AoW as Campaign Finale


Age of Worms Adventure Path


I have my next campaign planned out to about level 12 or so, and was looking for a good way to take the PCs to level 20 to finish it off.

I have dungeon Issues 131 - 134 (Prince of Redhand - Into the Wormcrawl Fissure), so finishing the campaign with the AoW End Game makes a lot of sense, and works out well.

However, which would be the best adventure to start on? Looking over Prince of Redhand, it looks like there really needs to be one adventure beforehand to set it up.

My second question - Is there an early adventure that does well at setting the whole campaign up? It doesn't matter what elvel it is, I can easily chage it to fit, but an adventure that covers all the background and lets the PCs know that somehting is up is what I am after.

Thanks

Liberty's Edge

You should start with Spire of Long Shadows in 130. It's designed for 13th level PCs. It is really easy to use as a starting point as Tenser/Manzorian is the catalyst for the adventure and urging the PCs to help prevent the Age of Worms. Since the adventure is designed to be something of an overview of what Kyuss is all about, it makes the details of the previous six issues more or less moot. Download the Age of Worms Overload from this site to get the overview of those early scenarios so you can "sum up" any details you feel important through Tenser/Manzorian.

Good luck!


I'm about to do the same thing, starting with SoLS as Rexx suggested. I'm also making the highest-level PC wizard in the campaign stand in for Manzorian, so that the whole thing has some continuity with the previous adventures we've run. As PCs get knocked off in the later adventures (they're almost sure to), that PC wizard and his buddies can potentially come out of "retirement" to fill in for them.

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