Pyllrak has left the building


Shackled City Adventure Path


Okay, so during the fight with Kazmojen, Pyllrak does the 'You can't see me' trick and leaves. As written, he returns to his room, gathers his things and leaves the fortress while the players are dancing with the slaver.

Here's the thing: in our last session, the PCs went into Pyllrak's room, killed the two lemures, and left three freed prisoners there (the ones from the smithy), leaving them some weapons to protect themselves.

My thought is that Pyllrak is going to walk in, find them there instead of his lemures, and kill them. Either that or he'll enslave them and make them carry his treasure chest.

Any other suggestions? I think that killing the slaves would be the most dramatic action, enforcing for the players that sometimes even the best plans have tragic consequences.

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Kill the ones that defended themselves. The others threw their weapons away and surrendered. Those have been taken away to the Underdark. One of the "killed" ones (perhaps the only one) may have stabilized at -x HP... and may be able to convey the information to the players. (this could be the halfling rogue from the smithy)

Either the group follows them into the Underdark (side trek), or later the Stormblades rescue them and seal the way into the Underdark (setting up a further rivalry between those two groups).

If they follow them, let them defeat Pyllrak in some deep mines, giving them further info about the slave trade in the region (like Zarn Kyass being the leader of the slave trade...).


I think it depends on Pyllrak's imprssion of the PCs. If he knows they beat Kazmojen, he may be wary of messing with their people.

Or, perhaps, eager for revenge for spoiling his deal and future supply of slaves.

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