| gaborg |
gaborg wrote:Where would Scuttlecove be in FR? Which city should i use?What's wrong with using Scuttlecove as Scuttlecove? After all, not every city in the Realms has been listed, especially those that are "off the map" like Scuttlecove.
Heh, ok. I just thought you guys might have choosen a city on the FR map to use as Scuttlecove. It would give whole lot to the feeling as there are neighbouring cities and waters to travel while getting there. But i will figure out something. I think it has more feeling to it then just saying that it is somewhere on the ocean...
| Eric Boyd Contributor |
Where would Scuttlecove be in FR? Which city should i use?
I haven't written the adventure path conversion notes for Serpents of Scuttlecove yet, in part because I am still debating what to do.
James is the editor of course, so he gets the final say.
In the interest of "doing the work for the DM", I was thinking of suggesting Scuttlecove == Mhairhetel (see Serpent Kingdoms) and giving conversion notes. In a sidebar I'd say that an equally valid (if not better) placement for Scuttlecove would be on one of the islands between the Isle of Dread and Zakhara, and then no conversion is necessary. (See the map in the FRCS.) It really depends whether you want to tie the campaign back to the fringe of the "Realms proper" or if you really want to stay with the fantastic feel of the campaign. Either way, you're about to head into the Abyss, so you'll be "off the map" for the rest of the campaign.
My reasoning for suggesting Mhairhetel is that it is one of the 4 established "pirate ports" in the Outer Sea--Skaug in the Nelathaner, Narubel on the Shining Sea, Mhairhetel between the Mhair Jungles and Halruaa, and the Bay of Pirates between Halruaa and the Kethid Swamp. Of the four, Mhairhetel has the strongest yuan-ti influence, and is geographically the best positioned.
--Eric
| gaborg |
gaborg wrote:Where would Scuttlecove be in FR? Which city should i use?I haven't written the adventure path conversion notes for Serpents of Scuttlecove yet, in part because I am still debating what to do.
James is the editor of course, so he gets the final say.
In the interest of "doing the work for the DM", I was thinking of suggesting Scuttlecove == Mhairhetel (see Serpent Kingdoms) and giving conversion notes. In a sidebar I'd say that an equally valid (if not better) placement for Scuttlecove would be on one of the islands between the Isle of Dread and Zakhara, and then no conversion is necessary. (See the map in the FRCS.) It really depends whether you want to tie the campaign back to the fringe of the "Realms proper" or if you really want to stay with the fantastic feel of the campaign. Either way, you're about to head into the Abyss, so you'll be "off the map" for the rest of the campaign.
My reasoning for suggesting Mhairhetel is that it is one of the 4 established "pirate ports" in the Outer Sea--Skaug in the Nelathaner, Narubel on the Shining Sea, Mhairhetel between the Mhair Jungles and Halruaa, and the Bay of Pirates between Halruaa and the Kethid Swamp. Of the four, Mhairhetel has the strongest yuan-ti influence, and is geographically the best positioned.
--Eric
Hey thanks Eric for doing the work for the DM! We each have a different one and yours is pretty cool :)