James Jacobs
Creative Director
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Both Holashner and Y'chak were introduced to D&D in Lords of Madness, along with several other elder evils. They don't have stats, and there's really not much more done about them yet, but the aboleth chapter of Lords of Madness would really help if you want to expand on Golismorga or the other aboleth ruins below the isle.
| Torrin |
Both Holashner and Y'chak were introduced to D&D in Lords of Madness, along with several other elder evils. They don't have stats, and there's really not much more done about them yet, but the aboleth chapter of Lords of Madness would really help if you want to expand on Golismorga or the other aboleth ruins below the isle.
Just a comment on the Lords of Madness book: great supplement to the game! I hadn't used it much in our past campaigns, but after reading through my latest subscription Dungeon, Lords will come back off the shelf! The book was a fun read, and now I am more than happy to incorporate some of the Aboleth info into the game.
So far, Savage Tide has been my personal and my player's personal favorite epic. Looking forward to seeing you guys at Origins again, James. MUST RENEW MY SUBSCRIPTION AND BUY PAIZO STUFF THERE!!!!
signed: 1st through 3.5 edition D&D junkie
| office_ninja |
They loved everything except the bullywug attack on Lavinia's place -- they felt the encounters were spread too thin and became tedious. This was mostly my fault, as I ran it just as written, as opposed to having the bullywugs band together in a more strategic way as the PCs hacked through room after room.
But everything else -- Journey's End, Kraken's Cove, Tamoachan, Parrot Island -- they loved it.
| Sben |
Going to start the Savage Tide campain this weekend any DM tips on what your players liked and didnt like?
My players were a bit frustrated that so many of the early encounters had creatures with damage reduction (the iron cobra and a bunch of zombies), but that was partly their own fault (not many slashing weapons, and they didn't figure out that Lavinia's ring would call off the cobra) and partly mine (I didn't realize that things were dragging on until it was too late). Otherwise they seem to have liked it so far. They've just reached Kraken's Cove, and man but those savage monkeys are surprisingly tough!
One player in my group has decided to hate Vanthus for a slightly odd reason -- not for trapping them under Parrot Island (which he more or less expected and could have rolled with), but for killing Shefton (which he thought was his rightful duty, for betraying them after they'd given him an opportunity to recant/save himself).