
Valessa Marr |

What happened to the sahuagin that Raustikin critted?
“Ow!” yells Valessa as she continues to be scorched by the heat. Fot save: 4+1=5, 1 point of subdual damage.
“Beren!” she yells, searching for the shifter through the smoke and confusion. “I’m getting off the boat!”
As she begins to make for the shore side of the boat, and a mooring line, she notices Ruuz lying in pain on the deck, looking well and truly scorched.
“Damn,” she whispers. She makes to leave again, and then, cursing herself, looks around for Brick. “Brick! Brick! Help me move the changeling!”
She runs over to Ruuz Balance: 8+4 = 12 and begins trying to help him away from the sea-ward edge of the ship to the other side.
“Are you alright? Beren! Brick! Some help here!”

Brick |

What happened to the sahuagin that Raustikin critted?
“Ow!” yells Valessa as she continues to be scorched by the heat. Fot save: 4+1=5, 1 point of subdual damage.
“Beren!” she yells, searching for the shifter through the smoke and confusion. “I’m getting off the boat!”
As she begins to make for the shore side of the boat, and a mooring line, she notices Ruuz lying in pain on the deck, looking well and truly scorched.
“Damn,” she whispers. She makes to leave again, and then, cursing herself, looks around for Brick. “Brick! Brick! Help me move the changeling!”
She runs over to Ruuz Balance: 8+4 = 12 and begins trying to help him away from the sea-ward edge of the ship to the other side.
“Are you alright? Beren! Brick! Some help here!”
Brick lumbers over to where Ruuz is lying (Balance check: 12 + 3 = 15). Bending down, he easily lifts the changeling (Strength check: 10 + 2 = 13, max load = 175 {I think-- I don't have my PHB on me.}. I assume this is enough to lift Ruuz)
Brick turns to Valessa for a moment. "I'll be back for you," he says calmly, and then begins to run as fast as possible towards the far side of the boat.
How far is it between the shoreward side of the boat and the shore?

Brick |

There is about 20' of the side of the boat, and then about 100' of pier.
Oh and, only charging (or running) requires the balance check, not any moving...
Oh and does Brick have a domain that gives him access to repair spells? otherwise they are arcane.
OK, scratch the balance check.
Is that 20' from the side of the boat to the end of the pier, or is the pier closer to the side of the boat?
By the way, in the Eberron campaign setting, clerics also have access to repair spells.

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The port side rail is currently the high point of the ship, it is 20 feet from the rail to the edge of the pier, on the down slope of the side.
Actually getting from the side to the pier would require a jump check since they don't line up well.
Alternatively, getting to a mooring line and crawling down it would require a full round action to get on, and another to climb across. Fortunately, this would be far enough away from the fire that neither provokes the risk of heat damage.

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On 18: The remaining memebers of the forward party of Sahuagin swim away from the ship at the best speed they can muster.
On 16: The party in the aft of the ship is goaded into combat.
First, the one that Raustikin charged attacks him with his spear.
19+4 to hit - 4 damage
Next the one who had been carrying the pear gun, attempts to charge into combat, but fails his balance check, sending him over the rail. (Natural 1)
Of the remainder, one moves to engage Raustikin, making a single attack with a trident, 13+4=17 - 4 damage, again.
Finally the last moves to the rail, and prepares to receive any charges. He is effectivly holding an escape route for his companions.

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So we don't have to look for it:
4th Round:
Initiative Table:
22 – Sahuagin Druid - Out in the water
21 – Valessa Marr
20 – Brick
18 – Forward Boarding Party
16 – Aft Baording Part
15 – Rokko
12 – Fire
10 - Half Giant Bouncer
08 – Beren Kemble
06 – Raustikin
05 – Kitchen Staff
04 – Ruuz
02 - Minotaur Bard
Special Notes for this round: The fire has raised the temperature on deck sufficiently that anyone taking a full round action, a move and standard, or a double move action needs to make a DC 13 fortitude save or take 1 point of non-lethal damage.
Rokko is next

Utak |

looking thru the ECS, Repair spells are reserved for artificers, sorcerers, & wizards. But don't rely on my information, I already mucked with your stuff in Aubrey's game. Sorry about that by the way, Dragonmann.

Brick |

Brick wrote:By the way, in the Eberron campaign setting, clerics also have access to repair spells.Double check please, my portable source says sor/wiz only... which I know is at least partially rwrong because they are artificier infusions as well...
O.K. I don't have my books on me at the moment, though.

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On 12: The fire continues to burn and spread, acual flames breaking though the deck rather than just heat.
Then suddenly, with a snap like compressed thunder, one of the two remaining mooring line snaps free of the tension as the cleat it is attached pulls free of the fire damage vessel.
The entire boat quakes and quivers, and the remaining mooring line sings with the unremitting tensions. Those with keen eyes can see the individual fibres snaping one at a time.
On 10: The half-giant takes one look around the deck, and leaps over the rail himself.
Beren

Beren Kemble |

Fortitude save (roll 14+3=17)
Smoke and heat rise into his perceptive nasal cavity, but Beren fights it off with a snarl just as Ruuz gets zapped by the shaman's electrical bolt. He is about to run to his aid but notices Valessa and Brick already helping the changling. Then acutal flames break through the deck and the ship shakes as a mooring line is ripped free from the pier. Peering between the flames, Beren notices Raustikin getting attacked by two the the Sea-Devils. His survival instincts tell him to get off of the ship, but for the short time he knew his fellow shifter, he felt an automatic kinship. Shifting his bow into his left hand, Beren pulls out his longsword and attacks the nearest Sea-Devil attacking Raustikin.
Attack w/ longsword (roll 18+3=21) Damage (roll 8+2=10)
After Beren slashes the Sea-Devil, he looks at Raustikin and says, "We have to get out of here my brother. They are here for revenge, let them have it." Then Beren looks at the remaining Sea-Devil, "We plan to leave. Take your revenge and do the same."
Diplomacy check (8+1=9) I probably could have rolled a 20 and it would not have helped after I probably just killed his friend, but I had to try

Valessa Marr |

Then Beren looks at the remaining Sea-Devil, "We plan to leave. Take your revenge and do the same."
Diplomacy check (8+1=9) I probably could have rolled a 20 and it would not have helped after I probably just killed his friend, but I had to try
If you two can't take them this round that's probably the way to go - let them kill the guy and get out of there! But if you do take them down or scare them off ... maybe try to rescue the guy they were trying to kill too?

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Attack w/ longsword (roll 18+3=21) Damage (roll 8+2=10)Diplomacy check (8+1=9) I probably could have rolled a 20 and it would not have helped after I probably just killed his friend, but I had to try
Your longsword cleaves from shoulder to sternum, hewing down the sea-devil with the spear. His companion, who you could not have reached hears your words, but fails to comprehend the meaning behind him.
He looks terrified, but still he holds up his trident defiantly as he glances in sequence at you, Raustikin, his fallen companion, and the man pinned beneath the mast. It is apparent he is unsure of what to do next.
Raustikin is next, you will face an AoO if you move to flank the remaining sahuagin.

Brick |

Dragonmann wrote:O.K. I don't have my books on me at the moment, though.Brick wrote:By the way, in the Eberron campaign setting, clerics also have access to repair spells.Double check please, my portable source says sor/wiz only... which I know is at least partially rwrong because they are artificier infusions as well...
Just checked: you're right. I have replaced Brick's prepared Repair spells with extra Cure spells.

Utak |

Raustikin, taking Beren's advice, starts moving toward the nearest mooring line.
as long as this will not provide an AoO, and Raustikin does not reply shortly. Fortitude check (roll 16+3=19), by my count Raustikin is at 5 hp. Is this accurate?

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Raustikin, taking Beren's advice, starts moving toward the nearest mooring line.
as long as this will not provide an AoO, and Raustikin does not reply shortly. Fortitude check (roll 16+3=19), by my count Raustikin is at 5 hp. Is this accurate?
I suggest giving him the full 24 hours as a major thing, since this is the dramatic conclusion to your first "adventure"
And yes, since he can get away without getting closer to this or any other sahuagin, no AoO for withdrawal action. And yes, he should be at 5 hp

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From her current position, could Valessa make it to the dock in one round's worth of action? I'm guessing it would take two at least - one to cross the deck, one to climb a mooring rope or jump to the dock - would that be correct?
One and a half for the jump, and two for the climb.

Raustikin |

Raustikin, in a frenzy, notices Beren talking to him. He pauses as what Beren is saying sinks in. Raustikin looks around and perceives a lost battle, even if he kills these sahuagin. Why did so many have to die for these fishmen's revenge? But it is not for Raustikin to understand these things, and so he backs off cautiously, making his way off the ship.
Sorry it took so long - woke up late and had a busy day at the office.
Raustikin will hurriedly move off the ship, by the safest and quickest means possible.
Fort save: 1+3=4 (Ouch).
BTW, I'm at 5 hp plus two points of nonlethal damage.

Beren Kemble |

When it is Beren's turn, he will be looking for anyone else to help as long as his fellow companions are taken care of. Anybody on the deck, unconscious, but alive, that Beren will be able to rescue? Unless, of course, something drastic happens within the next 6 seconds:)

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When it is Beren's turn, he will be looking for anyone else to help as long as his fellow companions are taken care of. Anybody on the deck, unconscious, but alive, that Beren will be able to rescue? Unless, of course, something drastic happens within the next 6 seconds:)
I can guarantee that things will change in the next 6 seconds... because, well, I am cruel....

Ruuz |

Heat radiates from the floor, the smell of smoke even over powers the stench of his burnt flesh. The sky spun and his arms spasmed and thrashed uncontrolably, 'Where am I, what happened?' the earlier events driven from Ruuz's mind.
Fortitude save 11 + 3(action point) = 14 ,action points are a savior!!
“Brick! B....help.... the change" Through the smoke a face becomes visible, 'Who is that?' Ruuz searches his pain filled mind and everything comes back in a rush, the sea devil shamen and the lighting bolt, 'Valessa, looks like I made an impression!' Even the pain couldn't keep a small smile from showing on his face.
Strong arms gather Ruuz up and heavy foot steps thunder across the deck of the ship, 'I need to heal my self before my heart gives out.' Ruuz slowly reaches into his coat and grabs a scroll from one of his pockets.
grabbed a cure light wounds, thing one move should not push me over to -1 right?

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5th Round:
Initiative Table:
22 – Sahuagin Druid - Out in the water
21 – Valessa Marr
20 – Brick
16 – Aft Baording Part
15 – Rokko
12 – Fire, Gravity
08 – Beren Kemble
06 – Raustikin
04 – Ruuz
On 22: The Shaman calls a bolt of lighting down into the water away from the ship, effectively stunning and slowing all pursuit.
Valessa

Brick |

Heat radiates from the floor, the smell of smoke even over powers the stench of his burnt flesh. The sky spun and his arms spasmed and thrashed uncontrolably, 'Where am I, what happened?' the earlier events driven from Ruuz's mind.
Fortitude save 11 + 3(action point) = 14 ,action points are a savior!!“Brick! B....help.... the change" Through the smoke a face becomes visible, 'Who is that?' Ruuz searches his pain filled mind and everything comes back in a rush, the sea devil shamen and the lighting bolt, 'Valessa, looks like I made an impression!' Even the pain couldn't keep a small smile from showing on his face.
Strong arms gather Ruuz up and heavy foot steps thunder across the deck of the ship, 'I need to heal my self before my heart gives out.' Ruuz slowly reaches into his coat and grabs a scroll from one of his pockets.
grabbed a cure light wounds, thing one move should not push me over to -1 right?
I'm not sure when I will be posting next, so here's what Brick does this round:
Brick is noticeably distressed, though his unease is... um... eased by the fact that Ruuz has healed some of the damage with the 'magic paper.'
The warforged looks down at the changeling.
"I think I can help. I've only done this once before, so I'll try my best to make it work."
Golden sparks begin to seep through Brick's ceramic skin, penetrating Ruuz's wounds, which begin to close. Cure Light Wounds: 1d8 + 1 = 7 HP

Valessa Marr |

“Beren!! Time to GO!” screams Valessa, searching through the smoke and rising flames for the shifter. She catches a glimpse of Beren and his other shifter friend, backing away from a lone sahuagin, who itself looks ready to retreat.
Believing her friend to be safe, and taking a beating from the smoke and heat, Valessa turns and dashes towards the dock-side rail of the ship, trying desperately to keep her balance, and preparing – if necessary – for a leap to the dock.
Balance: 14+4 = 18. Fort save: 1+1 = 2, 1 point of subdual (not doing well on these fort saves). Aim is to make it to the edge of the ship this round, and assess the situation, but probably lining up for a jump to the dock once she can see how far the gap is – how far is it?

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Brick's actions resolve
On 16: The last remaining Sahaugin on the deck jabs at Beren with his trident...
Attack 18+4=22, damage = 8+3=11 (ouch sorry)
...before turning to run down the deck to the rail.
Beren gets an AoO, actually 2, but I don't think you have combat reflexes

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Rokko takes a full round action to climb on to the mooring line, in preparation for a tightrope walk.
Don't know if I need to make a Climb check: if so, I use an action point, and roll 20 (doh!) + 3 - 2 = 21. Fort save = 17 + 2 = 19.
Wow, with that roll you effectivly bound down the tightrope-like mooring line, jumping off onto the deck just before...
On 12: The fire continues to burn, now pretty much taking the whole aft third of the ship. In addition, now the forecastle windows are shoing flames inside as well.
Then, just as Rokko's feet settle onto the pier, a sound like a hundred thunderstones going off at once wchose across the harbor as the heavy morring line succumbs to the weight of the leaning boat.
In an instant, the ship rolls to its side, submerging most of the surface and tossing the last few people on board into the drink.
Everyone still on board takes 4 damage, DC 18 swim check for half, DC 15 Reflex for half, make both, no damage.
Beren, as the only unfortunate still "below" the mast crushing Tessik's (the target's) legs, you get an additional issue of a mast following you into the water. Make another reflex save, DC15 or be struck for another 4 points of damage.
Damn gravity

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"Phew," says Rokko to Valessa, "That was close!" He pauses, and then asks, "Er, where is your shifter friend?" He turns and looks back at the ship. "Oh dear!"
Valessa hadn't made the jump yet, although she was on the dock side of the ship... hmm Vallesa wouldn't be in probably the best place for someone on the ship so, no swim check, 2 damage, reflex for none, and she will end up on the new top side of the ship, able to climb up to the pier with little difficulty, since a hill giant will be willing to help.
sorry for forgetting to include something for your current position Valessa

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Swim check 13 - 6 = 7 (Damn)
Reflex check 13 + 2 + 3(action point) = 18 (whoa hoo, still alive)
After Brick's healing and the damage I should be at 4 hps
Make a fortitude save as well, to see if you still are cluthching the scroll in your hand when you hit the water with considerably lacking grace.
DC 12