| lin_fusan |
Just in case this is a SPOILER for some...
Has anyone played in, or DMed, a group that somehow made the Sea Wyvern unavailable for the Sea Wyvern's Wake?
My group has been talking about selling the ship and it's taken some odd circumstances to prevent that.
Anyone else had the players otherwise lose that integral ship? What did you do to make up for it?
| Kobold Lord |
To deal with this sort of situation, I'd advise the direct approach. Tell them, Out of Character:
"Hey, guys, don't sell the OBVIOUS PLOT DEVICE. If you do, the Savage Tide campaign is over."
If they still sell the boat, it means that they don't want to play Savage Tide, and you should either find a new group or find a new campaign. There's no good way to force players to go through a campaign against their will.
Heathansson
|
I have to admit that...having been through that "dm giveth dm taketh away" scenario, if I ever got something as cool as a ship again at a somewhat low level, I'd be out to sell it too. Maybe you could talk to them, I don't know.
| lin_fusan |
I like the idea also in that it takes my players out of the equation. Right now it is very difficult to gauge where they are going to go, and it is even possible that they might cut ties with Lavinia.
Thanks a lot everyone!