Game of Grapple


Shackled City Adventure Path


I have a quick one regarding grapple. I have a rogue in my group who has managed to convince the whole party that if the opponent is too big to kill outright then grapple (thats how they took down Kazmojen) which they managed to return topside for trial and public execution. My question is this....Once the initial grapple checks are made, does the winner keep his roll for following rounds or do they both roll each and every round. My guess is they both roll every round to simulate the effect of constantly shifting combantants trying to get the advantage. I grow weary of arguing about it every game...opions??

Lepus


Page 156 of the PHB has a list of actions you can take while grappling someone, and whether or not that action requires a grapple check or not. Since it states you need to make a grapple check, my assumption is that you need to remake the roll (especially since a lucky guy getting a natural 20 on the roll and, say, adding in action points, would be nigh-unbeatable if he kept that roll indefinitely).

Also, remind your players that IF a roll is kept indefinitely, and any NPC anywhere gets a better roll by luck than they can ever beat, they're royally screwed in every way imaginable, so re-rolling can only help them in the long run.


If you have a rogue who likes to grapple, look into the knifefighter feat. Dagger wielding goodness on an opponent who is denied a dex bonus...


From the hypertext SRD

----
Grapple
Grapple Checks

Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is:

Base attack bonus + Strength modifier + special size modifier

Special Size Modifier

The special size modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. Use this number in place of the normal size modifier you use when making an attack roll.


It's my understanding that a grapple check is only needed if you do something that requires it - like attack, cast a spell, or break the grapple. If you don't try to break the grapple on your turn, you are still in it automatically. After all, both parties might WANT to grapple.

I don't know if it is something specific to the Knifefighter feat, but IIRC your dex bonus still applies to the person you are grappling with - it is denied for anyone outside the grapple...Like a guy standing over you, poking you with a sword.

I also seem to remember that unless someone is deliberately thrown to the ground (which requires a check), a grapple is done standing, even a pin. A standing pin would be like having your opponent in a half-nelson with your other hand over their mouth.

Liberty's Edge

This is partially true: while it is true that you need to make a grapple check each time you attempt to "do something" you also need to make a grapple check each round that you want to "continue grappling" on the turn of the person who intiated the grapple.

On the other hand, if one opponent decided (for whatever reason) to merely give up and quit fighting back, then no grapple check is needed.

A suggestion I have for any who have confusion with the grappling rules: go to Wizards.com and go to Rules of the Game and read ALL ABOUT GRAPPLING.

Its a very detailed document about grappling.

Robert

Necron99 wrote:

It's my understanding that a grapple check is only needed if you do something that requires it - like attack, cast a spell, or break the grapple. If you don't try to break the grapple on your turn, you are still in it automatically. After all, both parties might WANT to grapple.

I don't know if it is something specific to the Knifefighter feat, but IIRC your dex bonus still applies to the person you are grappling with - it is denied for anyone outside the grapple...Like a guy standing over you, poking you with a sword.

I also seem to remember that unless someone is deliberately thrown to the ground (which requires a check), a grapple is done standing, even a pin. A standing pin would be like having your opponent in a half-nelson with your other hand over their mouth.


Robert Brambley wrote:
This is partially true: while it is true that you need to make a grapple check each time you attempt to "do something" you also need to make a grapple check each round that you want to "continue grappling" on the turn of the person who intiated the grapple.

No, I think Necromas is right. If, for some reason, all parties in the grapple made no attempt to escape (or anything other activity that specifically requires a grapple check), then they could go forever without making any grapple checks.

Liberty's Edge

hogarth wrote:
Robert Brambley wrote:
This is partially true: while it is true that you need to make a grapple check each time you attempt to "do something" you also need to make a grapple check each round that you want to "continue grappling" on the turn of the person who intiated the grapple.
No, I think Necromas is right. If, for some reason, all parties in the grapple made no attempt to escape (or anything other activity that specifically requires a grapple check), then they could go forever without making any grapple checks.

It was my understanding of what was being said was that at least one of the combatants was trying to at least continue grappling.

sorry if i confused you.

if both parties both decided that hey lets stop now, then no further grapple checks are needed; but if one person wants to continue grappling and the other doesnt, then it does require an opposed grapple check. maintaining the hold is "doing something" even if it's not actually changing the action.

Lone Shark Games

That is incorrect. It takes no action nor grapple check to 'maintain a hold'. It does, however, to maintain a Pin and that may be what you are thinking of.


LepusLanthor wrote:

I have a quick one regarding grapple. I have a rogue in my group who has managed to convince the whole party that if the opponent is too big to kill outright then grapple (thats how they took down Kazmojen) which they managed to return topside for trial and public execution. My question is this....Once the initial grapple checks are made, does the winner keep his roll for following rounds or do they both roll each and every round. My guess is they both roll every round to simulate the effect of constantly shifting combantants trying to get the advantage. I grow weary of arguing about it every game...opions??

Lepus

Wow, I really appreciate the feedback and I can see all sides of the argument but let me get more specific:

Kazmojen and Rogue are toe to toe, Rogue is getting ready to die. He performs a last ditch effort to wrap up Kaz and grapples...Kaz's AOO fails and grappling commences. Rogue rolls a 24 and Kaz rolls 18. Kaz is grappled. Later on in the same round on Kaz's initiative he would like to break grapple. Does he roll against the original 24 or does the rogue have to roll again. New round starts and both grapples go again....I know in the PMG it states "make an opposed grapple check" but does that mean both parties. Sorry for the confusion. Normally I would make a judgment call for the occasion but these guys do it all the time and I just want to get it right...
Thanks

Lepus


Robert Brambley wrote:

This is partially true: while it is true that you need to make a grapple check each time you attempt to "do something" you also need to make a grapple check each round that you want to "continue grappling" on the turn of the person who intiated the grapple.

On the other hand, if one opponent decided (for whatever reason) to merely give up and quit fighting back, then no grapple check is needed.

A suggestion I have for any who have confusion with the grappling rules: go to Wizards.com and go to Rules of the Game and read ALL ABOUT GRAPPLING.

Its a very detailed document about grappling.

Robert

Necron99 wrote:

It's my understanding that a grapple check is only needed if you do something that requires it - like attack, cast a spell, or break the grapple. If you don't try to break the grapple on your turn, you are still in it automatically. After all, both parties might WANT to grapple.

I don't know if it is something specific to the Knifefighter feat, but IIRC your dex bonus still applies to the person you are grappling with - it is denied for anyone outside the grapple...Like a guy standing over you, poking you with a sword.

I also seem to remember that unless someone is deliberately thrown to the ground (which requires a check), a grapple is done standing, even a pin. A standing pin would be like having your opponent in a half-nelson with your other hand over their mouth.

OK I read the rules of the game from Wizards and it answered all my questions..thanks Robert


Yes, opposed means both people roll. The rogue should roll again.


Yes, you roll again. You don't keep the 1 grapple roll.

Olaf the Stout

Liberty's Edge

LepusLanthor wrote:


OK I read the rules of the game from Wizards and it answered all my questions..thanks Robert

You're quite welcome.


Robert Brambley wrote:
A suggestion I have for any who have confusion with the grappling rules: go to Wizards.com and go to Rules of the Game and read ALL ABOUT GRAPPLING.

You should also check out the Main D&D FAQ, which has quite a bit of clarification on grappling, especially regarding creatures with multiple natural attacks (i.e., claw/claw/bite) and evard's black tentacles:

http://www.wizards.com/dnd/files/Main35FAQv03232007.zip


Remember too, grappled parties have options besides attempting to break a grapple. If somebody who was almost dead managed to successfully grapple me, I'd draw a knife and attack, or simply punch. Modified attacks are allowed in grapple. Kazmo might have been able to finish off the rogue.

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