
Blackdragon |

So at this point we are two sessions in on ‘Sea Wyvern’s Wake’ and my PC’s are going out of their minds with what I’ve done with the NPC’s. Starting with the first day I’ve had Avner throw a fit causing the captain (A PC) to throw her first mate (also a PC) out of his private cabin to give it to Avner. I’ve had Tavey brought on board having been purchased as a slave by an NPC that I’ve been running with the group since The first game, giving the little boy to the Captain as a gift. There has been the logistical problem of keeping a horse on board the ship. (The horse keeps getting loose because Instead of using the pickled Mephit, I made it the familiar of the assassin. I didn’t use Rowyn)> A day out to sea, the first mate decides it’s a good time to ask about ships weapons. (I gave the Sea Wyvern four guns, but had them stashed in the cargo hold behind all of the supplies and with almost no ammo.) They find out that Conrad is a mule for a blue slaad and deal with that rather well though they find out that Lirith has a massive supply of narcotics on her (This is my own little twist. One of the PC’s asked her if she had anything to knock Conrad out while they cut the slaad out. It made me giggle.) After the surgery they locked Conrad in a storage room, though no one seemed to know why when they thought about it.
Skald I had being part of the same magical experiments that is a back story for one of the PC’s. he tells her that the Vampire who had done the experiments on them had sent out hunters to find them, and he fled the city. He then promptly barricades himself into the Captain’s quarters and refused to come out.
This was just the first four days of sailing.
The next session begins with my NPC having a argument with Avner followed by the NPC throwing Avner overboard. The first mate (a wereshark) dives in after him and both are quickly left by the boat. The captain stops the ship, and the Wereshark decides to knock Avner out so he can change forms take Avner in his mouth and swim back to the ship. What ends up happening is that Avner is harder to knock out than the PC assumed, and a fist fight ensues in the water. Avner is knocked out six rounds later and is bruised and bleeding. The wereshark changes forms starts swimming toward the boat and Avner wakes up half way back to the ship and starts screaming. Once back on board he locks himself in his room with his servants and refuses to come out. Meanwhile Tavey has taken up stealing anything he can get his hands on in hope of buying his freedom, especially stealing from Avner because he looks like he has a lot of money.
Skip to the dinner with Lavinia, and the Mephit creates a distraction by letting the horse loose again, and then poisons all the food with sleep poison, giving the assassin time to cut a few throats before she was taken down.
In the course of dinner Tavey drugged Avner using the leftover narcotics that the team had from Conrad’s surgery, because the team knew that Avner would tell Lavinia about the whole beating and shark thing. While Avner was drugged, Tavey then proceeded to rob him blind, only to be caught by the first mate (Who Tavey has taken to as his protector).
At this point, the team hasn’t even gotten to point B on the map. My next plan is since no one has checked on Skald in a few days, when they do go looking for him, they will find he’s hung himself in the Captain’s quarters. The Pc’s have really been running, trying to do damage control. I love it.