Alley Bashers Question


Shackled City Adventure Path

Liberty's Edge

Is there a meaty write-up about these thieves somewhere in the SCAP hardcover? If so where?

I am about to begin my campaign and I have a player who wants to have his rogue be either a current or ex member of the Alley Bashers.

I figured if I had the info up front, I wont have to worry about making things jell and consistent later when/if they are introduced in a later chapter.

If theres' really no info written up about them, has anyone written a good expose' on them on this board?

Thanks for any and all help,
Robert


Nothing meaty that I can remember, but they appear most prevelently in Flood Tide. I cant say if Drathkar's way provides additional coverage, as my group was well past that when the HC was published. I also believe that at the begining of Demonskar there is a comment about the last laugh having finally eliminated them altogether.

Sorry not much help, but let me know what u come up with. They didn't play a big part in my campaign, so it would be great to seem some additional info on them.


Nothing I know of Robert. I think they are just a second rate thieves guild created to add rogueish support to the Ebony Triad during Flood Season without having to use the LL.

I have used them sparingly myself and described them as a small group whose numbers were decimated by the party and then the Last Laugh.

Sorry I couldn't be any more help.

Like Walter, I'd be interested in reading anything you come up with if you go down that path.

Delvesdeep

Liberty's Edge

walter mcwilliams wrote:

Nothing meaty that I can remember, but they appear most prevelently in Flood Tide. .

do you mean the Flood Season chapter of SCAP? or do you mean Savage Tide adventure path?

Robert

Liberty's Edge

The Alleybashers haven’t played a big role in my game, and I haven’t detailed a hideout for them or anything, but I have given some brief thought to their history:

In recent years in the city of Sasserine there has been an underground war going on as various up and coming minor thieves guilds try to establish dominance over the city’s organised crime. The Alleybashers became a casualty of this war when a rival guild sold out the location of their hideout and the identity of the guildmaster to the city watch.

The Watch used the Alleybashers as an example, a sign to the populace that they had the crime problem under control (despite this not being the case). The hideout was raided, the leaders rounded up and executed, and warrents put out for all known members of the guild.

With both the law and rival guilds after them, most of the remaining Alleybashers chose to flee the city. The new guild leadership (what there was of it) came up with an audacious plan – to re-establish the guild in the nearby city of Cauldron. While they knew that there was already a dominant thieves guild operating in Cauldron, the Sasserines severely underestimated the power of the Last Laugh, assuming that they would be a small, disorganised band of brigands operating in a frontier town, and that with their big city sophistication the Alleybashers would be able to assume dominance.

They were wrong.

The luckless Alleybashers soon fell afoul of the Last Laugh, and in a series of nighttime raids, roof top battles and back alley killings over several months the Alleybashers were shown who ran this town. Their numbers reduced and morale blown, the Alleybashers retreated to the poorer areas of town around Ash Avenue, and holed up in a series of abandoned buildings and run down drinking holes, determined to try to hold out against the Last Laugh.

At this stage the Last Laugh would probably have wiped them out, had it not been for a series of unrelated events diverting their attention elsewhere. People were being kid-napped all over town, and the Town Guard was paying a lot of attention to the guild as their chief suspects, causing them to lay low. In addition, rumours of small, furtive figures sneaking around town at night, and folk who seemed to be able to blend away into the background caused the Last Laugh to think that yet another group of thieves was trying to muscle in on their territory, and they decided to conserve their strength against another possible guild war. Not to mention that the guild members were under pressure from their superiors to actually guard certain people in town against being kidnapped (the Shackleborn).

About this time, a cult named the Ebon Triad was skulking around the dodgy areas of town looking to recruit mercenaries as guards and for an upcoming raid. The cultists discovered the Alleybashers, who, desperate for any chance at avoiding destruction, agreed wholesale to work for the Ebon Triad. When at last the Last Laugh returned their attention to wiping out the upstart guild, they found that the Alleybashers seemed to have disappeared.

Liberty's Edge

Mothman wrote:

The Alleybashers haven’t played a big role in my game, and I haven’t detailed a hideout for them or anything, but I have given some brief thought to their history:

Good stuff, Mothman. I think I can use this. I'll have the PC from Sasserine and fled to Cauldron.

However when the Bashers were recruited into the Ebon Triad, he was not interested in getting mixed up with that racket; so he now he's not well liked by either the Bashers or the Last Laugh - he can easily be lured into joining the group of heroes during the alley fight against Rufus, due to the fact that he'll have an overwhelming disdain for the Last Laugh

Robert

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