
Is there another place in the new setting (outside Varisia) that would particularly suit the Styes? Just curious.
The Eastern Baronies.
Right now, they're in a state of political and socioeconomic disintegration; the queen is dying and the Steward is a necromancer/sorcerer/cleric Tiefling (though no-one knows this) serving the Old Ones; he's doing the Sidious/Palpatine duplicitous rule. Think Metrol before the Mourning, surrounded by the landscape of the Crystal Palace during the reign of the Skeksis, maglift trains that run on magic, not magnets; and the Far Realm is slowly overtaking the region; the world's largest and most unpredictable Thinny lies just outside the city, and pockets of Thin Space erupt without warning in the darkest alleys, in the darkest hours of night...Oh, wait. That's my homebrew.
...
I don't have a clue.
Andrew Turner
|
Rambling Scribe wrote:Hmm...
Is there another place in the new setting (outside Varisia) that would particularly suit the Styes? Just curious.
The Eastern Baronies.
Right now, they're in a state of political and socioeconomic disintegration; the queen is dying and the Steward is a necromancer/sorcerer/cleric Tiefling (though no-one knows this) serving the Old Ones; he's doing the Sidious/Palpatine duplicitous rule. Think Metrol before the Mourning, surrounded by the landscape of the Crystal Palace during the reign of the Skeksis, maglift trains that run on magic, not magnets; and the Far Realm is slowly overtaking the region; the world's largest and most unpredictable Thinny lies just outside the city, and pockets of Thin Space erupt without warning in the darkest alleys, in the darkest hours of night...Oh, wait. That's my homebrew.
...
I don't have a clue.
...wait a minute...that sounds remarkably like the Mournland...
[sounds of franticly erasing a chalk board; crumpling sheafs of paper, etc.]
Lord Magus
|
Hmm...
Is there another place in the new setting (outside Varisia) that would particularly suit the Styes? Just curious.
First things first, sorry for the thread necromancy.
However, in my RotRL campaign, the PCs may very well want to go after
and I had figured a place like The Styes (Dungeon 121) would be a good place. I was looking for a city along the Avistan (or even Garund) coast, rather far from Varisia, where I would locate this dismal neigborhood; so far, Pezzack (Cheliax), Botosani (Rahadoum) or maybe Nisroch (Nidal) would fit somewhat.
Any other ideas? Anybody has already played The Styes in a Golarion location?
Thanks!
W E Ray
|
I don't think Riddleport is the answer.
It's too small to have some place like the Styes; besides, I don't see mountains, even small ones, as a good backdrop.
More importantly, isn't the sister city of the Styes suppose to have the veneer of cleanliness?
You want the two communities to contrast; you don't want them to look or feel alike. They juxtapose better.
I think you have to find a large city that is superficiously clean and orderly. And I don't know that anything in Varisia fits the bill.
Sorry I don't know Golarion well enough to give a suggestion. Maybe one of the cleaner looking cities in Cheliax???
James Jacobs
Creative Director
|
Yeah... the Styes is a VERY urban location. Varisia isn't a great place to go crazy with the urban locations; we've pretty much got 3 to choose from, and they've all been detailed pretty well.
"Carrion Hill" is the officially spiritual successor to "The Styes" though... written by the same author after I asked him to "give us another Styes!"
If you want to put the Styes into Golarion, though... the best bet I think would probably be one of the coastal cities of Cheliax or as part of Absalom.
Lord Magus
|
If you want to put the Styes into Golarion, though... the best bet I think would probably be one of the coastal cities of Cheliax or as part of Absalom.
I'll probably go with Pezzack (Cheliax); its outline in the Campaign Setting seems to make it a good fit. Great place for our friend to restart his career!
| Charles Evans 25 |
Yeah... the Styes is a VERY urban location. Varisia isn't a great place to go crazy with the urban locations; we've pretty much got 3 to choose from, and they've all been detailed pretty well.
"Carrion Hill" is the officially spiritual successor to "The Styes" though... written by the same author after I asked him to "give us another Styes!"
If you want to put the Styes into Golarion, though... the best bet I think would probably be one of the coastal cities of Cheliax or as part of Absalom.
What about somewhere in the River Kingdoms (although that assumes conversion from a sea-port to a river-port somewhere on the River Sellen)?
I could just imagine the Styes in a festering port on some backwater creek in a minor bandit realm, populated by scum from surrounding nations and burnt-out and mutilated soldiers who fought against the horrors of the Worldwound but didn't have quite the full fare to get passage all the way down river and return home...
Heathansson
|
"Carrion Hill" is the officially spiritual successor to "The Styes" though... written by the same author after I asked him to "give us another Styes!"
What a great idea.
I'm drooling like a Pavlovian warwoof.Oh, and I guess in my own way I did the same thing after a fashion; incorporating pieces of the Styes into what I'm doing, if not geographically then at least spiritually.
Lord Magus
|
I could just imagine the Styes in a festering port on some backwater creek in a minor bandit realm, populated by scum from surrounding nations and burnt-out and mutilated soldiers who fought against the horrors of the Worldwound but didn't have quite the full fare to get passage all the way down river and return home...
This is a very good idea, but then our "friend" had to leave Magnimar in a hurry (if you know Skinsaw Murders, you know why) after striking a deal with the party... a deal the paladin has been regretting ever since. I had thought his quickest way out would have been by sea, maybe even as a stowaway. Thus, the search for a coastal city on the west side.
James Jacobs
Creative Director
|
The Styes more or less needs to be on a sea coast, really, for its flavor and all that to be retained. It's not the same place without a vast body of water looming all menacing over it... a place where the deep monsters live and come up to stalk and slosh under the docks on moonless nights. Rivers wouldn't cut it.
Now, Carrion Hill on the other hand works quite well on a river...