Quick rules question about that nasty Olangru


Savage Tide Adventure Path

The Exchange RPG Superstar 2010 Top 32

Looking forward to running him but I'm a little unsure about his capabilities. While he does his pounce/ charge/ skirmish thing rushing from PC to PC, can he Tumble?


In the Tumble skill description, it says a character can tumble "as part of normal movement" and as part of a move action. I would say that a charge doesn't count as normal movement (and it certainly isn't a move action), but it's up to the DM.

By the way, note that a character with the Drunken Master prestige class has a class ability that allows them to do a tumbling charge.

Contributor

carborundum wrote:
Looking forward to running him but I'm a little unsure about his capabilities. While he does his pounce/ charge/ skirmish thing rushing from PC to PC, can he Tumble?

Caborundum, I'm not even going to look at my books on this one. Charging is a reckless all-for-nothing-kick-some-ass maneuver. Doing so penalizes your AC by 2, but gives you the added bonus a +2 to attack. Tumbling on the other hand is focused on avoiding blows, carefully threading the needle, and so forth. These two maneuvers are like oil and water. They do not mix.

However, let's examine this a bit.

SRD wrote:

Pounce

When a creature with this special attack makes a charge, it can follow with a full attack—including rake attacks if the creature also has the rake ability.

Pounce and charge are meant to go together. Olangru must charge a foe to get the benefits of his Pounce ability.

SRD wrote:

Charge

Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. However, it carries tight restrictions on how you can move
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.
SRD wrote:

Tumble

DC Task
15 Treat a fall as if it were 10 feet shorter than it really is when determining damage.

15 Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.

25 Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC.

Note, that you can combine Tumble with "normal movement". Since a Charge is NOT normal movemement then the answer to that is no.

However, keep in mind that if Olangru has enough movement and can perform a Charge (straight line, no obstruction) to an enemy, there is no reason he cannot Tumble away from a foe first and finish his movement charging another opponent.

As far as the Skirmish ability, as long as he moves the necessary distance to add the extra damage, yep.

I believe there was another thread describing how very, very bad ass this critter is. He definitely is going to be tough.

The Exchange Contributor, RPG Superstar 2008 Top 6

carborundum wrote:
Looking forward to running him but I'm a little unsure about his capabilities. While he does his pounce/ charge/ skirmish thing rushing from PC to PC, can he Tumble?

I believe he should be able to, but he would need to do accelerated tumbling (-10) to be able to charge and pounce - slowed movement (as for normal tumbling) breaks a charge.

Russ


Steve Greer wrote:
However, keep in mind that if Olangru has enough movement and can perform a Charge (straight line, no obstruction) to an enemy, there is no reason he cannot Tumble away from a foe first and finish his movement charging another opponent.

Actually, there is. Charging is a full-round action. Moving is, well, a move action. You cannot move and charge in the same round.

Contributor

office_ninja wrote:
Steve Greer wrote:
However, keep in mind that if Olangru has enough movement and can perform a Charge (straight line, no obstruction) to an enemy, there is no reason he cannot Tumble away from a foe first and finish his movement charging another opponent.
Actually, there is. Charging is a full-round action. Moving is, well, a move action. You cannot move and charge in the same round.

Right, right. Exactly. I thought I was overlooking something and you caught me. Well, there you go. I think it's all been covered. ( At least as much as I care to cover it ;) )

The Exchange RPG Superstar 2010 Top 32

Sweet! Thanks guys!

He's got a decent AC anyway so he'll quite happily just charge around and tear bloody chunks off the PCs one at a time. Haven't decided if I'll let him try to kill them off one at a time or just hurt them all really badly and charge a lot.

It was just when I saw his +21 Tumble that I thought I might be missing something. He can save it for the tiny chance that he needs a clean getaway at the end of his attack run.

Cheers!


i would suggest having the tumble skill checks used against the attacks of opportunity rolls. So it's not always a DC 15 to avoid an attack of opportunity but the quality of the blow.


One thing you guys all over looked. Olangru has mobility and spring attack. So after the -2 to his AC from charging he gains a +4 from mobility and after charging he can use his spring attack to continue to move if he has movement left after the charge (which is 100ft he has to work with. So basically he can run circles around the players.

The Exchange RPG Superstar 2010 Top 32

BUT...charging is a full round action, and spring attack is only possible after an attack action ..

Or did I miss something obvious?


Or he could not charge and then use the spring attack/mobility/tumble combo. Maybe that's the what he's doing the next round of attack? Also, he's got his ladies backing him up too, so the party isn't going to be focusing on just him when there's three other big demon apes running around ripping things apart.


YeuxAndI wrote:
Or he could not charge and then use the spring attack/mobility/tumble combo. Maybe that's the what he's doing the next round of attack? Also, he's got his ladies backing him up too, so the party isn't going to be focusing on just him when there's three other big demon apes running around ripping things apart.

This is how I handled him, but keep in mind, he does not have his mates during the fight to the death. When you take your spring attack, combined with tumble and mobility, + his skirmish bonus to AC and damage, taking one attack per round was a way to damage everyone in the party equally, and it really pisses them off always having to run to catch him. Remember to use the Ring of the Ram when there is a charcter around the fire. Also, if your cleric casts Align Weapon, have him Dispel it. Good Times, Good Times Indeed.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Savage Tide Adventure Path / Quick rules question about that nasty Olangru All Messageboards

Want to post a reply? Sign in.
Recent threads in Savage Tide Adventure Path