| Sean Mahoney |
Alright... it hasn't been that long, but sleeping on all this has helped me a lot. I am no longer emotional over the loss of our beloved magazines and am now very excited about the Adventure Path Magazine... er... I mean, Pathfinder.
I did see mentioned in one of the many things I read yesterday (I think from Lisa) that these APs would be taking players from level 1-15+. Does this mean that not all APs will be going all the way up the chain, though some might? (I think this is really good thing btw).
Sean Mahoney
| William Pall |
IIRC, someone stated that the AP's are designed to carry the pc's to whatever level is appropriate for the full plot to be used. No cramming in a hall of harsh reflections in where it only would vaguely touch the surface of the AP plotwise just to get characters that much higher in level, and no cutting out political intrigue in Diamond Lake as much as it would help flesh out the story line just because someone with a liscensing hammer decides there's not enough dungeons.
Robert Little
|
Alright... it hasn't been that long, but sleeping on all this has helped me a lot. I am no longer emotional over the loss of our beloved magazines and am now very excited about the Adventure Path Magazine... er... I mean, Pathfinder.
I did see mentioned in one of the many things I read yesterday (I think from Lisa) that these APs would be taking players from level 1-15+. Does this mean that not all APs will be going all the way up the chain, though some might? (I think this is really good thing btw).
Sean Mahoney
They said that the first Adventure Path is for 1-15+. James Jacobs has said in another post that other Adventure Paths will accomodate other level ranges and that the upper limit of the Adventure Path will be determined by the needs of the story.
Rob Little