Solomani's SCAP Mods


Shackled City Adventure Path


Hi all,
Here are some changes I have made overtime to SCAP to suite my tastes more. The most interesting file for people will be the Random Encounter Adventure for Occipitus. Inspired by messages on this board - in particular from rokeca. I am having trouble uploading to RPGenius so I put them on my website for now.

Bonecracker: Replaces Garrekk the mummy in Hamatugn. I never liked the idea of a mummy in this dungeon. My two issues was that it seemed incongruent (what is a mummy doing there in the first place?) and inconsistent (why would a mummy spend time in water when its probably the worst place for it to be – it would unravel). And so Bonecracker was born.
http://www.electric-rain.net/Pangaea/Bonecracker%20(replace%20Garrakk).pdf

The Kaurophon Files: Important NPCs I create in Heroforge. So in this archive you will find the following versions of Kaurophon. It includes the normal version, the version I handed to my players with abilities and spells deleted, a "powered up" version due to the black fountain in the skull and ghost version. Kaurophon suffered such an ignoble death at the hand of my players I brought him back as a ghost cantered in the plasm room. Now he is a real annoyance to my players.
http://www.electric-rain.net/Pangaea/The%20Kauropon%20Files.zip

Occipitus Random Encounter Adventure: Like many other people here I felt the journey in Occipitus missed a golden opportunity to get the players involved in the local story and allow Kaurophon to ingratiate himself to the party by acting as a tour guide. I took a slightly different approach to Rockea. I created a bunch of random encounters on a table and then rolled for them. So the encounters are random but they all make sense in the scheme of things. My players make regular trips to Occipitus since I have turned it into a bit of a mini-game for hte players allowing them to gain "belief points" to eventually rip it from the Abyss. And they are also fending off the attacks and machinations of Grazz'tt and Orcus at the same time. I would recommend using both my and rokeca’s encounters. In fact I have so many ideas for Occipitus I could run a mini-campaign right there. Many older players will see many references to Planescape in my random encounters. And that is intended.
http://www.electric-rain.net/Pangaea/Random%20Encounter%20on%20Occipitas.pd f

Fara-Hope and Fjull Fork Tongue: These are part of the random encounter adventure on Occipitus. But they are too large to be true random encounters so I gave them separate write ups.
http://www.electric-rain.net/Pangaea/Fara-Hope%20-%20%20Frontier%20Town.pdf
http://www.electric-rain.net/Pangaea/The%20House%20of%20Fjhull%20Forked%20T ongue.pdf

Enjoy. Any questions or comments please let me know on this thread. Will update it with any other changes I make as the campaign progresses.


I also removed all the spell weavers.

Being more a traditionalist I felt if I wanted vile alien monsters the Illithid have a much greater mental impact on my players than something like a spell weaver. Cant see how they eat let alone how they could do anything as frightening as getting your brain sucked out.

It also fits in well with the idea that my campaign world is the original Gith home world.

Lone Shark Games

Solomani wrote:

I also removed all the spell weavers.

Being more a traditionalist I felt if I wanted vile alien monsters the Illithid have a much greater mental impact on my players than something like a spell weaver.

I made the same decision. Though perhaps for different reasons.


Keith Richmond wrote:
Solomani wrote:

I also removed all the spell weavers.

Being more a traditionalist I felt if I wanted vile alien monsters the Illithid have a much greater mental impact on my players than something like a spell weaver.

I made the same decision. Though perhaps for different reasons.

Care to share your reasons? :)


I too disliked the Mummy in Zenith Trajectory. It never really made sense to me. However, I haven't yet figured out what to replace it with.

Lone Shark Games

Solomani wrote:
Care to share your reasons? :)

Well...

One is the same. They are more evocative (causing horror) than the spellweavers.

One of the other big ones is that I have plenty of illithid miniatures, so they're more convenient that way. This is probably the biggest reason, and why I'm guessing it's not necessarily yours.

I like redesigning stock monsters to fit my group's playstyle, so it's always good to test them out. It also keeps them more on their toes - initial horror at seeing the illithid, but not knowing exactly how different they'll be. (For instance, we eschew "save or die" effects, so it's more likely to have single round based stuns for mind blasts, and perhaps mental stat draining or multiple round setup as it starts to eat the brain)

It's also an established campaign setting that doesn't have spellweavers... I could introduce them, surely, but I really don't feel a need to.


Finally got around to adding these to the RPGgenius archive under the username Feral. Enjoy!

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