Vile Addiction


Dungeon Magazine General Discussion

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I like to call the insular vegetable-looking glare the "Exag-look."

;)
GGG


Shroomy wrote:
I got the impression that there was this big, almost desolate city full of people who don't want to talk to you and will most likely glare at you as you walk by. So I think your mission is accomplished.

We originally included mob rules from DMG II about how the entire city's population would chase your ass down and beat you to death with your own shoe if you miscalculated even a little bit. That's still tucked away in the backdrop a little bit in the description on how the prophet will organize the locals into mobs, but it is no longer as prominent as it was in the original piece. Which is okay, of course.


Great Green God wrote:

I like to call the insular vegetable-looking glare the "Exag-look."

;)
GGG

I get that look after 3 bottles of Paulaner Salvator.

Liberty's Edge

On a second thought, and I am not critizising here ;)

I am sure now, that the scale on the Spriggan Caverns map is wrong. One square should be 5 feet, not 10. Otherwise the tunnels are too wide and the whole complex too big!

Contributor

To be honest, half the Dungeon adventures I run, I usually change the scale because it's either too big or too small for my taste. I'm kind of devious about it actually. Sometimes I just like to create a cramped environment to make things too confined for all of my players' characters to get in on the action. Other times I want a more wide open environment so that the baddies have more room to move around to utilize their abilities and feats.

As far as caverns go, a 10 ft. scale per square is fine by me in this particular one. I can see the denizens utilizing the space just as easily if it were more cramped. Spriggans... they're big - they're small. Whatever they want ;)


You need to widen the scale in your gaming room when I get to Vegas June 13th, Steve, for my ass is a deadly dragon slaying machine!!!!

Contributor

farewell2kings wrote:
You need to widen the scale in your gaming room when I get to Vegas June 13th, Steve, for my ass is a deadly dragon slaying machine!!!!

Noted. Hopefully, the breakables will be high up on a new bookshelf that my little wee one can't get to. She's going to figure out a way past the current barricade to my lower shelf minis any day now. And that should go for your big dragon slaying ass, too. ;)

Contributor

Finally got the ish today in the mail. Can't wait to sit down and really give it a read. :)


Squee!!

*grabs her ish and eagerly devours it*

Grand Lodge

Very cool adventure - actually, the whole issue is excellent. Can't wait for the next two!

Liberty's Edge

Steve Greer wrote:

To be honest, half the Dungeon adventures I run, I usually change the scale because it's either too big or too small for my taste. I'm kind of devious about it actually. Sometimes I just like to create a cramped environment to make things too confined for all of my players' characters to get in on the action. Other times I want a more wide open environment so that the baddies have more room to move around to utilize their abilities and feats.

As far as caverns go, a 10 ft. scale per square is fine by me in this particular one. I can see the denizens utilizing the space just as easily if it were more cramped. Spriggans... they're big - they're small. Whatever they want ;)

Yep, I rescale maps also often. But in this case, it's all about the tight, cramped spaces where the normal pc has to squeeze through. If you stick to a 10 feet scale, the whole descriptions of areas 2 and 7 (for example) are wrong, because no standard pcs has to squeeze through the space and the Spriggans would have no advantage there, which was the intention. But hey, you're right - it might work with both scales, depending on the DM running it... ;)

Contributor

Dryder wrote:
Steve Greer wrote:

To be honest, half the Dungeon adventures I run, I usually change the scale because it's either too big or too small for my taste. I'm kind of devious about it actually. Sometimes I just like to create a cramped environment to make things too confined for all of my players' characters to get in on the action. Other times I want a more wide open environment so that the baddies have more room to move around to utilize their abilities and feats.

As far as caverns go, a 10 ft. scale per square is fine by me in this particular one. I can see the denizens utilizing the space just as easily if it were more cramped. Spriggans... they're big - they're small. Whatever they want ;)

Yep, I rescale maps also often. But in this case, it's all about the tight, cramped spaces where the normal pc has to squeeze through. If you stick to a 10 feet scale, the whole descriptions of areas 2 and 7 (for example) are wrong, because no standard pcs has to squeeze through the space and the Spriggans would have no advantage there, which was the intention. But hey, you're right - it might work with both scales, depending on the DM running it... ;)

Hmmm. Yeah, you want to keep those low ceilings, for sure. I haven't read it yet (just finished my Friday night game), so I haven't noticed how the area descriptions interact with the actual map.

Contributor

Tom, I finally got to read through the adventure and can see where you were a bit miffed at some of the room descriptions that don't quite match the 10-ft. per square scale like it did with a 5-ft. per square scale. I wonder if it was a mistake in the cartography transition or an intentional change and what the rationale was? I do think that the narrower tunnels were drawn narrow enough to still give the cramped appearance we were looking for. That could be part of the reason the scale was changed. Had Rob drawn it to 5-ft. scale, the narrower tunnels might have come out looking more like a thin line than an actual tunnel. That's just my guess.


farewell2kings wrote:
I get that look after 3 bottles of Paulaner Salvator.

Ahhh... a fellow connoisseur. Tell me, did you ever have the chance to sample Samichlaus ale before it was mothballed? I swear to this day that when you opened a bottle of that stuff, evil spirits issued forth and mocked you.


Kirth Gersen wrote:
farewell2kings wrote:
I get that look after 3 bottles of Paulaner Salvator.
Ahhh... a fellow connoisseur. Tell me, did you ever have the chance to sample Samichlaus ale before it was mothballed? I swear to this day that when you opened a bottle of that stuff, evil spirits issued forth and mocked you.

No, I never tried that one....sounds cool, though!!!! I had two Paulaner Salvators last night. The liquor store down the street sells it for $1.99 a pint....and does NOT give case discounts, LOL.


farewell2kings wrote:
No, I never tried that one....sounds cool, though!!!! I had two Paulaner Salvators last night.

At the risk of being a total threadjacker, Avery's "Kaiser's Imperial Stout" is still available, and quite a treat if you enjoy the Salvator (or even the somewhat inferior Spaten Optimator).


It most certainly is not a "vile" addiction, but yes, there are several beer related topics on these boards where such a discussion would be more appropriate.

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