SageSTL
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Even before the Freeport books were released, I had an island city of pirates off the mainland in my campaign world. None of my PCs have ever been there, but they know that it used to be part of their kingdom until an upstart former paladin- now a self-styled "prince"- took it over about twenty years ago. After I got the Freeport books, I decided to use those to flesh out the city.
Since there are so many similarities between my Freeport and the published Freeport, and the number of similarities both share with Alhaster, I'd like to use this city to replace Alhaster in my AoW campaign. It seems to work pretty well- except for the pirates, and the tone. I can't imaging the Blessed Angels (or Zeech, for that matter) would allow the sort of lawlessness associated with the (published) Freeport, nor does it have the sort of desparate, fascist feel that Alhaster has. I can make major changes, but I'd like folks' thoughts; getting rid of the swashbuckling pirate flavor of the city really defeats the purpose of using the Freeport material in the first place.
| Sol |
I would say, save the Freeport city for when you run Savage Tide AP, as that is the more freebooting, pirating, island hoping, setting, frankly. I think Alhaster works pretty well as written, although obviously within your own campaign world you have to make the appropriate adjustments (I am playing in Greyhawk, first time ever running in an actual Greyhawk game, its great!, and so have no adjustments to make).
SageSTL
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I'd love to do so, and agree it's a better "fit"- but it will be years before the city would see such use. We're at the beginning of the AoW path, and it will probably be several years before we're finished. The other issue is, if I add another city that was taken over by a fallen paladin, who refers to himself as a "Prince," who is building a tower for mysterious reasons- it will seem a bit odd to my players... :)