Fight in Lucky Monkey will be easy for my players?


Shackled City Adventure Path


Hi Guys,

I'm just running SCAP and my party is at the end of Drakthar's way so they will start Flood Season soon. I looked through the statistics of the villains (Alleybashers, hillfolks) and I think they will be defeated with ease by my party. You should know there are 4 PC in my party. Two of them are lizardfolks (a monk and a sorcerer) with very high AC (+5 natural armor bonus, + high dexterity + wisdom bonus(monk) + mage armor (sorcerer spell)). All in all they have usually AC 23/24.
The Alleybashers have attack bonus +3, the hillfolks have +7 but if I count that they are drunk (-2 on attacks) they should roll 18 or higher to hit the two lizardmen. Even Tongueater has difficulties with them (they have silver weapons).
Any idea is welcomed how can be this fight challenging. Thanks.


The Alleybashers are supposed to be easy. They're not terribly high level and they're all drunk from revelling after looting the place and killing Sarcem. Tongueeater ought to be the only tough one amongst them, but if you're worried about them taking him down *too* easily, you could use the feralized version from these very boards. I didn't use it, but to amp the difficulty up a bit I put him out in the courtyard and stuck all the baboons out there as well, essentially to be used as shock troops/distractions.

But really, this quest is just supposed to point the PCs at recovering the wands of control water; the nasty stuff in that chapter is later. Oh, Triel, how you stole my heart, and many of the party's cleric's vital organs...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Don't forget the Hill Baboons, they have about the same chance to hit as the Hillfolk, but the damage output is nasty. Have the baboons in the garden start bursting through the windows (or down the kitchen stairs from the upper bridge) if Toungeater needs the help. They can always try to grapple first to make it really nasty.

I ran this Wed, my second time. This group split up. The Knight and the NPC cleric tried to kick in the front door. The Paladin was trying to sneak in the side door. The Rogue/Wizard and Warlock were entering the servants area via the bridge over the garden. Fast forward three rounds and the two out front are surrounded by everyone from within the bar area (the Paladin's just getting to the battle) and the back 2 are praying the outside door holds against the hill baboons because they're trapped between the baboons in the kitchen and the Hillfolk/Allybashers fom the upstairs rooms.

It was a truly amazing amount of stupidity, that lead to an epic running battle, in which not one (!) of them died. At the end of the 2 hours or so it took to finish, I told them I couldn't believe that any of them made it out alive. Thank god for action points and whatever diety looks over stupid gamers! :)

It was the most fun this groups had so far in the SCAP.

~Qualidar~

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