Nerak the Numb
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Thanks for letting me into the game, Fatespinner. I've read through the character requirements and enjoyed reading the "Fade to Black" stuff as well. I don't want to be a bother, but can you give me some more information on how to setup a character sheet on Lilith's website? When I click on the link to get over there (from your post in the FtB character discussion), it sends me to the Paizo home page.
| DM Fatespinner |
I don't want to be a bother, but can you give me some more information on how to setup a character sheet on Lilith's website? When I click on the link to get over there (from your post in the FtB character discussion), it sends me to the Paizo home page.
Yeah, that link has been problematic. This one should work correctly, however.
Once you get to the main page, simply type your character's name into the 'Search' box on the left side of the page and hit Enter. It will bring up a window that says "this page has not been created yet" and there will be a link you can click to create the page. Once there, you can simply type out your character sheet accordingly. I would recommend finding one of the character sheets from my Fade to Black game, clicking on 'Edit,' highlighting all the text there, copy it, then go to your own page, paste it into the Edit window, and change the information accordingly. That way, the formatting is already done for you. You just need to fill it in appropriately. (Please make sure you don't accidentally delete one of my players' character sheets, though. That would make us all very unhappy.)
An example of one of the character sheets can be found here.
| shamgar |
I'm having trouble deciding on a specific character. The more I think about it, the more I think Telvar would not work as he seems to be more of an evil mastermind in the making (some of the pcs in my pnp game should be concerned :).
I'm thinking either a specialist wizard (you and I share views of wizards as not broken, methinks), a bard, or a possibly a duskblade. In theory I could go with a sorceror. Ugh. I seem to be a mess. Any suggestions based on others or the game we head into?
Sorry to be a little foggy, but that seems to be me today. (could have something to do with our 3 year old emptying a glue bottle on himself and all his stuff at 4am).
| DM Fatespinner |
Ugh. I seem to be a mess. Any suggestions based on others or the game we head into?
Sorry to be a little foggy, but that seems to be me today. (could have something to do with our 3 year old emptying a glue bottle on himself and all his stuff at 4am).
Not a problem, as a fellow parent, I understand completely.
So far, only one character has been determined (my wife's Scout). While my evil campaign is very heavily urban, this game will be less so. There will be some light dungeon-crawling (I'm not a big fan of large, maze-like dungeons personally), plenty of traipsing through the wilderness, and quite a bit of lore-seeking. A bard or wizard with intentions to proceed into a Loremaster PrC eventually would be very cool, as would a cleric of some knowledge-oriented deity (like Oghma or Azuth). Cormyr is a very heavily human-populated nation, but there are a few families of elves scattered about and, given the fact that Cormanthor is not far away (where LOTS of elves live), an elf or half-elf is completely likely.
Of course, you could always just play a paladin.....
| shamgar |
Not 5 minutes prior reading this post, my wife said, "you should just play a paladin." Classic.
Here are my current (and possibly more coherent) thoughts.
I could play either
1. Telvar (modified background) since he is entirely 100% focussed on knowledge and seems to fit in every other way. I would like to email you his info and background to see what you think. He is already done other than the level raises if you like this option. What emails should I send it to?
2. I could play the Palidan suggested. Here is my question: Would a 4th level Palidan with scores of (using the 32 pt buy and 1 at 4th level) Str: 12 Int: 16 (for knowledge skill points probably) Wis: 14 Dex: 10 Con: 10 Cha: 16 be too off the beaten path to survive in the campaign of the mighty Fatespinner? ;)
3. I could play a bard or specialist wizard with the knowledge focus and move towards the loremaster mentioned above.
I see advantages and fun with each option. Maybe I should wait to see what others want before deciding, but I'd at least like to have you look at Telvar.
Thanks.
| DM Fatespinner |
1. Telvar (modified background) since he is entirely 100% focussed on knowledge and seems to fit in every other way. I would like to email you his info and background to see what you think. He is already done other than the level raises if you like this option. What emails should I send it to?
I'll take a look at him if you want. My personal e-mail address is zackthestguy@gmail.com. Anyone else in the campaign is welcome to contact me there as well.
2. I could play the Palidan suggested. Here is my question: Would a 4th level Palidan with scores of (using the 32 pt buy and 1 at 4th level) Str: 12 Int: 16 (for knowledge skill points probably) Wis: 14 Dex: 10 Con: 10 Cha: 16 be too off the beaten path to survive in the campaign of the mighty Fatespinner? ;)
Despite my grandstanding to the contrary, I'm not really a 'killer DM' but I'm no softy either. As a paladin, you would likely end up as the main 'tank' for the group and it would probably serve the group best if you angled yourself more towards filling that role and not necessarily trying to cover BOTH the role of 'tank' AND the role of 'loremaster' at the same time. Paladin class skills are pretty limited anyway, so a high Intelligence still won't make you a sage.
3. I could play a bard or specialist wizard with the knowledge focus and move towards the loremaster mentioned above.
A bard would be very useful. My wife and I have pinned down all but the equipment of her character and right now she has very high scores in Survival, Knowledge (Dungeoneering), Knowledge (Geography), Spot, Search, Listen, Hide, Move Silently, and Tumble. While she is certainly very 'dungeon-capable,' she lacks more cosmopolitan skills that a bard would bring to the table (Diplomacy, Bluff, Sense Motive, etc.). However, I think you would cover the social skills accurately as a paladin as well (Sense Motive and Diplomacy, anyway) and those skills would not detract from your ability to be a main fighter-type either. Wizard into Loremaster, of course, will cover ALL of your knowledge needs and eliminate the need for anyone else to focus their characters on Knowledge skills.
Reviewing your 'alternate' stat build for the paladin, I think he would make a fine paladin but I would also recommend perhaps switching the scores for Intelligence and Constitution. Paladins tend to be defensive by nature and more hit points means living longer. If you decide to go with a paladin, I wouldn't concern yourself too much with the Knowledge stuff. I'm sure that with all the various characters combined, your collected knowledge should be sufficient.
Another thing you might consider is a Knight from the PHB2. Cormyr is world-famous for it's Purple Dragon Knights, who represent paragons of guardianship and virtue. They're really almost like paladins in their own right, except devoted to a nation rather than a deity. There is a Faerun-specific PrC called, unsurprisingly, the Purple Dragon Knight. It features lots of bard-like inspiration abilities that boost your allies in combat while still keeping the nature of being a 'knight in shining armor.' The Purple Dragon Knights are universally lawful, and almost always good as well.
| DM Fatespinner |
If it's cool with everyone ('specially Fatespinner), I think I'll go with an illusionist or diviner wizard. I'm thinking human or half elf.
Either one sounds good to me. If you head down the Diviner route, you'll line yourself up nicely for the Loremaster PrC that I was speaking to Sham about. Of course, as a wizard, you should have a nice assortment of Knowledge skills anyway, so the PrC might not be necessary. Also, if you decide on a specialist wizard, take a look at the Master Specialist PrC in the Complete Mage. At level 4, you could already have your first level of it and, later on, it makes playing a specialist all the more interesting.
I'm not trying to say that a Loremaster is ESSENTIAL to this campaign, mind you. There will be a need for various Knowledges throughout the campaign but, if some of them are beyond the reach of the PCs, then NPCs can be sought out to deliver the information you seek. Having a Loremaster will make things easier, I think, but I don't want anyone to feel like I'm demanding that someone play a specific PrC.
| DM Fatespinner |
I'm going to take a look at the character creation information you've provided for our use, but is there anything I should know before I begin? I think I'm leaning the most heavily toward a cleric. Anyway, just wanted to get a post in to let you know I'm lurkin' about. :D
This game is going to be largely focused in the areas in and surrounding the nation of Cormyr. Wilderness travel will occur fairly often, ancient ruins will be visited and explored, various mysteries will be revealed. Really, there are very few concepts that WOULDN'T work in this campaign, but having a pool of knowledge to draw on should be very useful.
My recommendation is this: Play up the Knowledges that you receive in-class. The Scout has Geography and Dungeoneering taken care of. The cleric could handle Religion and the Planes. A wizard might have Arcana and History covered. A paladin or knight could invest in Nobility and Royalty. You don't necessarily need to hit ALL the Knowledges (Local probably won't get used terribly often, but Architecture might pop up when you least expect it) but having a wide variety available to you is always a good thing.
| DM Fatespinner |
Well then, if no one has any chest pain over it, I'm going to go with a Human Illusionist. I'll try and get him done over the next two days when I have access to my FR books. No concept as of yet as I want to reread up on Cormyr tomorrow, but a name I think I have: Anain Cuthnor (or somesuch).
Sounds good. Folks, we have our arcanist. This should make Sham's choice easier. ;)
Edit: Also, Sham, it seems that Andante is leaning towards a cleric. If you still wish to play a paladin, I think the two of you should work out your respective deities (perhaps even being from the same faith?) to make sure that you will both be able to perform your duties without too much overlap or religious conflict. If you prefer, of course, you could always go with the Purple Dragon Knight suggestion above... or something else entirely! :D
| shamgar |
Well, let's see...we have the scout, cleric, and wizard. That leaves me as the tank *ahem* Knight in shining armor. Ok, since I really don't like the Knight class as presented in the PHBII I choose Paladin.
I have every non-campaign specific 3.5 book that is out, but nothing that is specific to a campaign. I am moderately familiar with FR, but have no resources at all. I apologize for the ignorance I may display in that regard. Hopefully you guys can help me through it.
Fate: I will switch the Int and Con. That should allow me to still be the born leader(charisma), well respected (wisdom), tactician(intelligence) that I am aiming for. Of course, he thinks of himself as far more these things than he probably is currently...all in due time. :)
And the deity of our resident healer/cleric is???
Oh, and how should be go about setting starting equipment?
| shamgar |
Now that I've read the prestige class in the complete Warrior(assuming it is the same as in the FR supplements) that sounds like it would fit in nicely. Could you help me a bit with where I may have been born/heard of/know of the PD Knights? The rest of the background I can do fine, but this is more campaign specific knowledge I do not yet possess.
Oh, and I had been considering taking the alternate class feature (the charging one) instead of the mount, but since I see one of the pre reqs for this prestige class is mounted combat, I suppose that wouldn't be a good idea?
Finally, you mentioned a bonus feat for strong backstory. Is it possible to get negotiator, or should I pick that as one (since it is a pre req) and have you assign a different one of your whimsy? :) Thanks.
| DM Fatespinner |
Oh, and in terms of PrCs, would the Purple Dragon Knight still work as a Paladin?
Absolutely. In fact, the example in the Complete Warrior IS a paladin turned PDK. And yes, the Complete Warrior PDK is the same as the Faerun one (or close enough, anyway, and the Faerun one hasn't been updated for 3.5).
As far as where you would have heard of the PDKs, anyone who's even set foot in Cormyr knows about the knights. They're the pride of Cormyr and a highly pervasive military presence just about anywhere you go in the country. Your character might be a knight just about to finish their training (since you're only a couple levels away from qualifying for the PrC) and your commander thinks it would be a good idea for you to get some 'field experience' before you officially join the ranks.
With regards to the mount: Mounted Combat is a prereq for the PrC. However, if you want to give up your paladin mount for the charging variant, I wouldn't blame you. I wouldn't expect to see much opportunity for mounted combat in this game (since most of the time you'll be trudging through places that a horse would NEVER go into and wouldn't really be useful even if it did) but it may come into play occassionally. You might want to just purchase a regular horse with your gold, though I wouldn't necessarily pick one up with your starting gold at the beginning of the campaign here. I think you can hold off on buying the mount for a few levels. You could certainly still have the feat since the PDKs would have been training you all along to fight in such a way, but it might not see much use until later. As for Negotiator, I would have no problem awarding that to you as your free DM feat. It has no prereqs and it's in the PHB. Go for it.
Andante: Regarding deities, all the ones you just named are followed in some capacity by the people of Cormyr. Lathander is the most prominent (and most likely to work for the charismatic paladin as well if you wanted to be members of the same faith) with Tymora in a close second. A priestess of Selune would be a very cool thing from a roleplaying aspect, since I have yet to really see one of the moon priestesses played in one of my games. Deneir would be the 'underdog' pick since his worship is somewhat more limited than the others you listed, but that simply means that there will be more people to tell about the glory of your god!
Sham, for your paladin, I would recommend Lathander for the charismatic leader-type concept. You could also choose Helm if you wanted someone more stern and uncompromising. Lathanderites tend to be jovial and good-natured while followers of Helm are much more dour and realistic. Helm is Lawful Neutral, Lathander is Neutral Good.
| DM Fatespinner |
My wife's sheet is now up on the wiki site. You all can check it out to see what still needs to be done as far as the party is concerned. If anyone would like me to wiki-fy your character sheet for you, I'm happy to do so. Simply e-mail me your character info (preferably in plain text format) and I'll handle the wiki stuff.
| DM Fatespinner |
I almost forgot one of my house rules!
Sham, it pertains to you. I allow paladins to choose one domain from their deity's list. While they gain no spells from it, they do gain access to the domain special power as a cleric of their paladin level.
Lathander's Domains are: Good, Nobility, Protection, Renewal, Strength, and Sun.
Strength is a very popular choice for paladins in my campaigns (for obvious reasons), as is Protection. There are certain domain powers that are more or less useless for paladins (since they pertain to spells), but most of them have SOME utility.
The Nobility domain power is very similar to the ability you will gain as a Purple Dragon Knight (Inspire Courage) except that it's a +2 on weapon damage instead of only +1. However, the domain power only lasts a number of rounds equal to your Charisma modifier and is only useable once per day. Something to consider, though.
Renewal is also very nifty. Once per day, if you drop below 0 HP, you are instantly healed for 1d8 + Cha mod. It won't save you if you drop to -10 or lower, however, since you are dead before the power takes effect. Still a very nice thing to have as a holy champion, though. Not bad for a cleric, either.
I would probably avoid the Sun domain since you're going to have a proper cleric in the party and they will, naturally, be much better at turning undead than you will be (especially since the PDK PrC does not increase your effective paladin level). Consider taking Divine feats to make use of those turn attempts, though, since otherwise they'll mostly be wasted (unless you spend them to Aid Another on the cleric's turn checks, which you CAN do).
| DM Fatespinner |
Also, Andante, something you might think about is doing a variant cleric from the Unearthed Arcana book: the Cloistered Cleric. The cloistered cleric (though I don't really like the name) is basically a divine wizard. You lose proficiency with heavy and medium armors, your hit die is reduced to a d6, and you have a wizard's base attack bonus BUT you gain an ability called Lore which functions exactly like Bardic Knowledge, you gain the Knowledge domain for free (including it's associated power of making every Knowledge skill in-class for you), you increase your skill points dramatically (going from 2 + Int mod to 6 + Int mod per level), and you add a few spells to your class spell list. You can still use light armor, shields, and all the usual cleric weapon proficiencies (since I'm using group proficiencies, you would get Basic plus two).
This variant is much more 'squishy' than the typical cleric thanks to reduced hit points and lighter armor, but it's a different angle to the class that still accomplishes the role of healer and undead-banisher all the same (since the spells are basically the same and you retain the ability to turn undead). It's something to consider, but not necessarily something that you MUST do (especially since fewer hit points for the cleric means more work for the paladin to keep you alive). I'm sure the wizard will be able to handle most of the Knowledge skills well enough, but you never know when the Lore ability will dig up some relevant esoterica that no one else knew.
| Andante |
I'd like to go with Selune as my cleric's deity. How much tension will that put between her and the Paladin?
When it comes to the type of cleric she will be, while I like the idea of the Cloistered Cleric, I'm not entirely positive how much my lack of knowledge both of the Forgotten Realms world and the PbP style of gaming will interfere with my ability to build such a character. How precisely is the character generation process being handled?
| DM Fatespinner |
I'd like to go with Selune as my cleric's deity. How much tension will that put between her and the Paladin?
When it comes to the type of cleric she will be, while I like the idea of the Cloistered Cleric, I'm not entirely positive how much my lack of knowledge both of the Forgotten Realms world and the PbP style of gaming will interfere with my ability to build such a character. How precisely is the character generation process being handled?
There won't really be any tension between Selune and Lathander. They're both intrinsically good deities and they both represent aspects of light. However, Selune is the moon goddess while Lathander is the god of the sun. I can see a respect developing between the two characters that, during the night time, the cleric's wisdom will take precedence while, during the day, the paladin of Lathander is clearly the one to speak to. Both of you will desire to purge the world of darkness (both literal and metaphorical) and the party will definitely never lack for light sources during dungeon crawls.
As for your knowledge of the Forgotten Realms, any relevant knowledge can be revealed to you by a simple Knowledge roll. If you wish to make a Knowledge check for your character, simply say so in OOC text and I will make a roll for you and produce the results in the form of a spoiler tag. I will speak with you tonight when you come over about the tenets of your faith and some general knowledge that you would possess.
Character generation is done as usual, with a 32-point buy stat generation. Starting wealth is 5400 gold (since you are all 4th level) and you may not purchase any single item worth more than 60% of your total wealth (no single item over 3240 gp, in other words). I will roll your hit dice or, if you desire, you can opt to simply take average hit points (2 per d4, 3 per d6, 4 per d8, 5 per d10, and 6 per d12).
| DM Fatespinner |
I will post the dogmas for Selune and Lathander here to give the divine casters some roleplaying basis:
(Reprinted excerpts from the Forgotten Realms Campaign Setting © 2001 Wizards of the Coast)
Lathander - Neutral Good Greater God
Dogma: Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. It is a sacred futy to foster new growth, nurture growing things, and work for rebirth and renewal. Perfect yourself, and be fertile in mind and body. Wherever you go, plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Watch each sunrise. Consider the consequences of your actions so that your least effort may bring the greatest and best reward. Avoid negativity, for from death comes life, and there is always another morning to turn a setback into a success. Place more importance in activities that help others than in strict adherence to rules, rituals, and the dictates of your seniors.
Selûne - Chaotic Good Intermediate Goddess
Dogma: Let all on whom Selûne's light falls be welcome if they desire. As the silver moon waxes and wanes, so too does life. Trust in Selûne's radiance, and know that all love alive under her light shall know her blessing. Turn to the moon, and she will be your true guide. Promote acceptance and tolerance. See all other beings as equals. Aid fellow Selûnites as if they were your dearest friends.
(End excerpts.)
The faith of Lathander promotes athleticism and youthfulness as well as hope. Many churches of Lathander host elaborate athletic events (much like the Olympics) in order to find new talent to promote into the ranks of the clergy. Lathander opposes undead with a vengeance and his clerics (and paladins) pray for spells at dawn while facing the sunrise.
Selûne's clerics seek to uncover the secrets of the world, hidden too long from the world in dark places. She opposes her dark sister, Shar, in all things and seeks to banish darkness wherever it may be. Clerics of Selûne pray for spells at night in the direction of the moon.
| shamgar |
As my character concept of the leader/diplomat who embraces his (potential) wealth and uses it to create hope and prosperity for others is born, two traits jump out at me from Unearthed Arcana.
You mentioned in the thread for the other game that they were allowed. Is this still the case?
If so, how would you feel about:
1. Honesty (+1 Diplomacy, -2 Intimidate)and
2. Specialized (+1 Knowledge nobility/royalty, -2 all other knowledges)
At this point I see him as very forthright and bold, leading with confidence, and focussing on the good of all around him. He sees knowledge of those in power (nobility and royalty) as a strong help on his path to improve the world for those who reside in it.
| shamgar |
Oh, I almost forgot...I noticed that you allow items from DMG and PHB only. I'm very good with that, but I have 2 questions:
1. Should we use the cost as listed there or the revised costs from the Magic Item compendium? I'm assuming the first, but thought I should ask.
2. Since I know those on these boards vary in opinion, how do you feel about ability enhancing items? I'm thinking about something to further enhance his charisma to go along with a protective item, a weapon, and some potions.
| shamgar |
And to add to the questions that seem to keep piling up (I promise it gets better after this process is done--though my wife would still tell you I'm a bit of a pest :):
1. I was initially considering destiny feats (heroic(add 1d6 1/day to att/ability/skill check) and fearless(1/day when reduced to -10 or more actually end up at -9 and stable which I thought would mesh nicely with the renewal domain) from races of Destiny instead of the more common weapon or divine paths for flavor but I think I remember the races books not being included. Is that still the case? If it is included, what do you think of this idea? I can go the other path if you prefer. I'm not married to one or the other just looking for flavor. He envisions himself as a person destined to do great things for the people in the name of Lathandar.
2. I'm planning on the healing hands skill trick (heals 1d6 when stabilizing someone with a heal check). Is that ok?
| shamgar |
(Can you tell who's making his character this afternoon? :)
Since I'm assuming the destiny feats listed above are not available, I am looking at taking skill focus: diplomacy (to further augment my, by far, largest strength) and either power attack or divine vigor(+10' mv and 2hp/lvl for 3 minutes 6 times per day). Leaning towards divine vigor. Any thoughts?
weapon groups are looking to be: basic, crossbows, heavy blades, and mace/club(to represent his deity's favored weapon)
his skills will be diplomacy, heal, knowledge nobility/royalty, and sense motive.
| shamgar |
Ok, assuming the answers to above questions are as I suspect, I am done except for equipment and the background form. I will complete both in the next hour or so and email them to you.
I have *no* idea how to wikifi my character so I will send it best as I know how. If you need/would like it another way, just let me know and I'll try my best. I'm literate with computers, but not all these new fangled ideas you young-uns come up with. :)
As a note, +20 to Diplomacy checks. Wow. Can't do much else, but I sure can make peace and make people happy. :)
| DM Fatespinner |
Wow, Sham, you have a LOT of questions! :) I'll answer them in order:
...two traits jump out at me from Unearthed Arcana.
You mentioned in the thread for the other game that they were allowed. Is this still the case?If so, how would you feel about:
1. Honesty (+1 Diplomacy, -2 Intimidate)and
2. Specialized (+1 Knowledge nobility/royalty, -2 all other knowledges)
Traits are fine. You may choose one (and only one) from the Unearthed Arcana book.
Oh, I almost forgot...I noticed that you allow items from DMG and PHB only. I'm very good with that, but I have 2 questions:
1. Should we use the cost as listed there or the revised costs from the Magic Item compendium? I'm assuming the first, but thought I should ask.
2. Since I know those on these boards vary in opinion, how do you feel about ability enhancing items? I'm thinking about something to further enhance his charisma to go along with a protective item, a weapon, and some potions.
Ability enhancing items are fine, but I think most of them should be outside of your affordable range. I would like to keep magical gear limited to the PHB and DMG only (for beginning gear anyway). Use the DMG pricing for magical items, please (I do not have the Magic Item Compendium).
1. I was initially considering destiny feats (heroic(add 1d6 1/day to att/ability/skill check) and fearless(1/day when reduced to -10 or more actually end up at -9 and stable which I thought would mesh nicely with the renewal domain) from races of Destiny instead of the more common weapon or divine paths for flavor but I think I remember the races books not being included. Is that still the case? If it is included, what do you think of this idea? I can go the other path if you prefer. I'm not married to one or the other just looking for flavor. He envisions himself as a person destined to do great things for the people in the name of Lathandar.
2. I'm planning on the healing hands skill trick (heals 1d6 when stabilizing someone with a heal check). Is that ok?
I'm not allowing the 'Races of' books for this campaign, so I'll have to say no to the first question. As for the skill trick, I have no problem with it as long as you pay the points and meet the prerequisites.
Since I'm assuming the destiny feats listed above are not available, I am looking at taking skill focus: diplomacy (to further augment my, by far, largest strength) and either power attack or divine vigor(+10' mv and 2hp/lvl for 3 minutes 6 times per day). Leaning towards divine vigor. Any thoughts?
weapon groups are looking to be: basic, crossbows, heavy blades, and mace/club(to represent his deity's favored weapon)
his skills will be diplomacy, heal, knowledge nobility/royalty, and sense motive.
Divine Vigor would be good to allow you more battlefield mobility since it seems very likely that your job will effectively be to protect the other party members from harm. The extra HP allows you to soak up a little more punishment as well. I would only take Power Attack if you plan to use a two-handed weapon because it loses a lot of it's usefulness if you are trying to fight with it while using a shield also. The party is somewhat lacking in the melee department, however (read: NONE) so having melee combat prowess would certainly come in handy. The weapon group choices look solid and the skills should be sufficient to fill your role.
Regarding languages, you get Common and Chondathan for free (I'm assuming you are FROM Cormyr, otherwise Chondathan might be something else instead). I would recommend either Elven or Celestial for your bonus languages. Elves live in the forests that surround Cormyr and frequently encounter PDKs in the wilderness while the church of Lathander frequently summons angels and archons to commune with during holy ceremonies. Other than that, I think you've pretty much got it taken care of. Send me an e-mail with the details and I'll try to get it up on wiki at... some point during the week. Thanks!
| shamgar |
I'll have to get to the avatar tomorrow seeing as it's 2am. The character and history have been sent however. In the typical fasion of any player, I soooo wish I had another feat so I could fit power attack in. I think I'm going to miss it, but the others fit the character concept better. Power attack (or leadership) is next though. :)
| DM Fatespinner |
So... how are we going to finish my character generation? The stuff we were working on last night is still at your house and I don't remember all the numbers off the top of my head... Are we going to wait until next Friday? Or are you free sometime this week in the evening?
I'm free to finish up your character stuff any night of the week. Just let me know when you want to come out and we'll finish things up. My cell phone is currently dead because I forgot to charge it last night, though. :(
| DM Fatespinner |
Power attack (or leadership) is next though. :)
Take Power Attack at level 6. I would hold off on picking up Leadership until AFTER you've sunk a few levels into Purple Dragon Knight (if you intend to take it at all). It makes more sense from a roleplaying perspective (and I personally think the level requirement for Leadership should be raised anyway).
| DM Fatespinner |
You free tonight? I've got nothing to do other than read, write, and bot Nodeka... :P I can be over after 5:30ish, whenever works best for you.
That'd be great. It'll give me something to do since Jared is going to be hogging my computer playing World of Warcraft all day because he called off work sick...