An Idea for the Lizardfolk Lair


Savage Tide Adventure Path


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

In ToD, there is a lizardfolk lair marked to the north of Fogmire. It is not marked as appearing in one of the later installments of the STAP, so here's an idea that I've had sitting around for a couple years (feel free to use it in a side-trek if the party needs a bit more experience): A tribe of Corrupted (template from BoVD) Lizardfolk led by a Corrupted Two-Headed (Multi-headed template from Savage Species) Lizardfolk Cleric (Demogorgon) 3+/Thrall of Demogorgon 4. Yes, I know that's CR 12+ for the leader.

Disclaimer: Any character deaths are the responsibility of the DM and the players, especially if you give the leader a Symbol of Demogorgon and have him prepare Rotting Curse of Urfestra.

Liberty's Edge

You could slap on a lizard king template for a C.R. of 13...
that is if you're not triskadecophobic.

Liberty's Edge

Dragonchess Player wrote:
A tribe of Corrupted (template from BoVD) Lizardfolk led by a Corrupted Two-Headed (Multi-headed template from Savage Species) Lizardfolk Cleric

Thanks for the idea Dragonchess ... I was just looking at that map the other day and thinking about maybe incorporating some of the Ka worshipping lizardfolk stuff from a couple of the Campaign Classic Dragon issues, but I like your idea too.

Slightly off topic, your idea reminds me of Island of the Lizard King, about the second RPG type product I ever read / played...

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